小编在期末数据结构课设中遇到要做可视化界面的问题,特意去学习了一下Qt的用法,今天就来给大家分享一下。

我用的是Qt5.80,当然这只是一个简易的计算器Demo,,请大家勿喷。

首先我创建了一个Qt Widgets Application中的一个对话框项目,注意不用把UI文件勾选。

最终的UI界面是这样的:

具体实现代码如下:

 calculator.pro
#-------------------------------------------------
#
# Project created by QtCreator --05T14::
#
#------------------------------------------------- QT += core gui greaterThan(QT_MAJOR_VERSION, ): QT += widgets TARGET = calculator
TEMPLATE = app # The following define makes your compiler emit warnings if you use
# any feature of Qt which as been marked as deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS # You can also make your code fail to compile if you use deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0. SOURCES += main.cpp\
calculator.cpp HEADERS += calculator.h
 calculator.cpp
#ifndef CALCULATOR_H
#define CALCULATOR_H #include <QDialog>
#include <QPushButton>
#include <QLineEdit>
#include <QString>
class Dialog : public QDialog
{
Q_OBJECT public:
Dialog(QWidget *parent = );
~Dialog(); protected:
//声明需要的部件;
QPushButton* button_0;
QPushButton* button_1;
QPushButton* button_2;
QPushButton* button_3;
QPushButton* button_4;
QPushButton* button_5;
QPushButton* button_6;
QPushButton* button_7;
QPushButton* button_8;
QPushButton* button_9;
QPushButton* button_plus;
QPushButton* button_minus;
QPushButton* button_multiply;
QPushButton* button_devide;
QPushButton* button_equal;
QPushButton* button_clearAll; QLineEdit* lineEdit;
QLineEdit* lineEdit_1; //声明需要的变量
//第一个数,第二个数,运算结果;
float num1,num2,result;
QString S;//用于显示在lineEdit里面的字符串;
//等号运算符的时候,判断是加、减、乘、除的哪一个
char sign;
int mark;//若点击过加减乘除,mark=2,默认为1; //声明处理按钮的槽函数
private slots:
//按照ui文件默认命名规则
void on_button_0_clicked();
void on_button_1_clicked();
void on_button_2_clicked();
void on_button_3_clicked();
void on_button_4_clicked();
void on_button_5_clicked();
void on_button_6_clicked();
void on_button_7_clicked();
void on_button_8_clicked();
void on_button_9_clicked(); void on_button_plus_clicked();
void on_button_minus_clicked();
void on_button_multiply_clicked();
void on_button_devide_clicked();
void on_button_equal_clicked();
void on_button_clearAll_clicked();
}; #endif // CALCULATOR_H
 calculator.cpp
#include "calculator.h"
#include <QGridLayout> Dialog::Dialog(QWidget *parent)
: QDialog(parent)
{
//初始化变量
num1=0.0;
num2=0.0;
result=0.0;
S="";//显示在编辑框的字符串初始化为空
mark=; //表示没有点击过加减乘除
//初始化部件对象指针
button_0=new QPushButton("");
button_1=new QPushButton("");
button_2=new QPushButton("");
button_3=new QPushButton("");
button_4=new QPushButton("");
button_5=new QPushButton("");
button_6=new QPushButton("");
button_7=new QPushButton("");
button_8=new QPushButton("");
button_9=new QPushButton("");
button_plus=new QPushButton("+");
button_minus=new QPushButton("-");
button_multiply=new QPushButton("*");
button_devide=new QPushButton("/");
button_equal=new QPushButton("=");
button_clearAll=new QPushButton("c"); lineEdit=new QLineEdit("请输入所要计算的值");
lineEdit_1=new QLineEdit("ღCL");
//使用网格布局,还有水平和垂直布局
QGridLayout *Grid=new QGridLayout;
Grid->addWidget(lineEdit,,,,,Qt::Alignment());
//参数含义:widget部件指针;所在行;所在列;行宽;列宽;对齐方式;
Grid->addWidget(lineEdit_1,,,,,Qt::Alignment()); Grid->addWidget(button_0,,,Qt::Alignment());
Grid->addWidget(button_1,,,Qt::Alignment());
Grid->addWidget(button_2,,,Qt::Alignment());
Grid->addWidget(button_3,,,Qt::Alignment()); Grid->addWidget(button_4,,,Qt::Alignment());
Grid->addWidget(button_5,,,Qt::Alignment());
Grid->addWidget(button_6,,,Qt::Alignment());
Grid->addWidget(button_7,,,Qt::Alignment()); Grid->addWidget(button_8,,,Qt::Alignment());
Grid->addWidget(button_9,,,Qt::Alignment());
Grid->addWidget(button_plus,,,Qt::Alignment());
Grid->addWidget(button_minus,,,Qt::Alignment()); Grid->addWidget(button_multiply,,,Qt::Alignment());
Grid->addWidget(button_devide,,,Qt::Alignment());
Grid->addWidget(button_equal,,,Qt::Alignment());
Grid->addWidget(button_clearAll,,,Qt::Alignment()); //把Grid布局设置给当前创建的对话框对象
this->setLayout(Grid); //必不可少 //实现连接函数 Connect函数参数 (pushbutton,signal,this指针,slot函数)
