var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(75,winSize.width/winSize.height,0.1,1000); var renderer = new THREE.WebGLRenderer(); renderer.setSize(winSize.width,winSize.height); document.body.appendChild(renderer.domElement
NGUI发布后UI层看不见的解决办法 提示信息:You can'tplace widgets on a layer different than the UIPanel that manages them. If youwant to move widgets to a different layer, parent them to a new panel instead. 双击进去,是NGUI的一个提示 是因为在Ui的Panel或者Canvas父目录下,程序运行的时候克隆出新游戏物体,但是程序
unity版本:unity2017.1.5f1 复现步骤:InputField在安卓手机InputField连续输入两个emoji会报错 报错内容: 2020-01-08 19:56:38.366 22894-22931/? E/Unity: ArgumentOutOfRangeException: Argument is out of range. Parameter name: index at System.Collections.Generic.List`1[UnityEngine.UI
效果图: using System.IO; using System.Text; using UnityEditor; using UnityEngine; using UnityEngine.UI; /// <summary> /// 将目标文件夹下所有Prefab的丢失.默认字体的位置输出,并替换成目标字体 /// </summary> public class BatchModifyFontWindow : EditorWindow { Font toFont = new F