如何判断一个物体下是否有子物体?getchild(0)!=null?显然不可取 那去获取拿到子物体数量?transform.GetChildCount();可以解决 但在新版本中已被弃用,可用transform.childCount来直接获取子物体数量. using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { print(transform.
在Unity3D中没有提供直接的方法获取某个GameObject的子GameObject,但是所有的GameObject都有transform对象,所以,一般是通过获取子GameObject的transform来达到遍历子GameObject的目的.官网手册中“Transform”页面给出了如下示例代码: using UnityEngine; using System.Collections; public class example : MonoBehaviour { void Example
原地址:http://game.ceeger.com/Manual/HOWTO-ImportObjectMax.html If you make your 3D objects in 3dsMax, you can save your .max files directly into your Project or export them into Unity using the Autodesk .FBXformat. Saving them in the original .max form
using UnityEngine; using System.Collections; using UnityEngine.EventSystems; public class JoyController : MonoBehaviour,IDragHandler,IEndDragHandler { //摇杆圆盘半径 public float radius = 75f; //摇杆原始位置 private Vector3 origin; //玩家的角色控制器 private CharacterCo