循环链表的定义:将单链表中最后一个数据元素的next指针指向第一个元素

在循环链表中可以定义一个“当前”指针,这个指针通常称为游标,可以通过这个游标来遍历链表中的所有元素。

1) 普通插入元素(和单链表是一样的)

2) 尾插法(和单链表是一样的,单链表的写法支持尾插法;

因:辅助指针向后跳length次,指向最后面那个元素)

CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));

CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));

1) 头插法(要进行头插法,需要求出尾结点,和单链表不一样的地方,保证是循环链表)

第一次插入元素时,让游标指向0号结点

CircleList_Insert(list, (CircleListNode*)&v1, 0);

CircleList_Insert(list, (CircleListNode*)&v1, 0);

4)第一次插入元素

循环链表插入综合场景分析图

循环链表删除结点分析

1、 删除普通结点

2、 删除头结点(删除0号位置处元素),需要求出尾结点

优点:功能强了。

循环链表只是在单链表的基础上做了一个加强

循环链表可以完全取代单链表的使用

循环链表的Next和Current操作可以高效的遍历链表中的所有元素

#ifndef _CIRCLELIST_H_
#define _CIRCLELIST_H_
/*
typedef struct _tag_CircleListNode CircleListNode;
struct _tag_CircleListNode
{
CircleListNode* next;
};
*/
typedef void T; typedef struct _tag_CircleListNode
{
struct _tag_CircleListNode * next;
}CircleListNode; T* CircleList_Create(); void List_Destroy(T* list); void CircleList_Clear(T* list); int CircleList_Length(T* list); int CircleList_Insert(T* list, CircleListNode* node, int pos); CircleListNode* CircleList_Get(T* list, int pos); CircleListNode* CircleList_Delete(T* list, int pos); //add //根据结点的值 进行数据的删除
CircleListNode* CircleList_DeleteNode(T* list, CircleListNode* node); CircleListNode* CircleList_Reset(T* list); CircleListNode* CircleList_Current(T* list); //游标指向2号位置
//把2号位置返回出来,同时让游标下移到3号位置
CircleListNode* CircleList_Next(T* list); #endif
#include <stdio.h>
#include <malloc.h>
#include "CircleList.h" typedef struct _tag_CircleList//循环链表结构体(头结点,游标,长度)
{
CircleListNode header;//头结点
CircleListNode* slider;//游标
int length;
} TCircleList; T* CircleList_Create() // O(1)初始化链表结构体
{
TCircleList* ret = (TCircleList*)malloc(sizeof(TCircleList));
if (ret == NULL)
{
return NULL;
} ret->length = ;
ret->header.next = NULL;
ret->slider = NULL;
return ret;
} void CircleList_Destroy(T* list) // O(1)
{
if (list == NULL)
{
return ;
}
free(list);
} void CircleList_Clear(T* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
if (sList == NULL)
{
return ;
}
sList->length = ;
sList->header.next = NULL;
sList->slider = NULL;
} int CircleList_Length(T* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
int ret = -;
if (list == NULL)
{
return ret;
}
ret = sList->length;
return ret;
} int CircleList_Insert(T* list, CircleListNode* node, int pos) // O(n)
{
int ret = , i=;
TCircleList* sList = (TCircleList*)list; if (list == NULL || node== NULL || pos<)
{
return -;
} CircleListNode* current = (CircleListNode*)sList;//头结点 for(i=; (i<pos) && (current->next != NULL); i++)
{
current = current->next;
} //current->next 0号节点的地址
node->next = current->next; //
current->next = node; //2 //若第一次插入节点
if( sList->length == )//这里游标一直指向第0号位置
{
sList->slider = node;
} sList->length++; //若头插法 current仍然指向头部
//(原因是:跳0步,没有跳走)
if( current == (CircleListNode*)sList )
{
//获取最后一个元素
CircleListNode* last = CircleList_Get(sList, sList->length - );
last->next = current->next; //
} return ret;
} CircleListNode* CircleList_Get(T* list, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = ; if (list==NULL || pos<)
{
return NULL;
}
//if( (sList != NULL) && (pos >= 0) && (sList->length > 0) )
{
CircleListNode* current = (CircleListNode*)sList; for(i=; i<pos; i++)
{
current = current->next;
} ret = current->next;
} return ret;
} CircleListNode* CircleList_Delete(T* list, int pos) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = ; if( (sList != NULL) && (pos >= ) && (sList->length > ) )
{
CircleListNode* current = (CircleListNode*)sList;
CircleListNode* last = NULL; for(i=; i<pos; i++)
{
current = current->next;
} //若删除第一个元素(头结点)
if( current == (CircleListNode*)sList )
{
