概述

从本质上来看,其实说是不存在所谓的C++与lua的相互调用。lua是运行在C上的,简单来说lua的代码会被编译成字节码在被C语言的语法运行。在C++调用lua时,其实是解释运行lua文件编译出来的字节码。lua调用C++其实还是解释运行lua文件编译出来的字节码的语义是调用lua栈上的C++函数。

示例

来看下面这段代码:

C++

#include "Inc/lua.h"
#include "Inc/lauxlib.h"
#include "Inc/lualib.h"
#include "Inc/lobject.h"
} using std::cout;
using std::endl; int CAdd(lua_State* L)
{
int a = lua_tonumber(L, 2);
int b = lua_tonumber(L, 1);;
int sum = a + b;
lua_pushnumber(L, sum);
return 1;
} int main()
{
lua_State* L = luaL_newstate();
luaL_openlibs(L); lua_register(L, "CAdd", CAdd); int stat = luaL_loadfile(L, "Test.lua") | lua_pcall(L, 0, 0, 0);
if (stat)
{
cout << "error" << endl;
}
else
{
cout << "succ" << endl;
} lua_close(L); return 0;
}

lua

local x = CAdd(1, 2)
print("x = " .. tostring(x))

运行结果:

考虑上述C++代码luaL_loadfile去加载并调用lua,lua又调用了C++注册到lua虚拟机里的CAdd函数并正确打印了返回值,结果如图所示。到底发生了什么?

C++调用lua

C++调用lua时,是对lua代码进行编译生成字节码,在运行时对字节码使用C的语法解释运行。

对luaL_loadfile调试,跟到f_parser:

static void f_parser (lua_State *L, void *ud) {
LClosure *cl;
struct SParser *p = cast(struct SParser *, ud);
int c = zgetc(p->z); /* read first character */
if (c == LUA_SIGNATURE[0]) {
checkmode(L, p->mode, "binary");
cl = luaU_undump(L, p->z, p->name);
}
else {
checkmode(L, p->mode, "text");
cl = luaY_parser(L, p->z, &p->buff, &p->dyd, p->name, c);
}
lua_assert(cl->nupvalues == cl->p->sizeupvalues);
luaF_initupvals(L, cl);
}

简单来说,parser根据输入进行词法,语法分析进行编码生成闭包,然后推入栈中等待调用。来看几个用到的数据结构。

LClosure

typedef struct LClosure {
ClosureHeader;
struct Proto *p;
UpVal *upvals[1]; //被捕获的外局部变量
} LClosure;

这是lua的闭包,此外还有CClosure是c的闭包,下面lua调用C++会提到,它们被Closure联合体包裹。

Proto

typedef struct Proto {
CommonHeader;
lu_byte numparams; /* number of fixed parameters */
lu_byte is_vararg;
lu_byte maxstacksize; /* number of registers needed by this function */
int sizeupvalues; /* size of 'upvalues' */
int sizek; /* size of 'k' */
int sizecode;
int sizelineinfo;
int sizep; /* size of 'p' */
int sizelocvars;
int linedefined; /* debug information */
int lastlinedefined; /* debug information */
TValue *k; /* constants used by the function */
Instruction *code; //codes
struct Proto **p; /* functions defined inside the function */
int *lineinfo; /* map from opcodes to source lines (debug information) */
LocVar *locvars; /* information about local variables (debug information) */
Upvaldesc *upvalues; /* upvalue information */
struct LClosure *cache; /* last-created closure with this prototype */
TString *source; /* used for debug information */
GCObject *gclist;
} Proto;

Instruction *code;注意这个变量,这个变量就是指向我们编译后生成字节码数组的指针。

FuncState

typedef struct FuncState {
Proto *f; /* current function header */
struct FuncState *prev; /* enclosing function */
struct LexState *ls; /* lexical state */
struct BlockCnt *bl; /* chain of current blocks */
int pc; /* next position to code (equivalent to 'ncode') */
int lasttarget; /* 'label' of last 'jump label' */
int jpc; /* list of pending jumps to 'pc' */
int nk; /* number of elements in 'k' */
int np; /* number of elements in 'p' */
int firstlocal; /* index of first local var (in Dyndata array) */
short nlocvars; /* number of elements in 'f->locvars' */
lu_byte nactvar; /* number of active local variables */
lu_byte nups; /* number of upvalues */
lu_byte freereg; /* first free register */
} FuncState;

FuncState互相是嵌套的,外部FuncState保存了内部的部分信息,最外部的FuncState的f成员保存了编译的所有字节码,并传递给闭包LClosure。

编译lua流程

以加载lua脚本为例。

  1. f_parser调用luaY_parser分析,并初始化Upvalues(外局部变量)。
  2. luaY_parser 使用LexState包裹FuncState调用luaX_next进行进一步分析,其结果保存到Proto结构的code数组中,传递给LClosure并推入栈中。
  3. luaX_next循环分析,依据词法,语法规则调用luaK_code生成字节码。

    部分代码:
static void statement (LexState *ls) {
int line = ls->linenumber; /* may be needed for error messages */
enterlevel(ls);
switch (ls->t.token) {
case ';': { /* stat -> ';' (empty statement) */
luaX_next(ls); /* skip ';' */
break;
}
case TK_IF: { /* stat -> ifstat */
ifstat(ls, line);
break;
}
//.....................
}
}

