local tonumber_ = tonumber function tonumber(v, base) end function toint(v) return math.round(tonumber(v)) end function tobool(v) return (v ~= nil and v ~= false) end function totable(v) if type(v) ~= "table" then v = {} end return v end functio
在网上看到这样一段代码,真是误人子弟呀,具体就是: lua类的定义 代码如下: local clsNames = {} local __setmetatable = setmetatable local __getmetatable = getmetatable function Class(className, baseCls) if className == nil then BXLog.e("className can't be nil") return nil end if c
说明:upload.properties属性文件在resources下 import java.io.IOException;import java.io.InputStream;import java.util.Properties;import java.util.ResourceBundle; public class Test { private static Properties pro ; static{ InputStream inputStream = Test.class.ge
记得把extern.lua拷贝到你的资源目录,这里要用到 require "extern" MyLayer = class("MyLayer", function(fileName) return CCSprite:create(fileName) end ) function MyLayer.CreateWithFile(fileName) local o = MyLayer.new(fileName) o.m_nA = return o end function
1.打印table --一个用以打印table的函数 function print_r (t, name) print(pr(t,name)) end function pr (t, name, indent) local tableList = {} function table_r (t, name, indent, full) local id = not full and name or type(name)~="number" and tostring(name) or '[
Account = { balance = } function Account:deposit(v) self.balance = self.balance + v end function Account:new(o) o = o or {} setmetatable(o, self)--Account表本身作为o的metatable self.__index = self--自己作为自己的原型?? return o end a = Account:new{balance = } --调用a