传送门:https://github.com/uniqss/templatedcodegenerator

templatedcodegenerator

code generator with specified templates. replace and loops.

Functionalities:

loop.csv:
ModelName, PackageName
Player, main
Item, main
Equip, main

1.simple template replace.

	DBMsgProcessorMap[protocol.DBMsgId_{{%=ModelName%}}Create] = MsgProcCreate{{%=ModelName%}}
DBMsgProcessorMap[protocol.DBMsgId_{{%=ModelName%}}CreateMany] = MsgProcCreateMany{{%=ModelName%}}
DBMsgProcessorMap[protocol.DBMsgId_{{%=ModelName%}}Delete] = MsgProcDelete{{%=ModelName%}}
DBMsgProcessorMap[protocol.DBMsgId_{{%=ModelName%}}DeleteMany] = MsgProcDeleteMany{{%=ModelName%}}
DBMsgProcessorMap[protocol.DBMsgId_{{%=ModelName%}}Update] = MsgProcUpdate{{%=ModelName%}}
DBMsgProcessorMap[protocol.DBMsgId_{{%=ModelName%}}UpdateMany] = MsgProcUpdateMany{{%=ModelName%}}
DBMsgProcessorMap[protocol.DBMsgId_{{%=ModelName%}}Select] = MsgProcSelect{{%=ModelName%}}
DBMsgProcessorMap[protocol.DBMsgId_{{%=ModelName%}}SelectMany] = MsgProcSelectMany{{%=ModelName%}}

will be replaced as

	DBMsgProcessorMap[protocol.DBMsgId_PlayerCreate] = MsgProcCreatePlayer
DBMsgProcessorMap[protocol.DBMsgId_PlayerCreateMany] = MsgProcCreateManyPlayer
DBMsgProcessorMap[protocol.DBMsgId_PlayerDelete] = MsgProcDeletePlayer
DBMsgProcessorMap[protocol.DBMsgId_PlayerDeleteMany] = MsgProcDeleteManyPlayer
DBMsgProcessorMap[protocol.DBMsgId_PlayerUpdate] = MsgProcUpdatePlayer
DBMsgProcessorMap[protocol.DBMsgId_PlayerUpdateMany] = MsgProcUpdateManyPlayer
DBMsgProcessorMap[protocol.DBMsgId_PlayerSelect] = MsgProcSelectPlayer
DBMsgProcessorMap[protocol.DBMsgId_PlayerSelectMany] = MsgProcSelectManyPlayer

2.loop support.

type DBUser struct {
{{%loop.begin%}}
model{{%=ModelName%}}s map[string]*protocol.{{%=ModelName%}}
modified{{%=ModelName%}}s map[string]*protocol.{{%=ModelName%}} {{%loop.end%}}
}

will be replaced as

type DBUser struct {
modelPlayers map[string]*protocol.Player
modifiedPlayers map[string]*protocol.Player modelItems map[string]*protocol.Item
modifiedItems map[string]*protocol.Item modelEquips map[string]*protocol.Equip
modifiedEquips map[string]*protocol.Equip }

3.loopIdx support.

package protocol

const DBMsgIdStart uint16 = 20000

{{%loop.begin%}}
const DBMsgId_{{%=ModelName%}}Create = DBMsgIdStart + {{%loop.lineIdx%}}
const DBMsgId_{{%=ModelName%}}CreateMany = DBMsgIdStart + {{%loop.lineIdx%}}
const DBMsgId_{{%=ModelName%}}Delete = DBMsgIdStart + {{%loop.lineIdx%}}
const DBMsgId_{{%=ModelName%}}DeleteMany = DBMsgIdStart + {{%loop.lineIdx%}}
const DBMsgId_{{%=ModelName%}}Update = DBMsgIdStart + {{%loop.lineIdx%}}
const DBMsgId_{{%=ModelName%}}UpdateMany = DBMsgIdStart + {{%loop.lineIdx%}}
const DBMsgId_{{%=ModelName%}}Select = DBMsgIdStart + {{%loop.lineIdx%}}
const DBMsgId_{{%=ModelName%}}SelectMany = DBMsgIdStart + {{%loop.lineIdx%}} {{%loop.end%}}

will be replaced as

package protocol

const DBMsgIdStart uint16 = 20000

const DBMsgId_PlayerCreate = DBMsgIdStart + 0
const DBMsgId_PlayerCreateMany = DBMsgIdStart + 1
const DBMsgId_PlayerDelete = DBMsgIdStart + 2
const DBMsgId_PlayerDeleteMany = DBMsgIdStart + 3
const DBMsgId_PlayerUpdate = DBMsgIdStart + 4
const DBMsgId_PlayerUpdateMany = DBMsgIdStart + 5
const DBMsgId_PlayerSelect = DBMsgIdStart + 6
const DBMsgId_PlayerSelectMany = DBMsgIdStart + 7 const DBMsgId_ItemCreate = DBMsgIdStart + 9
const DBMsgId_ItemCreateMany = DBMsgIdStart + 10
const DBMsgId_ItemDelete = DBMsgIdStart + 11
const DBMsgId_ItemDeleteMany = DBMsgIdStart + 12
const DBMsgId_ItemUpdate = DBMsgIdStart + 13
const DBMsgId_ItemUpdateMany = DBMsgIdStart + 14
const DBMsgId_ItemSelect = DBMsgIdStart + 15
const DBMsgId_ItemSelectMany = DBMsgIdStart + 16 const DBMsgId_EquipCreate = DBMsgIdStart + 18
const DBMsgId_EquipCreateMany = DBMsgIdStart + 19
const DBMsgId_EquipDelete = DBMsgIdStart + 20
const DBMsgId_EquipDeleteMany = DBMsgIdStart + 21
const DBMsgId_EquipUpdate = DBMsgIdStart + 22
const DBMsgId_EquipUpdateMany = DBMsgIdStart + 23
const DBMsgId_EquipSelect = DBMsgIdStart + 24
const DBMsgId_EquipSelectMany = DBMsgIdStart + 25

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