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FlatBuffers 编码原理

FlatBuffers的Java库只提供了如下的4个类:

./com/google/flatbuffers/Constants.java
./com/google/flatbuffers/FlatBufferBuilder.java
./com/google/flatbuffers/Struct.java
./com/google/flatbuffers/Table.java

Constants 类定义FlatBuffers中可用的基本原始数据类型的长度:

public class Constants {
// Java doesn't seem to have these.
/** The number of bytes in an `byte`. */
static final int SIZEOF_BYTE = 1;
/** The number of bytes in a `short`. */
static final int SIZEOF_SHORT = 2;
/** The number of bytes in an `int`. */
static final int SIZEOF_INT = 4;
/** The number of bytes in an `float`. */
static final int SIZEOF_FLOAT = 4;
/** The number of bytes in an `long`. */
static final int SIZEOF_LONG = 8;
/** The number of bytes in an `double`. */
static final int SIZEOF_DOUBLE = 8;
/** The number of bytes in a file identifier. */
static final int FILE_IDENTIFIER_LENGTH = 4;
}

FlatBufferBuilder 用于FlatBuffers编码,它会将我们的结构化数据序列化为字节数组。我们借助于 FlatBufferBuilder 在 ByteBuffer 中放置基本数据类型的数据、数组、字符串及对象。ByteBuffer 用于处理字节序,在序列化时,它将数据按适当的字节序进行序列化,在发序列化时,它将多个字节转换为适当的数据类型。在 .fbs 文件中定义的 table 和 struct,为它们生成的Java 类会继承 TableStruct

在反序列化时,输入的ByteBuffer数据被当作字节数组,Table提供了针对字节数组的操作,生成的Java类负责对这些数据进行解释。对于FlatBuffers编码的数据,无需进行解码,只需进行解释。在编译 .fbs 文件时,每个字段在这段数据中的位置将被确定。每个字段的类型及长度将被硬编码进生成的Java类。

Struct 类的代码也比较简洁:

package com.google.flatbuffers;

import java.nio.ByteBuffer;

/// @cond FLATBUFFERS_INTERNAL

/**
* All structs in the generated code derive from this class, and add their own accessors.
*/
public class Struct {
/** Used to hold the position of the `bb` buffer. */
protected int bb_pos;
/** The underlying ByteBuffer to hold the data of the Struct. */
protected ByteBuffer bb;
}

整体的结构如下图:

在序列化结构化数据时,我们首先需要创建一个 FlatBufferBuilder ,在这个对象的创建过程中会分配或从调用者那里获取 ByteBuffer,序列化的数据将保存在这个 ByteBuffer中:

   /**
* Start with a buffer of size `initial_size`, then grow as required.
*
* @param initial_size The initial size of the internal buffer to use.
*/
public FlatBufferBuilder(int initial_size) {
if (initial_size <= 0) initial_size = 1;
space = initial_size;
bb = newByteBuffer(initial_size);
} /**
* Start with a buffer of 1KiB, then grow as required.
*/
public FlatBufferBuilder() {
this(1024);
} /**
* Alternative constructor allowing reuse of {@link ByteBuffer}s. The builder
* can still grow the buffer as necessary. User classes should make sure
* to call {@link #dataBuffer()} to obtain the resulting encoded message.
*
* @param existing_bb The byte buffer to reuse.
*/
public FlatBufferBuilder(ByteBuffer existing_bb) {
init(existing_bb);
} /**
* Alternative initializer that allows reusing this object on an existing
* `ByteBuffer`. This method resets the builder's internal state, but keeps
* objects that have been allocated for temporary storage.
*
* @param existing_bb The byte buffer to reuse.
* @return Returns `this`.
*/
public FlatBufferBuilder init(ByteBuffer existing_bb){
bb = existing_bb;
bb.clear();
bb.order(ByteOrder.LITTLE_ENDIAN);
minalign = 1;
space = bb.capacity();
vtable_in_use = 0;
nested = false;
finished = false;
object_start = 0;
num_vtables = 0;
vector_num_elems = 0;
return this;
} static ByteBuffer newByteBuffer(int capacity) {
ByteBuffer newbb = ByteBuffer.allocate(capacity);
newbb.order(ByteOrder.LITTLE_ENDIAN);
return newbb;
}

