【UE4 C++】Print、Delay、ConsoleCommand
2024-10-19 14:39:27
基于UKismetSystemLibrary
PrintString
/**
* Prints a string to the log, and optionally, to the screen
* If Print To Log is true, it will be visible in the Output Log window. Otherwise it will be logged only as 'Verbose', so it generally won't show up.
*/
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject", CallableWithoutWorldContext, Keywords = "log print", AdvancedDisplay = "2", DevelopmentOnly), Category="Utilities|String")
static void PrintString(const UObject* WorldContextObject, const FString& InString = FString(TEXT("Hello")), bool bPrintToScreen = true, bool bPrintToLog = true, FLinearColor TextColor = FLinearColor(0.0, 0.66, 1.0), float Duration = 2.f);
/**
* Prints text to the log, and optionally, to the screen
* If Print To Log is true, it will be visible in the Output Log window. Otherwise it will be logged only as 'Verbose', so it generally won't show up.
*/
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject", CallableWithoutWorldContext, Keywords = "log", AdvancedDisplay = "2", DevelopmentOnly), Category="Utilities|Text")
static void PrintText(const UObject* WorldContextObject, const FText InText = INVTEXT("Hello"), bool bPrintToScreen = true, bool bPrintToLog = true, FLinearColor TextColor = FLinearColor(0.0, 0.66, 1.0), float Duration = 2.f);
/**
* Prints a warning string to the log and the screen. Meant to be used as a way to inform the user that they misused the node.
* WARNING!! Don't change the signature of this function without fixing up all nodes using it in the compiler
* @param InString The string to log out
*/
UFUNCTION(BlueprintCallable, meta=(BlueprintInternalUseOnly = "TRUE"))
static void PrintWarning(const FString& InString);
Delay
/**
* Perform a latent action with a delay (specified in seconds). Calling again while it is counting down will be ignored.
*/
UFUNCTION(BlueprintCallable, Category="Utilities|FlowControl", meta=(Latent, WorldContext="WorldContextObject", LatentInfo="LatentInfo", Duration="0.2", Keywords="sleep"))
static void Delay(const UObject* WorldContextObject, float Duration, struct FLatentActionInfo LatentInfo );
/**
* Perform a latent action with a retriggerable delay (specified in seconds). Calling again while it is counting down will reset the countdown to Duration.
*/
UFUNCTION(BlueprintCallable, meta=(Latent, LatentInfo="LatentInfo", WorldContext="WorldContextObject", Duration="0.2", Keywords="sleep"), Category="Utilities|FlowControl")
static void RetriggerableDelay(const UObject* WorldContextObject, float Duration, FLatentActionInfo LatentInfo);
ConsoleCommand
ConsoleCommand
GetWorld()->GetFirstPlayerController()->ConsoleCommand(TEXT("Quit"));
ExecuteConsoleCommand
/**
* Executes a console command, optionally on a specific controller
*/
UFUNCTION(BlueprintCallable, Category="Development",meta=(WorldContext="WorldContextObject"))
static void ExecuteConsoleCommand(const UObject* WorldContextObject, const FString& Command, class APlayerController* SpecificPlayer = NULL );
其他
/**
* Attempts to retrieve the value of the specified float console variable, if it exists.
*/
UFUNCTION(BlueprintCallable, Category="Development")
static float GetConsoleVariableFloatValue(const FString& VariableName); /**
* Attempts to retrieve the value of the specified integer console variable, if it exists.
*/
UFUNCTION(BlueprintCallable, Category="Development")
static int32 GetConsoleVariableIntValue(const FString& VariableName); /**
* Evaluates, if it exists, whether the specified integer console variable has a non-zero value (true) or not (false).
*/
UFUNCTION(BlueprintCallable, Category="Development")
static bool GetConsoleVariableBoolValue(const FString& VariableName);
最新文章
- pfsense 企业应用实例
- JavaScript基础16——js的BOM对象
- DW Basic Knowledge2
- 更快、更强——解析Hadoop新一代MapReduce框架Yarn(CSDN)
- 简单的css居中问题(日常记录)
- git fetch和git pull(转载)
- vs2010常见错误
- Android HttpClient框架get和post方式提交数据(非原创)
- C++头文件#include<;bits/stdc++.h>;
- iOS 程序间跳转传参(支付和地图)
- hexo 报错 Cannot read property &#39;replace&#39; of null
- Unittest框架+ddt数据驱动+HTMLTestRunner+sendmail(自动发送测试报告)+git+Jenkins
- python 图片在线转字符画预览
- Shell脚本-基本运算符
- pyspider安装完启动报错【connect to scheduler rpc error: error(111, &#39;Connection refused&#39;)】
- 【做题】arc080_f-Prime Flip——转换、数论及匹配
- 类与对象 - Java学习(二)
- INT函数和ROUND
- 【文件readonly异常】异常退出编译文件,再次进入提示readonly
- 如何实现PyQt5与QML响应彼此发送的信号?