1.线程及启动和终止

1.1 线程 -进程/优先级

操作系统调度的最小单元是线程,线程是轻量级进程。

线程优先级由setPriority(int)方法来设置,默认优先级是5,等级1~10.等级越高分的时间片越多。

1.2 线程的状态

new 初始化 》》Runable 运行》》Blocked阻塞 》》Wating等待》》 time_Wating超时等待》》 temerinated终止状态。

1.3 Daemon辅助线程

主线程终止后,辅助线程也就结束。thread.setDaemon(true)设置在线程开始之前。

1.4 过期suspend() , resume(), stop()为啥不建议使用?

suspend()调用后太霸道,不释放占有资源,而是抱着占有资源去睡觉,这样容易死锁。站着茅坑不拉屎。

resume()、stop()不保证线程资源正常释放,那要你们何用?

安全的终止线程:有中断操作,和自定义cancel()方法。

 package Thread;

 import java.util.concurrent.TimeUnit;

 /**
* Created by Sky on 2016/9/22.
* @author xiaoyongyong
*/
public class Shutdown {
public static void main(String[] args) throws InterruptedException {
Runner one = new Runner();
Thread countThread = new Thread(one,"CountThread");
countThread.start();
TimeUnit.SECONDS.sleep(1);
countThread.interrupt(); Runner two = new Runner();
countThread = new Thread(two,"CountThread");
countThread.start();
TimeUnit.SECONDS.sleep(1);
two.cancle();
} private static class Runner implements Runnable{
private long i;
private volatile boolean on =true;
@Override
public void run() {
while (on && !Thread.currentThread().isInterrupted()){
i++;
}
System.out.println("Count i ="+ i);
}
public void cancle(){
on = false;
}
}
}

2. 线程之间通信

2.1 volatile 和 synchronized 关键字。

volatile:它能保证所有线程对变量访问的可见性,即某线程对定义变量的修改,其他线程可见。谨慎使用,过多使用会降低程序运行效率。

syncchronized:保证只有一个线程能对其定义的变量修改。保证其变量访问的可见性和排他性。

2.2 通知/等待机制

可以确保及时性和降低开销。

相关方法:notify()、nitifyAll()、wait()、wait(long)、wait(long,int)。

注意点:1)使用notify()、nitifyAll()、wait()时需要先对调用对象加锁。2)notify()、nitifyAll()方法调用后,等待线程依旧不会从wait()方法返回,

需要调用notify()、nitifyAll()方法的线程,释放锁之后,等待线程才有机会从wait()返回。等待队列-》同步队列。3)wait()方法返回的前提是获取对象锁。

这种机制可以运用在生产者-消费者模式中。

 package Thread;

 import java.text.SimpleDateFormat;
import java.util.Date;
import java.util.concurrent.TimeUnit; /**
* Created by Sky on 2016/9/22.
*
* @author xiaoyongyong
*/
public class WaitNotify {
static boolean flag = true;
static final Object lock = new Object(); public static void main(String[] args) throws Exception {
Thread waitTread = new Thread(new Wait(), "WaitTread");
waitTread.start();
TimeUnit.SECONDS.sleep(1); Thread notifyTread = new Thread(new NotifyTread(), "NotifyTread");
notifyTread.start();
} private static class Wait implements Runnable {
@Override
public void run() {
synchronized (lock) {
while (flag) {
try {
System.out.println(Thread.currentThread() + " flag is true.wait. " + new SimpleDateFormat("HH:mm:ss").format(new Date()));
lock.wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(Thread.currentThread() + " flag is true.running. " + new SimpleDateFormat("HH:mm:ss").format(new Date()));
}
}
} private static class NotifyTread implements Runnable {
@Override
public void run() {
synchronized (lock){
System.out.println(Thread.currentThread() + " hold lock.notify. " + new SimpleDateFormat("HH:mm:ss").format(new Date()));
lock.notifyAll();
flag = false;
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
synchronized (lock) {
System.out.println(Thread.currentThread() + " hold lock.again.sleep " + new SimpleDateFormat("HH:mm:ss").format(new Date()));
try {
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
}

返回结果:

Thread[WaitTread,5,main] flag is true.wait. 22:03:45
Thread[NotifyTread,5,main] hold lock.notify. 22:03:46
Thread[NotifyTread,5,main] hold lock.again.sleep 22:03:48
Thread[WaitTread,5,main] flag is true.running. 22:03:50