connect(button_0,SIGNAL(clicked(bool)),this,SLOT(on_button_0_clicked()));
connect(button_1,SIGNAL(clicked(bool)),this,SLOT(on_button_1_clicked()));
connect(button_2,SIGNAL(clicked(bool)),this,SLOT(on_button_2_clicked()));
connect(button_3,SIGNAL(clicked(bool)),this,SLOT(on_button_3_clicked()));
connect(button_4,SIGNAL(clicked(bool)),this,SLOT(on_button_4_clicked()));
connect(button_5,SIGNAL(clicked(bool)),this,SLOT(on_button_5_clicked()));
connect(button_6,SIGNAL(clicked(bool)),this,SLOT(on_button_6_clicked()));
connect(button_7,SIGNAL(clicked(bool)),this,SLOT(on_button_7_clicked()));
connect(button_8,SIGNAL(clicked(bool)),this,SLOT(on_button_8_clicked()));
connect(button_9,SIGNAL(clicked(bool)),this,SLOT(on_button_9_clicked())); connect(button_plus,SIGNAL(clicked(bool)),this,SLOT(on_button_plus_clicked()));
connect(button_minus,SIGNAL(clicked(bool)),this,SLOT(on_button_minus_clicked()));
connect(button_multiply,SIGNAL(clicked(bool)),this,SLOT(on_button_multiply_clicked()));
connect(button_devide,SIGNAL(clicked(bool)),this,SLOT(on_button_devide_clicked()));
connect(button_equal,SIGNAL(clicked(bool)),this,SLOT(on_button_equal_clicked()));
connect(button_clearAll,SIGNAL(clicked(bool)),this,SLOT(on_button_clearAll_clicked())); } Dialog::~Dialog()
{ } //实现槽函数
void Dialog::on_button_0_clicked()
{
S+="";
lineEdit->setText(S);//把数据设置到编辑框 if(mark==)
{
num1=num1*;//继续添0
}
else
{
num2=num2*;
}
}
void Dialog::on_button_1_clicked()
{
S+="";
lineEdit->setText(S);
if(mark==)
{
num1=num1*+;
}
else
{
num2=num2*+;
}
}
void Dialog::on_button_2_clicked()
{
S+="";
lineEdit->setText(S);
if(mark==)
{
num1=num1*+;
}
else
{
num2=num2*+;
}
}
void Dialog::on_button_3_clicked()
{
S+="";
lineEdit->setText(S);
if(mark==)
{
num1=num1*+;
}
else
{
num2=num2*+;
}
}
void Dialog::on_button_4_clicked()
{
S+="";
lineEdit->setText(S);
if(mark==)
{
num1=num1*+;
}
else
{
num2=num2*+;
}
}
void Dialog::on_button_5_clicked()
{
S+="";
lineEdit->setText(S);
if(mark==)
{
num1=num1*+;
}
else
{
num2=num2*+;
}
}
void Dialog::on_button_6_clicked()
{
S+="";
lineEdit->setText(S);
if(mark==)
{
num1=num1*+;
}
else
{
num2=num2*+;
}
}
void Dialog::on_button_7_clicked()
{
S+="";
lineEdit->setText(S);
if(mark==)
{
num1=num1*+;
}
else
{
num2=num2*+;
}
}
void Dialog::on_button_8_clicked()
{
S+="";
lineEdit->setText(S);
if(mark==)
{
num1=num1*+;
}
else
{
num2=num2*+;
}
}
void Dialog::on_button_9_clicked()
{
S+="";
lineEdit->setText(S);
if(mark==)
{
num1=num1*+;
}
else
{
num2=num2*+;
}
}
void Dialog::on_button_plus_clicked()
{
S+="+";
sign='+';//设置标记为+
mark=; //让其他按钮知道下一个点击的数累加到num2
lineEdit->setText(S);
}
void Dialog::on_button_minus_clicked()
{
S+="-";
sign='-';
mark=;
lineEdit->setText(S);
}
void Dialog::on_button_multiply_clicked()
{
S+="*";
sign='*';
mark=;
lineEdit->setText(S);
}
void Dialog::on_button_devide_clicked()
{
S+="/";
sign='/';
mark=;
lineEdit->setText(S);
}
void Dialog::on_button_equal_clicked()
{
S+="=";
switch(sign)
{
case '+':
result=num1+num2;
break;
case '-':
result=num1-num2;
break;
case '*':
result=num1*num2;
break;
case '/':
result=num1/num2;
break;
default:
break;
}
//S+=QString::number(result,10);//该函数result必须为int型
// S+=QString("%1").arg(result);//float转QString ,S+=保留之前的式子;
//S+=result+'0';result大于等于10时报错
S=QString("%1").arg(result);
lineEdit_1->setText(S);
}
void Dialog::on_button_clearAll_clicked()
{
S="";
//S+="";无法清除
lineEdit->setText(S);
lineEdit_1->setText(S);
mark=;
num1=0.0;
num2=0.0;
result=0.0;
}
 calculator.cpp
#include "calculator.h"
#include <QApplication> int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Dialog w;
w.show(); return a.exec();
}

本Demo中没有用到Qt designer,但是部件的声明和槽函数的声明都是按照designer的默认规则书写的。大体的思路是这样的:在构思好总体的UI布局后,在头文件中声明所需要的部件,不管是按钮、文本编辑框,还是行编辑框,都大同小异;之后在在cpp文件中实现相应的功能。该简易的计算器Demo只能满足两个运算数(原谅小编为小白),通过字符串的操作将0-9,+-*/显示在行编辑框内,最后在用户点击等号时,将float型的结果转化为QString输出。文中还使用了网格布局,在使用时千万不可忘记把布局格式设置给当前所创建的对话框对象(this->setLayout(Grid))。

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