作者:codeGlider

在我的上一篇文章中 swift10分钟实现炫酷的导航控制器跳转动画,有一个swift logo的形状

上一篇文章的动画

我说的就是中间用来做遮罩的形状。

它不是图片是用一段代码绘制而成的:

//绘制swift logo
var bezierPath = UIBezierPath()
bezierPath.moveToPoint(CGPointMake(96.14, 86.59))
bezierPath.addCurveToPoint(CGPointMake(56.82, 94.83), controlPoint1: CGPointMake(81.83, 85.02), controlPoint2: CGPointMake(87.1, 95.75))
bezierPath.addCurveToPoint(CGPointMake(20.01, 79.31), controlPoint1: CGPointMake(42.17, 94.39), controlPoint2: CGPointMake(29.06, 87.05))
bezierPath.addCurveToPoint(CGPointMake(5.25, 62.38), controlPoint1: CGPointMake(10.35, 71.06), controlPoint2: CGPointMake(5.25, 62.38))
bezierPath.addCurveToPoint(CGPointMake(35.2, 74.85), controlPoint1: CGPointMake(5.25, 62.38), controlPoint2: CGPointMake(17.28, 72.33))
bezierPath.addCurveToPoint(CGPointMake(64.02, 69.54), controlPoint1: CGPointMake(53.11, 77.37), controlPoint2: CGPointMake(64.02, 69.54))
bezierPath.addCurveToPoint(CGPointMake(37.43, 44.73), controlPoint1: CGPointMake(64.02, 69.54), controlPoint2: CGPointMake(49.91, 58.13))
bezierPath.addCurveToPoint(CGPointMake(14.97, 16.34), controlPoint1: CGPointMake(24.96, 31.34), controlPoint2: CGPointMake(14.97, 16.34))
bezierPath.addCurveToPoint(CGPointMake(40.56, 37.05), controlPoint1: CGPointMake(14.97, 16.34), controlPoint2: CGPointMake(31.85, 30.51))
bezierPath.addCurveToPoint(CGPointMake(56.82, 47.75), controlPoint1: CGPointMake(45.62, 40.86), controlPoint2: CGPointMake(56.82, 47.75))
bezierPath.addCurveToPoint(CGPointMake(43.08, 32.22), controlPoint1: CGPointMake(56.82, 47.75), controlPoint2: CGPointMake(47.12, 37.33))
bezierPath.addCurveToPoint(CGPointMake(27.99, 11.26), controlPoint1: CGPointMake(37.51, 25.17), controlPoint2: CGPointMake(27.99, 11.26))
bezierPath.addCurveToPoint(CGPointMake(55.05, 35.46), controlPoint1: CGPointMake(27.99, 11.26), controlPoint2: CGPointMake(45.04, 27.34))
bezierPath.addCurveToPoint(CGPointMake(78.26, 52.03), controlPoint1: CGPointMake(61.79, 40.93), controlPoint2: CGPointMake(78.26, 52.03))
bezierPath.addCurveToPoint(CGPointMake(80.71, 31.34), controlPoint1: CGPointMake(78.26, 52.03), controlPoint2: CGPointMake(81.63, 45.61))
bezierPath.addCurveToPoint(CGPointMake(69.08, ), controlPoint1: CGPointMake(79.8, 17.06), controlPoint2: CGPointMake(69.08, ))
bezierPath.addCurveToPoint(CGPointMake(97.29, 34.58), controlPoint1: CGPointMake(69.08, ), controlPoint2: CGPointMake(89.12, 14.76))
bezierPath.addCurveToPoint(CGPointMake(100.25, 67.8), controlPoint1: CGPointMake(105.45, 54.4), controlPoint2: CGPointMake(100.25, 67.8))
bezierPath.addCurveToPoint(CGPointMake(107.29, 81.07), controlPoint1: CGPointMake(100.25, 67.8), controlPoint2: CGPointMake(104.47, 72.3))
bezierPath.addCurveToPoint(CGPointMake(107.96, 96.25), controlPoint1: CGPointMake(110.12, 89.84), controlPoint2: CGPointMake(107.96, 96.25))
bezierPath.addCurveToPoint(CGPointMake(96.14, 86.59), controlPoint1: CGPointMake(107.96, 96.25), controlPoint2: CGPointMake(105.27, 87.59))
bezierPath.closePath()

