代码例如以下: using UnityEngine; using System.Collections; //1.引入 UI . using UnityEngine.UI; public class testSliderEvent : MonoBehaviour { //2.定义一个 Text 目标对象. public Text targetTextObject; //3.定义一个 Slider 目标对象. public Slider targetSliderOject; // Use this
刚开始看的时候看的云里雾里的,现在稍微明白一点了.现在假设有一个form,一个MainWindow,如图所示: 实现点击PushButton,将文本框中的内容传输到MainWindow中,显示为Label.界面我已经提前画好.下面是备份代码: form.h: #ifndef FORM_H #define FORM_H #include <QWidget> namespace Ui { class Form; } class Form : public QWidget { Q_OBJECT pu
/******************************************************************************** ** Form generated from reading UI file 'Qt_img.ui' ** ** Created by: Qt User Interface Compiler version 5.12.2 ** ** WARNING! All changes made in this file will be lost