错误提示(需得打开编辑器log文件才能看到全部log,Unity3d只显示一部分): Error building Player: CommandInvokationFailure: Unable to convert classes into dex format. See the Console for details. C:/Program Files/Java/jdk1.8.0_05\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.tool
Reflections 反射 Reflection Source 反射源 By default, objects in a scene are rendered using Unity’s ‘Standard Shader’. The Standard Shader is a 'physically based shader' (PBS). This attempts to accurately represent the behavior of light on materials by
一:标准库里的常用.cginc文件 HLSLSupport.cginc - (automatically included) Helper macros and definitions for cross-platform shader compilation. HLSLSupport.cginc :(自动包含)跨平台着色器编译帮助宏和定义 UnityCG.cginc - commonly used global variables and helper functions. UnityCG.c