看起来很可怕是不是,但是其实你并不需要写任何一行代码,这些代码都是自动生成的!听起来很酷对不对?那么接下来我就教你怎么去做,然后怎么将它在ios程序中显示出来

准备工作

首先你需要下载两个软件

Sketch

一个轻量级的UI矢量设计软件,可以说是当今最热门的UI设计软件,界面简洁,工具不多但是可以完成大部分的UI设计工作,可以说是苹果开发者必备的工具。

推荐一个Sketch的学习网站:

Sketch中文网

还有学习UI设计的网站:

UI中国

下载地址:

官方试用版下载

Paincode2

一个可以将矢量图形转换为OC/swift绘制代码的软件,当然它还有许多神奇的用法比如变量、动态颜色之类的,但是这个软件目前国内教程非常少,今后我可能会写关于它的文章。

官方试用版下载

由于只有2小时的试用时长,比较坑,所以我还是提供一下破解版的下载地址:

破解版下载地址

然后你还需要一张swift的图标来作为临摹对象:

绘制swift矢量图形

首先打开刚才下载的Sketch

欢迎界面

点击ok创建一个新的文件。

步骤1

将事先准备好的logo拖进文件,选择vector工具(其实这个工具类似于ps里的钢笔工具)

步骤2

用鼠标逐个点击各个顶点,最后连成成一个完整的形状

步骤3

点击顶点之间的部分,增加锚点,通过点击+拖拽形成曲线,然后调整锚点的两个把手,使得曲线尽量贴合图形。

步骤4

选中曲线,确保Size中间的锁保持锁定状态,将曲线缩放到100见方的大小,不需要很精确

步骤4

将曲线导出为svg文件

现在Sketch的工作就已经完成了

导出图形的绘制代码

轮到我们的Paintcode干活了~

新建文件,选择导出swift代码,将刚才导出的svg文件拖进窗口中,然后代码就自动生成出来~

步骤5

我们需要的代码就是最后选中的那些代码

在ios程序中显示出swiftlogo

打开Xcode,File/New/Project...,就选择最简单的Single View Application就可以了,名字随便起。

新建之后新建一个空的swift文件(File/New/File/Swift File),写下如下代码,创建一个类:

1
2
3
4
5
6
7
8
9
import UIKit
import QuartzCore
class swiftLogoLayer {
    class func logoLayer()->CAShapeLayer{
        let layer = CAShapeLayer()
        //添加刚才生成的代码
       return layer
     }
}

添加刚才生成的代码,替换注释内容:

 var bezierPath = UIBezierPath()
bezierPath.moveToPoint(CGPointMake(96.14, 86.59))
bezierPath.addCurveToPoint(CGPointMake(56.82, 94.83), controlPoint1: CGPointMake(81.83, 85.02), controlPoint2: CGPointMake(87.1, 95.75))
bezierPath.addCurveToPoint(CGPointMake(20.01, 79.31), controlPoint1: CGPointMake(42.17, 94.39), controlPoint2: CGPointMake(29.06, 87.05))
bezierPath.addCurveToPoint(CGPointMake(5.25, 62.38), controlPoint1: CGPointMake(10.35, 71.06), controlPoint2: CGPointMake(5.25, 62.38))
bezierPath.addCurveToPoint(CGPointMake(35.2, 74.85), controlPoint1: CGPointMake(5.25, 62.38), controlPoint2: CGPointMake(17.28, 72.33))
bezierPath.addCurveToPoint(CGPointMake(64.02, 69.54), controlPoint1: CGPointMake(53.11, 77.37), controlPoint2: CGPointMake(64.02, 69.54))
bezierPath.addCurveToPoint(CGPointMake(37.43, 44.73), controlPoint1: CGPointMake(64.02, 69.54), controlPoint2: CGPointMake(49.91, 58.13))
bezierPath.addCurveToPoint(CGPointMake(14.97, 16.34), controlPoint1: CGPointMake(24.96, 31.34), controlPoint2: CGPointMake(14.97, 16.34))
bezierPath.addCurveToPoint(CGPointMake(40.56, 37.05), controlPoint1: CGPointMake(14.97, 16.34), controlPoint2: CGPointMake(31.85, 30.51))
bezierPath.addCurveToPoint(CGPointMake(56.82, 47.75), controlPoint1: CGPointMake(45.62, 40.86), controlPoint2: CGPointMake(56.82, 47.75))
bezierPath.addCurveToPoint(CGPointMake(43.08, 32.22), controlPoint1: CGPointMake(56.82, 47.75), controlPoint2: CGPointMake(47.12, 37.33))
bezierPath.addCurveToPoint(CGPointMake(27.99, 11.26), controlPoint1: CGPointMake(37.51, 25.17), controlPoint2: CGPointMake(27.99, 11.26))
bezierPath.addCurveToPoint(CGPointMake(55.05, 35.46), controlPoint1: CGPointMake(27.99, 11.26), controlPoint2: CGPointMake(45.04, 27.34))
bezierPath.addCurveToPoint(CGPointMake(78.26, 52.03), controlPoint1: CGPointMake(61.79, 40.93), controlPoint2: CGPointMake(78.26, 52.03))
bezierPath.addCurveToPoint(CGPointMake(80.71, 31.34), controlPoint1: CGPointMake(78.26, 52.03), controlPoint2: CGPointMake(81.63, 45.61))
bezierPath.addCurveToPoint(CGPointMake(69.08, ), controlPoint1: CGPointMake(79.8, 17.06), controlPoint2: CGPointMake(69.08, ))
bezierPath.addCurveToPoint(CGPointMake(97.29, 34.58), controlPoint1: CGPointMake(69.08, ), controlPoint2: CGPointMake(89.12, 14.76))
bezierPath.addCurveToPoint(CGPointMake(100.25, 67.8), controlPoint1: CGPointMake(105.45, 54.4), controlPoint2: CGPointMake(100.25, 67.8))
bezierPath.addCurveToPoint(CGPointMake(107.29, 81.07), controlPoint1: CGPointMake(100.25, 67.8), controlPoint2: CGPointMake(104.47, 72.3))
bezierPath.addCurveToPoint(CGPointMake(107.96, 96.25), controlPoint1: CGPointMake(110.12, 89.84), controlPoint2: CGPointMake(107.96, 96.25))
bezierPath.addCurveToPoint(CGPointMake(96.14, 86.59), controlPoint1: CGPointMake(107.96, 96.25), controlPoint2: CGPointMake(105.27, 87.59))
bezierPath.closePath()

