摄像机切换镜头 在游戏中常常会切换摄像机来观察某一个游戏对象,能够说.在3D游戏开发中,摄像头的切换是不可或缺的. 这次我们学习总结下摄像机怎么切换镜头. 代码: private var Camera0: GameObject; private var Camera1: GameObject; private var Camera2: GameObject; private var Camera: GameObject; function Start() { //获取摄像机对象 Camera =
js #pragma strict //用于绑定参照物对象 var target : Transform; //缩放系数 var distance = 10.0; //左右滑动移动速度 var xSpeed = 250.0; var ySpeed = 120.0; //缩放限制系数 var yMinLimit = -20; var yMaxLimit = 80; //摄像头的位置 var x = 0.0; var y = 0.0; //记录上一次手机触摸位置判断用户是在左放大还是缩小手势 pri
using UnityEngine; using System.Collections; public class sheji : MonoBehaviour { public int speed = 5; public Transform newobject; float axisX2 = 0; float axisY2 = 0; // Use this for initialization void Start () { } // Update is called once per fram
需要三个场景,场景A,场景B,场景C: 场景A:一个按钮,点击加载场景B: 场景B:从A切换到C过度场景,加载进度条: 场景C:目标场景: 创建OnProgress.cs脚本: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class OnProgress : MonoBehaviour { publi
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 背景音乐脚本 /// </summary> public class AudioBackground : MonoBehaviour { static AudioBackground StaticObject; private bool LastMusicOn = true; void St