import numpy as np #https://www.cnblogs.com/xzcfightingup/p/7598293.html a = np.zeros((2,3),dtype=int) a = np.ones((2,3),dtype=int) a = np.eye(3)#3维单位矩阵 a = np.empty([2,3],dtype=int) a = np.random.randint(0, 10, (4,3)) y = np.array([4, 5, 6]) np.diag
Opengl中矩阵和perspective/ortho的相互转换 定义矩阵 Opengl变换需要用四维矩阵.我们来定义这样的矩阵. +BIT祝威+悄悄在此留下版了个权的信息说: 四维向量 首先,我们定义一个四维向量vec4. /// <summary> /// Represents a four dimensional vector. /// </summary> public struct vec4 { public float x; public float y; public
首先要在项目中安装Unity,通过NuGet搜索Unity. 1.定义接口 IDependencyResolver using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IOCContainer { public interface IDependencyResolver : IDisposable