将图层的形状变成代码所绘制的形状

layer.path = bezierPath.CGPath

确定图层的大小,下面这个函数会把我们的形状用一个矩形起来,这个矩形就是图层的大小

layer.bounds = CGPathGetBoundingBox(layer.path)

打开ViewController.swift

添加一个图层常量,调用刚才创建的类中的方法

let logo = swiftLogoLayer.logoLayer()

在viewDidLoad()方法中添加以下代码:

将背景设置为灰色

self.view.backgroundColor = UIColor.grayColor()

将logo图层居中

 logo.position = CGPoint(x: view.layer.bounds.size.width/, y: view.layer.bounds.size.height/)

修改logo填充色为白色

logo.fillColor = UIColor.whiteColor().CGColor

将logo图层添加到主视图的图层中

self.view.layer.addSublayer(logo)

如果没有任何错误,点击运行

应该会出现如下图所示效果:

运行结果

该教程所有的资源都在我的github上面,包括用来临摹的logo,Sketch文件,导出的svg文件,还有最后的ios demo~

github托管地址

最新文章

  1. Centos6 安装 Redis
  2. PHP基础17:日期
  3. 七参数计算正确性验证——Coord软件使用
  4. java 代码分析工具——JDepend
  5. Javascrip操作json方法
  6. mysql优化小技巧
  7. Android内的生命周期整理
  8. 【1】python核心编程 第三章
  9. myEclipse快捷键及其常用设置
  10. [More Effective C++]条款22有关返回值优化的验证结果
  11. OGG强制停止进程
  12. 规范 : Sql statusEnum
  13. word vbs脚本 设置所有题注样式为蓝色,下划线
  14. linux命令行传递参数定期执行PHP文件
  15. 如何安装mariadb服务器和解决 can't connect to local mysql server through socket...
  16. spring-mvc源码阅读笔记
  17. 小组冲刺第十四天站立会议(Beta版发布)
  18. Python yield 使用
  19. DIV+CSS实战(五)
  20. js数组排序 reverse()和sort()方法的使用

热门文章

  1. Android中使用ListView实现分页刷新(线程休眠模拟)(滑动加载列表)
  2. 51nod1346 递归
  3. UVALive 3415 Guardian of Decency(二分图的最大独立集)
  4. BZOJ 1078 斜堆
  5. HDU 5273 Dylans loves sequence (逆序对,暴力)
  6. pandas
  7. ios协议调起app
  8. matplotlib 中文问题
  9. 【英语】Bingo口语笔记(31) - Bring系列
  10. [转] gc tips(3)