last = (CircleListNode*)CircleList_Get(sList, sList->length - );
} //求要删除的元素
ret = current->next;
current->next = ret->next; sList->length--; //判断链表是否为空
if( last != NULL )
{
sList->header.next = ret->next;
last->next = ret->next;
} //若删除的元素为游标所指的元素
if( sList->slider == ret )
{
sList->slider = ret->next;
} //若删除元素后,链表长度为0
if( sList->length == )
{
sList->header.next = NULL;
sList->slider = NULL;
}
} return ret;
} CircleListNode* CircleList_DeleteNode(T* list, CircleListNode* node) // O(n)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL;
int i = ; if( sList != NULL )
{
CircleListNode* current = (CircleListNode*)sList; //查找node在循环链表中的位置i
for(i=; i<sList->length; i++)
{
if( current->next == node )
{
ret = current->next;
break;
} current = current->next;
} //如果ret找到,根据i去删除
if( ret != NULL )
{
CircleList_Delete(sList, i); //根据结点的值 求出结点的位置 ,根据位置删除元素
}
} return ret;
} CircleListNode* CircleList_Reset(T* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL; if( sList != NULL )
{
sList->slider = sList->header.next;
ret = sList->slider;
} return ret;
} CircleListNode* CircleList_Current(T* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL; if( sList != NULL )
{
ret = sList->slider;
} return ret;
} //把当前位置返回,并且游标下移
//把当前游标所指的位置的元素返回出去
//游标下移
CircleListNode* CircleList_Next(T* list) // O(1)
{
TCircleList* sList = (TCircleList*)list;
CircleListNode* ret = NULL; if( (sList != NULL) && (sList->slider != NULL) )
{
ret = sList->slider;
sList->slider = ret->next;
} return ret;
}
#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h" struct Value
{
CircleListNode circlenode;
int v;
}; int main11()
{
CircleList* list = CircleList_Create(); struct Value v1;
struct Value v2;
struct Value v3;
struct Value v4;
struct Value v5;
struct Value v6;
struct Value v7;
struct Value v8; int i = ; v1.v = ;
v2.v = ;
v3.v = ;
v4.v = ;
v5.v = ;
v6.v = ;
v7.v = ;
v8.v = ; CircleList_Insert(list, (CircleListNode*)&v1, );
CircleList_Insert(list, (CircleListNode*)&v2, );
CircleList_Insert(list, (CircleListNode*)&v3, );
CircleList_Insert(list, (CircleListNode*)&v4, ); for(i=; i<*CircleList_Length(list); i++) //怎么样证明是循环链表
{
struct Value* pv = (struct Value*)CircleList_Get(list, i); printf("%d\n", pv->v);
} while( CircleList_Length(list) > )
{
CircleList_Delete(list, );
} printf("\n"); CircleList_Destroy(list); system("pause"); return ;
}
#include <stdio.h>
#include <stdlib.h>
#include "CircleList.h" struct Value
{
CircleListNode header;
int v;
}; void main()
{
int i = ;
CircleList* list = CircleList_Create(); struct Value v1, v2, v3, v4, v5, v6, v7, v8; v1.v = ; v2.v = ; v3.v = ; v4.v = ;
v5.v = ; v6.v = ; v7.v = ; v8.v = ; CircleList_Insert(list, (CircleListNode*)&v1, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v2, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v3, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v4, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v5, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v6, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v7, CircleList_Length(list));
CircleList_Insert(list, (CircleListNode*)&v8, CircleList_Length(list)); for(i=; i<CircleList_Length(list); i++)
{
//获取游标所指元素,然后游标下移
struct Value* pv = (struct Value*)CircleList_Next(list);
printf("%d ", pv->v);
} printf("\n"); //重置游标
CircleList_Reset(list); while( CircleList_Length(list) > )
{
struct Value* pv = NULL;
for(i=; i<; i++)
{
CircleList_Next(list);
}
pv = (struct Value*)CircleList_Current(list);
printf("%d ", pv->v);
CircleList_DeleteNode(list, (CircleListNode*)pv); //根据结点的值,进行结点元素的删除
} CircleList_Destroy(list); system("pause");
return ;
}

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