2.3 管道输入/输出流

主要用于线程之间的数据传输,传输媒介是内存,有PipedOutputStream/PipedInputStream(面向字节)  和PipedReader/PipedWriter(面向字符)。

 package Thread;

 import java.io.IOException;
import java.io.PipedReader;
import java.io.PipedWriter; /**
* Created by Sky on 2016/9/22.
* @author xiaoyongyong
*/
public class Piped {
public static void main(String[] args) throws IOException {
PipedWriter out = new PipedWriter();
PipedReader in = new PipedReader();
out.connect(in);
Thread printThread = new Thread(new Print(in), "PringThread");
printThread.start(); int receive;
try {
while ((receive = System.in.read()) != -1) {
out.write(receive);
}
} finally {
out.close();
}
} private static class Print implements Runnable {
private PipedReader in;
public Print(PipedReader in) {
this.in = in;
}
@Override
public void run() {
int receive;
try {
while ((receive = in.read()) != -1) {
System.out.print((char) receive);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}

输入一串字符串,按enter后,将原样输出。管道输入输出流必须先连接才可复制,即connect()。

2.4 Thread.join()的使用

当线程A等待thread线程终止之后,才从thread.join()返回。

join方法顾名思义 就是往线程中添加东西的;join方法可以用于临时加入线程,一个线程在运算过程中,如果满足于条件,我们可以临时加入一个线程,让这个线程运算完,另外一个线程再继续运行。

Thread,yeld()和Thread.sleep()的区别?

hread.yield()方法暂停当前正在执行的线程对象,并执行其他线程。也就是交出CPU一段时间(其他同样的优先级或者更高优先级的线程可以获取到运行的机会);不会释放锁资源。

而Thread.sleep()方法使当前线程进入停滞状态,所以执行sleep()的线程在指定的时间内肯定不会执行, 同时sleep函数不会释放锁资源;sleep可使优先级低的线程得到执行的机会,当然也可以让同优先级和高优先级的线程有执行的机会。

这两个的区别在于yield只能是同级,或者高级优先执行,而sleep可以低级,同级都可以有优先执行机会。

2.5 ThreadLocal的使用

线程变量,是一个以TreadLocal对象为键,任意对象为值得存储结构。

2.6 线程池技术及示例。

以下是线程池接口的定义和实现:

package Thread;

/**
* Created by asus on 2016/9/27.
*/
public interface ThreadPool<Job extends Runnable> {
void execute(Job job);
void shutdown();
void addWorkers(int num);
void removeWoker(int num);
int getJobSize();
}
package Thread;

import java.util.ArrayList;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
import java.util.concurrent.atomic.AtomicLong; /**
* Created by asus on 2016/9/27.
*
* @author xiaoyongyong
*/
public class DefaultThreadPool<Job extends Runnable> implements ThreadPool<Job> {
private static final int MAX_WORKER_NUMBERS = 10;
private static final int DEFAULT_WORKER_NUMBERS = 5;
private static final int MIN_WORKER_NUBERS = 1;
private final LinkedList<Job> jobs = new LinkedList<Job>();
private final List<Worker> workers = Collections.synchronizedList(new ArrayList<Worker>());
private int workerNum = DEFAULT_WORKER_NUMBERS;
private AtomicLong threadNum = new AtomicLong(); public DefaultThreadPool() {
initializeWorker(DEFAULT_WORKER_NUMBERS);
} private void DefaultThreadPool(int num) {
workerNum = num > MAX_WORKER_NUMBERS ? MAX_WORKER_NUMBERS : num < MIN_WORKER_NUBERS ? MAX_WORKER_NUMBERS : num;
initializeWorker(workerNum);
} @Override
public void execute(Job job) {
if (job != null) {
synchronized (jobs) {
jobs.add(job);
jobs.notify();
}
}
} @Override
public void shutdown() {
for (Worker worker : workers) {
worker.shutdown();
}
} @Override
public void addWorkers(int num) {
synchronized (jobs) {
if (num + this.workerNum > MAX_WORKER_NUMBERS) {
initializeWorker(num);
this.workerNum += num;
}
}
} @Override
public void removeWoker(int num) {
synchronized (jobs) {
if (num >= this.workerNum) {
throw new IllegalArgumentException("beyond workerNum");
}
int count = 0;
while (count < num) {
Worker worker = workers.get(count);
if (workers.remove(worker)) {
worker.shutdown();
count++;
}
}
this.workerNum -= count;
}
} @Override
public int getJobSize() {
return jobs.size();
} private void initializeWorker(int num) {
for (int i = 0; i < num; i++) {
Worker worker = new Worker();
workers.add(worker);
Thread threadWorker = new Thread(worker, "ThreadPool-Worker-" + threadNum.incrementAndGet());
threadWorker.start();
}
} class Worker implements Runnable {
private volatile boolean running = true; @Override
public void run() {
while (running){
Job job = null;
synchronized (jobs){
while (jobs.isEmpty()){
try {
jobs.wait();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
e.printStackTrace();
return;
}
}
job = jobs.removeFirst();
}
if(job != null){
job.run();
}
}
} public void shutdown() {
running = false;
}
}
}

2.7 基于县此次技术的简单Web服务器

这个服务器使用main线程不断接受客户端Socket的连接,将连接以及请求交给线程池处理,这样使得Web服务器能够同同时处理多个客户端请求。

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