前提: 模型参数和结构是分别保存的 1. 构建模型(# load model graph) model = MODEL() 2.加载模型参数(# load model state_dict) model.load_state_dict ( { k.replace('module.',''):v for k,v in torch.load(config.model_path, map_location=config.device).items() } ) model = self.model.
大家好,我们今天继续来剖析一些推荐广告领域的论文. 今天选择的这篇叫做DeepFM: A Factorization-Machine based Neural Network for CTR Prediction,翻译过来就是DeepFM:一个基于深度神经网络的FM模型.这篇paper的作者来自哈工大和华为,不得不说在人工智能领域的很多论文都是国产的,作为从业者还是非常欣喜能看到这点的. 通过名字我们也能看得出来,今天的这篇paper本质上其实是FM模型的一个进阶或者说是优化版本.如果对FM模型
原地址:http://game.ceeger.com/Manual/HOWTO-FixZAxisIsUp.html Some 3D art packages export their models so that the z-axis faces upward. Most of the standard scripts in Unity assume that the y-axis represents up in your 3D world. It is usually easier to f