using DevExpress.XtraEditors; using DevExpress.XtraSplashScreen; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; using System.IO; public class BuildAssetBundle : Editor { //需要打包的路径,根据项目具体需求自己定 private static string assetPath = "AllAssets"; //导出包路径 private stat
原文地址:http://www.cnblogs.com/88999660/archive/2013/04/10/3011912.html 首先要鄙视下unity3d的文档编写人员极度不负责任,到发帖为止依然没有更新正确的示例代码. // C# Example // Builds an asset bundle from the selected objects in the project view. // Once compiled go to "Menu" -> "