下面我们更详细地分析基本数据类型数据、数组及对象的序列化过程。ByteBuffer 为小尾端的。

FlatBuffers编码基本数据类型

FlatBuffer 的基本数据类型主要包括如下这些:

Boolean
Byte
Short
Int
Long
Float
Double

FlatBufferBuilder 提供了三组方法用于操作这些数据:

    public void putBoolean(boolean x);
public void putByte (byte x);
public void putShort (short x);
public void putInt (int x);
public void putLong (long x);
public void putFloat (float x);
public void putDouble (double x); public void addBoolean(boolean x);
public void addByte (byte x);
public void addShort (short x);
public void addInt (int x);
public void addLong (long x);
public void addFloat (float x);
public void addDouble (double x); public void addBoolean(int o, boolean x, boolean d);
public void addByte(int o, byte x, int d);
public void addShort(int o, short x, int d);
public void addInt (int o, int x, int d);
public void addLong (int o, long x, long d);
public void addFloat (int o, float x, double d);
public void addDouble (int o, double x, double d);

putXXX 那一组,直接地将一个数据放入 ByteBuffer 中,它们的实现基本如下面这样:

    public void putBoolean(boolean x) {
bb.put(space -= Constants.SIZEOF_BYTE, (byte) (x ? 1 : 0));
} public void putByte(byte x) {
bb.put(space -= Constants.SIZEOF_BYTE, x);
} public void putShort(short x) {
bb.putShort(space -= Constants.SIZEOF_SHORT, x);
}

Boolean值会被先转为byte类型再放入 ByteBuffer。另外一点值得注意的是,数据是从 ByteBuffer 的结尾处开始放置的,space用于记录最近放入的数据的位置及剩余的空间。

addXXX(XXX x) 那一组在放入数据之前会先做对齐处理,并在需要时扩展 ByteBuffer 的容量:

    static ByteBuffer growByteBuffer(ByteBuffer bb) {
int old_buf_size = bb.capacity();
if ((old_buf_size & 0xC0000000) != 0) // Ensure we don't grow beyond what fits in an int.
throw new AssertionError("FlatBuffers: cannot grow buffer beyond 2 gigabytes.");
int new_buf_size = old_buf_size << 1;
bb.position(0);
ByteBuffer nbb = newByteBuffer(new_buf_size);
nbb.position(new_buf_size - old_buf_size);
nbb.put(bb);
return nbb;
} public void pad(int byte_size) {
for (int i = 0; i < byte_size; i++) bb.put(--space, (byte) 0);
} public void prep(int size, int additional_bytes) {
// Track the biggest thing we've ever aligned to.
if (size > minalign) minalign = size;
// Find the amount of alignment needed such that `size` is properly
// aligned after `additional_bytes`
int align_size = ((~(bb.capacity() - space + additional_bytes)) + 1) & (size - 1);
// Reallocate the buffer if needed.
while (space < align_size + size + additional_bytes) {
int old_buf_size = bb.capacity();
bb = growByteBuffer(bb);
space += bb.capacity() - old_buf_size;
}
pad(align_size);
} public void addBoolean(boolean x) {
prep(Constants.SIZEOF_BYTE, 0);
putBoolean(x);
} public void addInt(int x) {
prep(Constants.SIZEOF_INT, 0);
putInt(x);
}

对齐是数据存放的起始位置相对于ByteBuffer的结束位置的对齐,additional bytes被认为是不需要对齐的,且在必要的时候会在ByteBuffer可用空间的结尾处填充值为0的字节。在扩展 ByteBuffer 的空间时,老的ByteBuffer被放在新ByteBuffer的结尾处。

addXXX(int o, XXX x, YYY y) 这一组方法在放入数据之后,会将 vtable 中对应位置的值更新为最近放入的数据的offset。

    public void addShort(int o, short x, int d) {
if (force_defaults || x != d) {
addShort(x);
slot(o);
}
} public void slot(int voffset) {
vtable[voffset] = offset();
}

后面我们在分析编码对象时再来详细地了解vtable。

基本上,在我们的应用程序代码中不要直接调用这些方法,它们主要在构造对象时用于存储对象的基本数据类型字段。

 
 

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