DDX:Dialog Data Exchange 如果使用DDX机制,一般会在OnInitDialog消息处理函数或Dialog构造函数中,为对话框对象的成员变量设置了初始值.在对话框显示前,框架的DDX机制将成员变量的值传给对话框中的控件,当调用DoModal或Create函数,对话框即将显示时,这些值也就显示在相应的控件上. CDialog类的成员函数OnInitDialog的默认实现中,调用CWnd类的UpdateData成员函数来初始化对话框的控件.当用户单击OK按钮或调用成员函数Upd
Intrinsic Functions (DirectX HLSL) The following table lists the intrinsic functions available in HLSL. Each function has a brief description, and a link to a reference page that has more detail about the input argument and return type. Name Syntax D
http://www.polycount.com/forum/showthread.php?t=117185 I am making some custom terrain shaders with strumpy's editor and I want to be able to create normals based on my blend mask. Does anyone know how I can turn grayscale data into basic normal mapp
此篇博客转自csdn的一位大牛. 中间排版出了一些问题 Intrinsic Functions (DirectX HLSL) The following table lists the intrinsic functions available in HLSL. Each function has a brief description, and a link to a reference page that has more detail about the input argument an
Intrinsic Functions (DirectX HLSL) The following table lists the intrinsic functions available in HLSL. Each function has a brief description, and a link to a reference page that has more detail about the input argument and return type. Name Syntax D