using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using System.IO; public class DownLoadAssetBundle : MonoBehaviour { private string mainAssetBundleURL = @"http://www.XXX.com/AssetBundles/Ass
http://www.doppioslash.com/ https://github.com/Apress/physically-based-shader-dev-for-unity-2017 Part I: Introduction to Shaders In Unity Chapter 1: How Shader Development Works (已看) Chapter 2: Your First Unity Shader (已看) Chapter 3: The Graphics Pip