mvn -h显示mvn命令帮助: usage: mvn [options] [<goal(s)>] [<phase(s)>] Options: -am,--also-make If project list is specified, also build projects required by the list -amd,--also-make-dependents If project list is specified, also build projects that d
Public Declare Function AttachConsole Lib "kernel32.dll" (ByVal ProcessID As Integer) As Boolean 一个参数,就是进程ID.要实现附着,必须得提供其进程ID,那么就需要经过非常复杂的过程.那么,现在请大家再次鄙视下微软,因为这个 API 函数还留有另外一个常量:ATTACH_PARENT_PROCESS(十进制值:-1),能够实现直接附着到父进程(即调用程序的进程上). 那么,现在对上例教程的
Typically, Unity will be launched by double-clicking its icon from the desktop but it is also possible to run it from the command line (ie, the MacOS Terminal or the Windows Command Prompt). When launched in this way, Unity can receive commands and i
在日常工作中,能够快速并准确的使用命令是必不可少的,下面为大家介绍一下其中的小技巧. 一.查找命令历史——history 使用history能够快速的找到之前输入过的命令. # history 大家可以看到,你输入过的命令会在列表中显现出来.前面是命令编号,有什么用?请看下方详解. 额外选项: # history N 显示最近的N条命令,例如history 5 # history -d N 删除第N条命令,这个N就是前面的编号,例如history -d 990 # history