将某二进制文件放在Resources目录下,希望用Resources.Load<TextAsset>的方式读取,发现TextAsset是null 查阅Unity文档得知,使用Resources.Load读二进制文件,则文件扩展名必须为bytes 另外注意,Resources.Load的路径不要包含扩展名 Please notice that files with the .txt and .bytes extension will be treated as text and binary f
1. Displaying Data with Core UI Elements (已看) 2. Responding to User Events for Interactive UIs (已看) 3. Inventory UIs (已看) 4. Playing and Manipulating Sounds 5. Creating Textures, Maps, and Materials 6. Shader Graphs and Video Players 7. Using Cameras
resource.load上来一张贴图就行. using UnityEngine; using System.Collections; public class example : MonoBehaviour { void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Cube); go.renderer.material.mainTexture = Resources.Load("glass",