1.

c代码中通过lua_push 把数据压入堆栈,lua调用c函数得到数据。luaL_check是对lua_to的封装,从堆栈中获取lua代码中函数调用的数据。

static int
lread(lua_State *L) {
struct socket * s = lua_touserdata(L,);
if (s == NULL || s->listen_fd < ) {
return luaL_error(L, "start socket first");
}
size_t sz = ;
const char * welcome = luaL_checklstring(L,,&sz);
int fd = test(s, welcome,sz);
if (fd >= ) {
char buffer[BUFFER_SIZE];
int rd = recv(fd, buffer, BUFFER_SIZE, );
if (rd <= ) {
s->closed = ;
lua_pushboolean(L, );
return ;
}
lua_pushlstring(L, buffer, rd);
return ;
}
return ;
}
static int
lstart(lua_State *L) {
const char * addr = luaL_checkstring(L,);
int port = luaL_checkinteger(L,); struct socket * s = lua_newuserdata(L, sizeof(*s));
s->listen_fd = -;
s->fd = -;
s->closed = ; int lfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
int reuse = ;
setsockopt(s->listen_fd, SOL_SOCKET, SO_REUSEADDR, (void *)&reuse, sizeof(int)); struct sockaddr_in service; service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr(addr);
service.sin_port = htons(port); if (bind(lfd, (const struct sockaddr *)&service, sizeof(service)) < ) {
closesocket(lfd);
printf("bind() failed");
exit();
}
if (listen(lfd, ) < ) {
printf("listen(): Error");
exit();
}
s->listen_fd = lfd; return ;
}
function ldebug.start(host)
local ip = (host and host.ip) or "127.0.0.1"
local port = (host and host.port) or
socks_fd = csock.start(ip , port)
end function readline()
local ret = split()
if ret then
return ret
end
local data = csock.read(socks_fd, socks_prompt)
if data then
socks_buffer = socks_buffer .. data
return split()
end return data
end

2.stack

lua_pushnumber( L, 211 );
lua_pushnumber( L, 2222 );
lua_newtable( L );

执行代码,跟踪L的top,发现top的地址是增加的。

(StkId) top = 0x00007f9c63d01730

(StkId) top = 0x00007f9c63d01740

(StkId) top = 0x00007f9c63d01750

(StkId) top = 0x00007f9c63d01760

所以

那么当执行完lua_newtable之后栈上有三个元素,大致就是这样:

table

222

211

现在211是第一个元素,index为1,不过LUA也可以用负数来表示,那么现在他是多少?

index -index value 
3 -1 table 
2 -2 222 

1 -3 211 

http://blog.csdn.net/djvc/article/details/62135945

http://www.cnblogs.com/ringofthec/archive/2010/11/05/luaClosure.html

http://www.cnblogs.com/dwjaissk/p/3477062.html

http://www.benmutou.com/archives/52

3.quick

http://cocos2d-lua.org/download/3-6-4.md

https://github.com/u0u0/Quick-Cocos2dx-Community

https://github.com/shenzhan168/BubbleGame

old:

https://github.com/ever-changing/quickcocos2dx

17  ls /Users/temp/Downloads/quick-cocos2d-x

18  export

19  export QUICK_COCOS2DX_ROOT=/Users/temp/Downloads/quick-cocos2d-x

20  echo $(QUICK_COCOS2DX_ROOT)

21   $(QUICK_COCOS2DX_ROOT)

22  echo $(QUICK_COCOS2DX_ROOT)

23  cd /Users/temp/Downloads/quick-cocos2d-x/bin

24   ./create_project.sh -o landscape com.Reventon.Game.testGame

25  ./create_project.sh

26  ./create_project.sh -h

27   ./create_project.sh -r landscape com.Reventon.Game.testGame

28   ./create_project.sh -r landscape -p com.Reventon.Game.testGame

29  ls

30  testgame/run-mac.sh

31  testgame/run-mac.sh

32  testgame/run-mac.sh

33  testgame/run-mac.sh

ui.newTTFLabelMenuItem

https://github.com/search?utf8=%E2%9C%93&q=newTTFLabelMenuItem&type=Code

lua调用c/c++时,c/c++语言的函数参数一般只有char *,float,int等基础类型,没有字典类型。

lua代码的函数参数可以是table,function,所以一般会封装一个函数调用c/c++,这样lua代码调用lua函数传递table,lua函数内部调用c/c++。

function ldebug.start(host)
local ip = (host and host.ip) or "127.0.0.1"
local port = (host and host.port) or
socks_fd = csock.start(ip , port)
end ldebug.start { ip = "127.0.0.1", port = }
static int
lstart(lua_State *L) {
const char * addr = luaL_checkstring(L,);
int port = luaL_checkinteger(L,); struct socket * s = lua_newuserdata(L, sizeof(*s));
s->listen_fd = -;
s->fd = -;
s->closed = ; int lfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
int reuse = ;
setsockopt(s->listen_fd, SOL_SOCKET, SO_REUSEADDR, (void *)&reuse, sizeof(int)); struct sockaddr_in service; service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr(addr);
service.sin_port = htons(port); if (bind(lfd, (const struct sockaddr *)&service, sizeof(service)) < ) {
closesocket(lfd);
printf("bind() failed");
exit();
}
if (listen(lfd, ) < ) {
printf("listen(): Error");
exit();
}
s->listen_fd = lfd; return ;
}
--[[--

