安装WebApiContrib.Formatting.ProtoBuf Install-Package WebApiContrib.Formatting.ProtoBuf 注册ProtoBufFormatter public static class WebApiConfig { public static void Register(HttpConfiguration config) { config.Formatters.Add(new ProtoBufFormatter()); // We
相比json来说,好处是速度更快,带宽占用更小.其效果大致等于json+Gzip. 在webapi中使用protobuf的方法为: 引用nuget包 Install-Package protobuf-net 为DTO添加注解 [ProtoContract] public class Product { [ProtoMember()] public int Id { get; set; } [ProtoMember()] public string Name { get; set; } [Pro
原帖地址: http://purdyjotut.blogspot.com/2013/10/using-protobuf-in-unity3d.html 先转过来,等时间合适了,再来收拾 Using Protobuf In Unity3D Recently in our projects at LoneWolfPack Interactive, we looked for faster and more efficient ways to store data. In the past we
下载的是github上的:https://github.com/google/protobuf If you get the source from github, you need to generate the configure script first: $ ./autogen.sh This will download gtest source (which is used for C++ Protocol Buffer unit-tests) to the current direc
因为不想每次测试与画面显示无关的小功能时把cocos2dx包含进去,所以改用xcode的command line tool直接建立c++项目. 方法: 1.点击file-new-project,选择osx的application下的command line tool,下一步,选择type:c++然后建立即可. 2.增加protobuf头文件 把protobuf-2.5.0-src下的google目录直接拷贝一个备份然后放到一个新的文件夹(如header)中. 点击项目名字,选择build set
Goole 的 protobuf 即 Protocol Buffers 是一个很好的RPC 框架,支持 c++ python java 接下来进行官方文档的解读,然后你会对protobuf 会有一个很好的认识: Protocol buffers are language-neutral, platform-netural extensible mechanism for serializing strutctured data ,think xml . but smaller,faste