using UnityEngine; using System.Collections; public class MyController : MonoBehaviour { ; ; ; private CharacterMotor motor; private float dist;//distance to ground // Use this for initialization void Start () { motor = GetComponent<CharacterMotor>(
using System; using System.Collections; using UnityEngine; // This class just convert from CharacterMotor.js to C# [RequireComponent(typeof(CharacterController))] [AddComponentMenu("Character/Character Motor")] public class CharacterMotor : Mono