原地址http://www.starlino.com/dcm_tutorial.html Introduction This article is a continuation of my IMU Guide, covering additional orientation kinematics topics. I will go through some theory first and then I will present a practical example with code bui
上个月学习Peter Shirley-Ray Tracing in One Weekend的系列三本书,收获真的很多.这个系列的书真的是手把手教你如何从零开始构建一个光线跟踪渲染器,对新手(像我)非常友好.但是书中有很多章节需要有一定的数学功底才能看懂,本文想分享一下关于in One Weekend-chapter 8:Metal中一笔带过的折射公式推导,内容主要来自于<Mathematics for 3D Game Programming and Computer Graphics, 3rd
最近真是忙,连研究细看的时间都没有了,原帖地址:https://alastaira.wordpress.com/2013/11/08/smooth-unity-camera-transitions-with-animation-curves/ 先贴到这里 I’m creating a game in which I want to transition between two camera views – a top-down, overhead camera that gives a zoom