1 # 字典如下 2 movie = { 3 '妖猫传':['黄','染'], 4 '无问西东':['章','王'], 5 '超时空':['雷','佟'] 6 } 7 name = input('请输入演员的名字') # 收集信息 8 for i in movie: # 遍历字典movie的键名 9 actor = movie[i] # 设置一变量actor等于遍历的字典值 10 if name in actor: # 如果输入的演员名字在遍历的值中 11 print(name + '出演了'+
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class testTiming : MonoBehaviour { public Text t; public KeyCode currentKey; public Event e; // Use this for initialization void
需求:根据传入字典的key1,将value1循环替换到已知字典内相同key的value def dispose_dict(input_parameter,fixed_parameter): for input_key, input_value in input_parameter.items(): for fixed_key, fixed_value in fixed_parameter.items(): if input_key == fixed_key: if isinstance(fixe
JArray ja = new JArray(); JObject jo = new JObject(); jo.Add("1","1"); ja.Add(jo); ja.Add(jo); ja.ToList().ForEach(x => ((JObject)x).Add("2", "2")); Console.WriteLine(ja.ToString());