由于动作设计经常修改动作,所以每次改完都要再添加一次animation的事件,所以就直接写了个脚本,当然以后可以做成表格,然后用脚本从表格中读取,然后生成对应的animation事件.在Assets/Editor目录中放置代码,参考代码如下: using UnityEngine; using System.Collections; using UnityEditor; public class AddEventsToAnimations : MonoBehaviour { [MenuItem("
目前找到的解决方案是用代码加Event: using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { public bool b = false; public bool b1 = true; public AnimationEvent mEvent; // Use this for initiali