1    消息队列

ACE消息队列由三个部分组成:消息队列(ACE_Message_Queue)、消息块(ACE_Message_Block)、数据块(ACE_Data_Block)

1.1    ACE_Data_Block:通过计数器来决定数据块释放时是否被删除。只有计数器为0时,对象才会被删除。

1.1.1  构造函数:

 ACE_Data_Block (size_t size,

                                 ACE_Message_Block::ACE_Message_Type msg_type,

                                 const char *msg_data,

                                 ACE_Allocator *allocator_strategy,

                                 ACE_Lock *locking_strategy,

                                 ACE_Message_Block::Message_Flags flags,

                                 ACE_Allocator *data_block_allocator)

可以由对象自己分配内存(msg_data=0),也可以由使用者分配内存(赋值给msg_data),ACE_Data_Block进行管理。

1.1.2  得到数据块指针:

char *base (void) const;

1.1.3  引用数据块:计算器加1

ACE_Data_Block *duplicate (void);

1.1.4  释放数据块:当计算器减1,当计数器变成0后,就销毁数据块。

ACE_Data_Block *release (ACE_Lock *lock = );

1.2    ACE_Message_Block:数据块的引用。由消息队列管理。

1.2.1  构造函数:

由数据块构造消息块:

ACE_Message_Block (ACE_Data_Block *data_block,

                     Message_Flags flags = ,

                     ACE_Allocator *message_block_allocator = );

直接引用数据:

 ACE_Message_Block (const char *data,

                                       size_t size,

                                       unsigned long priority)

 ACE_Message_Block (size_t size,

                                       ACE_Message_Type msg_type,

                                       ACE_Message_Block *msg_cont,

                                       const char *msg_data,

                                       ACE_Allocator *allocator_strategy,

                                       ACE_Lock *locking_strategy,

                                       unsigned long priority,

                                       const ACE_Time_Value &execution_time,

                                       const ACE_Time_Value &deadline_time,

                                       ACE_Allocator *data_block_allocator,

                                       ACE_Allocator *message_block_allocator)

1.2.2  得到数据块指针:

ACE_Data_Block *data_block()

1.2.3  释放消息块:

ACE_Message_Block *release (void)

1.2.4   析构函数:

会调用内部数据块的release

 ACE_Message_Block::~ACE_Message_Block (void)

 {

   ACE_TRACE ("ACE_Message_Block::~ACE_Message_Block");

   if (ACE_BIT_DISABLED (this->flags_,

                         ACE_Message_Block::DONT_DELETE)&&

       this->data_block ())

     this->data_block ()->release ();

   this->prev_ = ;

   this->next_ = ;

   this->cont_ = ;

 }

1.3         ACE_Message_Queue:消息队列

1.3.1  入列

 enqueue (ACE_Message_Block *new_item, ACE_Time_Value *timeout)

 enqueue_head (ACE_Message_Block *new_item, ACE_Time_Value *timeout)

 enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *timeout)

1.3.2   出列

 dequeue (ACE_Message_Block *&first_item, ACE_Time_Value *timeout = );

 dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *timeout = );

 dequeue_tail (ACE_Message_Block *&dequeued, ACE_Time_Value *timeout = );

1.4         ACE_Task:封装了消息队列:

 // For the following five method if @a timeout == 0, the caller will

   // block until action is possible, else will wait until the

   // <{absolute}> time specified in *@a timeout elapses).  These calls

   // will return, however, when queue is closed, deactivated, when a

   // signal occurs, or if the time specified in timeout elapses, (in

   // which case errno = EWOULDBLOCK).

   /// Insert message into the message queue.  Note that @a timeout uses

   /// <{absolute}> time rather than <{relative}> time.

   int putq (ACE_Message_Block *, ACE_Time_Value *timeout = );

   /**

    * Extract the first message from the queue (blocking).  Note that

    * @a timeout uses <{absolute}> time rather than <{relative}> time.

    * Returns number of items in queue if the call succeeds or -1 otherwise.

    */

   int getq (ACE_Message_Block *&mb, ACE_Time_Value *timeout = );

   /// Return a message to the queue.  Note that @a timeout uses

   /// <{absolute}> time rather than <{relative}> time.

   int ungetq (ACE_Message_Block *, ACE_Time_Value *timeout = );

   /**

    * Turn the message around, sending it in the opposite direction in

    * the stream. To do this, the message is put onto the task next in

    * the stream after this task's sibling.

    *

    * @param mb Pointer to the block that is used in the reply.

    * @param tv The absolute time at which the put operation used to

    *           send the message block to the next module in the stream

    *           will time out. If 0, this call blocks until it can be

    *           completed.

    */

   int reply (ACE_Message_Block *mb, ACE_Time_Value *tv = );

   /**

    * Transfer message to the adjacent ACE_Task in a ACE_Stream.  Note

    * that @a timeout uses <{absolute}> time rather than <{relative}>

    * time.

    */

   int put_next (ACE_Message_Block *msg, ACE_Time_Value *timeout = );

转自:http://blog.csdn.net/kl222/article/details/8159812

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