运行

编译代码后,便可对闭包进行解析运行了。调试代码上述 lua_pcall(L, 0, 0, 0) 代码,跟到luaD_call:

void luaD_call (lua_State *L, StkId func, int nResults) {
if (++L->nCcalls >= LUAI_MAXCCALLS)
stackerror(L);
if (!luaD_precall(L, func, nResults)) /* is a Lua function? */
luaV_execute(L); /* call it */
L->nCcalls--;
}
}

首先调用luaD_precall进行预备工作,lua_state扩展base_ci(CallInfo类型)数组创建一个新元素保存括虚拟机的指令指针(lua_state->savedpc)在内的调用堆栈的状态以便调用结束后恢复调用堆栈,并把指令指针指向该闭包的指令数组(Closure->p->codes)。

然后调用luaV_execute循环取出指令运行。 。

luaV_execute解释执行部分代码:

void luaV_execute (lua_State *L) {
CallInfo *ci = L->ci;
LClosure *cl;
TValue *k;
StkId base;
ci->callstatus |= CIST_FRESH; /* fresh invocation of 'luaV_execute" */
newframe: /* reentry point when frame changes (call/return) */
lua_assert(ci == L->ci);
cl = clLvalue(ci->func); /* local reference to function's closure */
k = cl->p->k; /* local reference to function's constant table */
base = ci->u.l.base; /* local copy of function's base */
/* main loop of interpreter */
for (;;) {
Instruction i;
StkId ra;
vmfetch();
vmdispatch (GET_OPCODE(i)) {
vmcase(OP_MOVE) {
setobjs2s(L, ra, RB(i));
vmbreak;
}
//............................
}
}

CallInfo

函数执行时,lua_state通过CallInfo 数据结构了解函数的状态信息,并通过CallInfo组base_ci的上下生长来维护调用堆栈。

typedef struct CallInfo {
StkId func; /* function index in the stack */
StkId top; /* top for this function */
struct CallInfo *previous, *next; /* dynamic call link */
union {
struct { /* only for Lua functions */
StkId base; /* base for this function */
const Instruction *savedpc;
} l;
struct { /* only for C functions */
lua_KFunction k; /* continuation in case of yields */
ptrdiff_t old_errfunc;
lua_KContext ctx; /* context info. in case of yields */
} c;
} u;
ptrdiff_t extra;
short nresults; /* expected number of results from this function */
unsigned short callstatus;
} CallInfo;

lua调用C++

lua调用C++,是上述C++调用lua时即c的语法解释运行lua代码生成的字节码的一种情况,即取出lua状态机全局表中的CClosure中的函数指针运行。

来看下向lua状态机注册C++函数lua_register

#define lua_pushcfunction(L,f)	lua_pushcclosure(L, (f), 0)
#define lua_register(L,n,f) (lua_pushcfunction(L, (f)), lua_setglobal(L, (n))) LUA_API void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n) {
lua_lock(L);
if (n == 0) {
setfvalue(s2v(L->top), fn);
api_incr_top(L);
}
else {
CClosure *cl;
api_checknelems(L, n);
api_check(L, n <= MAXUPVAL, "upvalue index too large");
cl = luaF_newCclosure(L, n);
cl->f = fn;
L->top -= n;
while (n--) {
setobj2n(L, &cl->upvalue[n], s2v(L->top + n));
/* does not need barrier because closure is white */
}
setclCvalue(L, s2v(L->top), cl);
api_incr_top(L);
luaC_checkGC(L);
}
lua_unlock(L);
}

可以看到这里最终创建了一个CCloseure,包裹住lua_CFunction类型的函数指针并推入栈顶和放入全局表中。

typedef int (*lua_CFunction) (lua_State *L);

typedef struct CClosure {
ClosureHeader;
lua_CFunction f;
TValue upvalue[1]; /* list of upvalues */
} CClosure;

可以看到CClosure包含了一个lua_CFunction类型的函数指针和upvalue的链表

解释运行调用语义

循环解释字节码语义的关于调用的部分

void luaV_execute (lua_State *L, CallInfo *ci) {
//...
vmcase(OP_CALL) {
int b = GETARG_B(i);
int nresults = GETARG_C(i) - 1;
if (b != 0) /* fixed number of arguments? */
L->top = ra + b; /* top signals number of arguments */
/* else previous instruction set top */
ProtectNT(luaD_call(L, ra, nresults));
vmbreak;
}
//...
}

可以看到调用语义的解释调用了luaD_call

void luaD_call (lua_State *L, StkId func, int nresults) {
lua_CFunction f;
retry:
switch (ttypetag(s2v(func))) {
case LUA_VCCL: /* C closure */
f = clCvalue(s2v(func))->f;
goto Cfunc;
case LUA_VLCF: /* light C function */
f = fvalue(s2v(func));
Cfunc: {
int n; /* number of returns */
CallInfo *ci = next_ci(L);
checkstackp(L, LUA_MINSTACK, func); /* ensure minimum stack size */
ci->nresults = nresults;
ci->callstatus = CIST_C;
ci->top = L->top + LUA_MINSTACK;
ci->func = func;
L->ci = ci;
lua_assert(ci->top <= L->stack_last);
if (L->hookmask & LUA_MASKCALL) {
int narg = cast_int(L->top - func) - 1;
luaD_hook(L, LUA_HOOKCALL, -1, 1, narg);
}
lua_unlock(L);
n = (*f)(L); /* do the actual call */
lua_lock(L);
api_checknelems(L, n);
luaD_poscall(L, ci, n);
break;
}
//...

可以看到这里取到了上述Closure中的函数指针并进行调用。

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