https://www.youtube.com/watch?v=D7LjsabD4V4 这个很强 他runtime bake lightprobe 之后走assetbundle加载 Place Probe Bake Probe Data Store Data for Each Vertex (texture) Load stored Data at Runtime(vertexID vertexshader load) Use data in shaders 用lightmapST和lightm
去年有这样一个工具,We got one toolkit last year. 他有什么功能呢?What is its function? 让你画出各个方向的照明图 That you can draw lightmap from different directions. 然后处理And process it with the tool. 就可以得到一张法线图,可以用来光照了So you can got a normalmap,that can be use for light. 就一个这,我很