最早在git上发现一个非常酷眩的动绘图标效果:

https://github.com/xuyisheng/tickplusdrawable

不得不说,国外的程序猿在细节的考虑上,确实比我们要好非常多,ok,今天我们就来模仿下这个:

现来看看我们的效果,别喷我,就写了个把小时,非常多细节还没考虑全,代码也还没重构,希望大家能提出改动意见,thx~

gif效果不一定好,大家能够參考github的gif。

代码例如以下:

首先我们要来了解下原理:

1、我们首先来确定一些关键点的坐标,也就是我们要显示的图形的全部出现的顶点

2、线条的移动效果,我们使用属性动画来控制,不熟悉的朋友能够看看http://blog.csdn.net/eclipsexys/article/details/38401641,通过这个样例大家应该会对属性动画有更深的理解了

3、对于没有提供get、set方法的属性,我们通过重写Property来帮助这个属性添加get、set方法

了解了以上内容,就能够来看详细的代码了:

package com.example.yishengxu.canvas;

import android.animation.ObjectAnimator;
import android.animation.TypeEvaluator;
import android.animation.ValueAnimator;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PointF;
import android.util.AttributeSet;
import android.util.Property;
import android.view.MotionEvent;
import android.view.View; import java.util.ArrayList;
import java.util.List; /**
* Created by yisheng.xu on 10/30/14.
*/
public class CanvasView extends View { private float mPaddingW;
private float mPaddingH; private float mRotation; private List<PointF> mAllPoints = new ArrayList<PointF>(); private PointF mPoint0;
private PointF mPoint1;
private PointF mPoint2;
private PointF mPoint3;
private PointF mPoint4;
private PointF mPoint5;
private PointF mPoint6;
private PointF mPoint7; private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); private int touchFlag = 0; public CanvasView(Context context) {
super(context);
} public CanvasView(Context context, AttributeSet attrs) {
super(context, attrs);
} public CanvasView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
} @Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
mPaddingW = w / 4;
mPaddingH = h / 4; mAllPoints.add(new PointF(mPaddingW, mPaddingH));
mAllPoints.add(new PointF(mPaddingW * 3, mPaddingH));
mAllPoints.add(new PointF(mPaddingW, mPaddingH * 2));
mAllPoints.add(new PointF(mPaddingW * 3, mPaddingH * 2));
mAllPoints.add(new PointF(mPaddingW, mPaddingH * 3));
mAllPoints.add(new PointF(mPaddingW * 3, mPaddingH * 3));
mAllPoints.add(new PointF(mPaddingW * 2, mPaddingH));
mAllPoints.add(new PointF(mPaddingW * 2, mPaddingH * 3)); initPoints(); mPaint.setColor(Color.BLUE);
mPaint.setStrokeWidth(20);
mPaint.setStrokeCap(Paint.Cap.ROUND);
super.onSizeChanged(w, h, oldw, oldh);
} private void initPoints() {
mPoint0 = new PointF(mAllPoints.get(0).x, mAllPoints.get(0).y);
mPoint1 = new PointF(mAllPoints.get(1).x, mAllPoints.get(1).y);
mPoint2 = new PointF(mAllPoints.get(2).x, mAllPoints.get(2).y);
mPoint3 = new PointF(mAllPoints.get(3).x, mAllPoints.get(3).y);
mPoint4 = new PointF(mAllPoints.get(4).x, mAllPoints.get(4).y);
mPoint5 = new PointF(mAllPoints.get(5).x, mAllPoints.get(5).y);
mPoint6 = new PointF();
mPoint7 = new PointF();
} @Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.save();
canvas.rotate(180 * mRotation, mPaddingW * 2, mPaddingH * 2);
drawLine(canvas, mPoint0, mPoint1);
drawLine(canvas, mPoint2, mPoint3);
drawLine(canvas, mPoint4, mPoint5);
drawLine(canvas, mPoint6, mPoint7);
canvas.restore();
} private void drawLine(Canvas canvas,PointF start,PointF end) {
if (start.x!=0 && end.x !=0) {
canvas.drawLine(start.x, start.y, end.x, end.y, mPaint);
}
} @Override
public boolean onTouchEvent(MotionEvent event) {
if (touchFlag == 0) {
animPoints(mPoint0, mAllPoints.get(2));
animPoints(mPoint4, mAllPoints.get(2));
animPoints(mPoint1, mAllPoints.get(6));
animPoints(mPoint5, mAllPoints.get(7));
touchFlag += 1;
}else if (touchFlag == 1) {
resetPoints();
touchFlag += 1;
}else if (touchFlag == 2) {
animPoints(mPoint0, mAllPoints.get(4));
animPoints(mPoint4, mAllPoints.get(0));
mPoint2 = new PointF(0, 0);
mPoint3 = new PointF(0, 0);
invalidate();
touchFlag += 1;
} else if (touchFlag == 3) {
resetPoints();
touchFlag += 1;
} else {
animPoints(mPoint0, mAllPoints.get(6));
animPoints(mPoint1, mAllPoints.get(3));
animPoints(mPoint5, mAllPoints.get(6));
mPoint2 = new PointF(0, 0);
mPoint3 = new PointF(0, 0);
invalidate();
touchFlag = 1;
} return super.onTouchEvent(event);
} private void resetPoints() {
animPoints(mPoint0, mAllPoints.get(0));
animPoints(mPoint1, mAllPoints.get(1));
animPoints(mPoint2, mAllPoints.get(2));
animPoints(mPoint3, mAllPoints.get(3));
animPoints(mPoint4, mAllPoints.get(4));
animPoints(mPoint5, mAllPoints.get(5));
} private void animPoints(final PointF start, final PointF end) {
ValueAnimator animator = ValueAnimator.ofObject(new TypeEvaluator<PointF>() {
@Override
public PointF evaluate(float v, PointF o, PointF o2) {
start.x = start.x + (end.x - start.x) * v;
start.y = start.y + (end.y - start.y) * v;
invalidate();
return null;
}
}, start, end);
animator.setDuration(1000);
animator.start();
ObjectAnimator animator1 = ObjectAnimator.ofFloat(this, mRotationProperty, 0, 1F);
animator1.setDuration(500);
animator1.start();
} private Property<CanvasView, Float> mRotationProperty = new Property<CanvasView, Float>(Float.class, "rotation") {
@Override
public Float get(CanvasView object) {
return object.mRotation;
} @Override
public void set(CanvasView object, Float value) {
object.mRotation = value;
}
};
}

布局文件和主文件非常easy:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingLeft="50dp"
android:paddingRight="50dp"
android:paddingTop="150dp"
android:paddingBottom="150dp"
tools:context=".MainActivity"> <view
android:layout_width="wrap_content"
android:layout_height="wrap_content"
class="com.example.yishengxu.canvas.CanvasView"
android:id="@+id/view"
android:layout_alignParentStart="true" />
</RelativeLayout>

package com.example.yishengxu.canvas;

import android.app.Activity;
import android.os.Bundle;
import android.view.Menu;
import android.view.MenuItem; public class MainActivity extends Activity { @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
}

OK,关键还是要有脑子,有idea,在现有知识的基础上,加工、创造。

如今,5.0来了,新增了Vector Drawable,以及对SVG的支持,让我们对实现更复杂的路径轨迹动画效果,有了更强大的工具。

最后,打个广告——友情链接 HZTalk~非常好的,说科技、聊电影、游戏,真独立,非客观,第三方.

以上。

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