使用 TTF 字体创建文字显示对象,并返回 CCLabelTTF 对象。

可用参数:

-    text: 要显示的文本
- font: 字体名,如果是非系统自带的 TTF 字体,那么指定为字体文件名
- size: 文字尺寸,因为是 TTF 字体,所以可以任意指定尺寸
- color: 文字颜色(可选),用 ccc3() 指定,默认为白色
- align: 文字的水平对齐方式(可选)
- valign: 文字的垂直对齐方式(可选),仅在指定了 dimensions 参数时有效
- dimensions: 文字显示对象的尺寸(可选),使用 CCSize() 指定
- x, y: 坐标(可选) align 和 valign 参数可用的值: - ui.TEXT_ALIGN_LEFT 左对齐
- ui.TEXT_ALIGN_CENTER 水平居中对齐
- ui.TEXT_ALIGN_RIGHT 右对齐
- ui.TEXT_VALIGN_TOP 垂直顶部对齐
- ui.TEXT_VALIGN_CENTER 垂直居中对齐
- ui.TEXT_VALIGN_BOTTOM 垂直底部对齐 ~~~ lua -- 创建一个居中对齐的文字显示对象
local label = ui.newTTFLabel({
text = "Hello, World",
font = "Marker Felt",
size = 64,
align = ui.TEXT_ALIGN_CENTER -- 文字内部居中对齐
}) -- 左对齐,并且多行文字顶部对齐
local label = ui.newTTFLabel({
text = "Hello, World\n您好,世界",
font = "Arial",
size = 64,
color = ccc3(255, 0, 0), -- 使用纯红色
align = ui.TEXT_ALIGN_LEFT,
valign = ui.TEXT_VALIGN_TOP,
dimensions = CCSize(400, 200)
}) ~~~ @param table params 参数表格对象 @return CCLabelTTF CCLabelTTF对象 ]]
function ui.newTTFLabel(params)
assert(type(params) == "table",
"[framework.ui] newTTFLabel() invalid params") local text = tostring(params.text)
local font = params.font or ui.DEFAULT_TTF_FONT
local size = params.size or ui.DEFAULT_TTF_FONT_SIZE
local color = params.color or display.COLOR_WHITE
local textAlign = params.align or ui.TEXT_ALIGN_LEFT
local textValign = params.valign or ui.TEXT_VALIGN_CENTER
local x, y = params.x, params.y
local dimensions = params.dimensions assert(type(size) == "number",
"[framework.ui] newTTFLabel() invalid params.size") local label
if dimensions then
label = CCLabelTTF:create(text, font, size, dimensions, textAlign, textValign)
else
label = CCLabelTTF:create(text, font, size)
end if label then
label:setColor(color) function label:realign(x, y)
if textAlign == ui.TEXT_ALIGN_LEFT then
label:setPosition(math.round(x + label:getContentSize().width / ), y)
elseif textAlign == ui.TEXT_ALIGN_RIGHT then
label:setPosition(x - math.round(label:getContentSize().width / ), y)
else
label:setPosition(x, y)
end
end if x and y then label:realign(x, y) end
end return label
end

最新文章

  1. android JNI 调用NDK方法
  2. 2-Fedora 17系统安装准备
  3. windows内核结构
  4. eclipse debug 快捷键
  5. (二)深入梯度下降(Gradient Descent)算法
  6. 反编译APK的工具和方法
  7. Mysql 培训
  8. POJ 2553 The Bottom of a Graph TarJan算法题解
  9. Linux Shell编程(12)——操作符
  10. Scope Chain(作用域链)
  11. FJ省队集训最终测试 T2
  12. [转]如何正确设置nginx中remote_addr和x_forwarded_for参数
  13. ?super T 和? extends T区别
  14. add,update,list.jsp源码
  15. cygwin + git + nat123 30元搭建公网可访问的git服务器
  16. [Swift]LeetCode407. 接雨水 II | Trapping Rain Water II
  17. python基础学习(八)元组
  18. 第一节,windows和ubuntu下深度学习theano环境搭建
  19. vue轮播图实现
  20. js中加“var”和不加“var”的区别

热门文章

  1. PAT甲题题解-1015. Reversible Primes (20)-素数
  2. Notes of Daily Scrum Meeting(12.3)
  3. 第一个sprint冲刺第一阶段
  4. beta1
  5. Mysql设置允许外网访问(图文)
  6. Linux命令(十四) 查看工作目录文件 ls
  7. [菜鸟]HTTP 与 HTTPS 的区别
  8. 解决Delphi 2010启动时出现cannot create xxxx\EditorLineEnds.ttr问题
  9. 【大数据】Spark性能优化和故障处理
  10. poj 1511 Invitation Cards(最短路中等题)