本文只涉及一些案例,具体查看 DoTween 官方文档. 一. Basics public class Basics : MonoBehaviour { public Transform redCube, greenCube, blueCube, purpleCube; IEnumerator Start() { // Start after one second delay (to ignore Unity hiccups when activating Play mode in Editor
1. Helloworld using UnityEngine; using XLua; public class Helloworld : MonoBehaviour { // Use this for initialization void Start () { LuaEnv luaenv = new LuaEnv(); // 执行代码块,输出 hello world luaenv.DoString("CS.UnityEngine.Debug.Log('hello world')"
一.Lua 文件加载 1. 执行字符串 using UnityEngine; using XLua; public class ByString : MonoBehaviour { LuaEnv luaenv = null; // Use this for initialization void Start () { luaenv = new LuaEnv(); // 执行代码块,输出 hello world luaenv.DoString("print('hello world')"
一.代码检测手势事件 1. EasyTouch4.x 写法 首先要手动在 Hierarchy 窗口添加 EasyTouch 物体,以触摸(Touch)手势为例,代码如下: using UnityEngine; using HedgehogTeam.EasyTouch; // 注意 using public class TouchMe : MonoBehaviour { private TextMesh textMesh; private Color startColor; // 注册事件 voi