using UnityEngine;using System.Collections; public class DrawRectangle : MonoBehaviour { public Color rectColor = Color.green; private Material rectMat = null;//画线的材质 不设定系统会用当前材质画线 结果不可控 // Use this for initialization void Start () { rectMat = new Ma
脚本需挂在相机上,如果你的脚本,编辑器报错了,Matrix stack full depth reached,加上这个方法试试GL.LoadPixelMatrix(); using System.Collections; using System.Collections.Generic; using UnityEngine; public class GridLine : MonoBehaviour { public static bool isShowGridLine=false; publi
本文使用的工具在Arctoolbox.Data Management Tools.Features (一)面--面转线.面转点 面转线 Polygon To Line .Feature To Line 面转点 Feature To Point (二)面--线转面.线转点 线转面 Feature To Polygon 线转点Feature To Point (二)点--点转面.点转线 点转面 Feature To Polygon 点转线Feature To Line .Points To Li
参考文献:EDLines: A real-time line segment detector with a false detection control ----Cuneyt Akinlar , Cihan Topal 1. Introduction 这种算法根本不需要参数调整,只需为所有类型的图像运行一组默认参数即可. 传统的直线段检测算法开始于计算边缘图,通常由著名的Canny边缘检测器(Canny, 1986).接下来是Hough变换(Hough, 1962; Illinworth