jquery.roundabout.js文件
/**
* jQuery Roundabout - v2.4.2
* http://fredhq.com/projects/roundabout
*
* Moves list-items of enabled ordered and unordered lists long
* a chosen path. Includes the default "lazySusan" path, that
* moves items long a spinning turntable.
*
* Terms of Use // jQuery Roundabout
*
* Open source under the BSD license
*
* Copyright (c) 2011-2012, Fred LeBlanc
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* - Neither the name of the author nor the names of its contributors
* may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
(function($) {
"use strict"; var defaults, internalData, methods; // add default shape
$.extend({
roundaboutShapes: {
def: "lazySusan",
lazySusan: function (r, a, t) {
return {
x: Math.sin(r + a),
y: (Math.sin(r + 3 * Math.PI / 2 + a) / 8) * t,
z: (Math.cos(r + a) + 1) / 2,
scale: (Math.sin(r + Math.PI / 2 + a) / 2) + 0.5
};
}
}
}); defaults = {
bearing: 0.0,
tilt: 0.0,
minZ: 100,
maxZ: 280,
minOpacity: 0.4,
maxOpacity: 1.0,
minScale: 0.4,
maxScale: 1.0,
duration: 600,
btnNext: null,
btnNextCallback: function() {},
btnPrev: null,
btnPrevCallback: function() {},
btnToggleAutoplay: null,
btnStartAutoplay: null,
btnStopAutoplay: null,
easing: "swing",
clickToFocus: true,
clickToFocusCallback: function() {},
focusBearing: 0.0,
shape: "lazySusan",
debug: false,
childSelector: "li",
startingChild: null,
reflect: false,
floatComparisonThreshold: 0.001,
autoplay: false,
autoplayDuration: 1000,
autoplayPauseOnHover: false,
autoplayCallback: function() {},
autoplayInitialDelay: 0,
enableDrag: false,
dropDuration: 600,
dropEasing: "swing",
dropAnimateTo: "nearest",
dropCallback: function() {},
dragAxis: "x",
dragFactor: 4,
triggerFocusEvents: true,
triggerBlurEvents: true,
responsive: false
}; internalData = {
autoplayInterval: null,
autoplayIsRunning: false,
autoplayStartTimeout: null,
animating: false,
childInFocus: -1,
touchMoveStartPosition: null,
stopAnimation: false,
lastAnimationStep: false
}; methods = { // starters
// ----------------------------------------------------------------------- // init
// starts up roundabout
init: function(options, callback, relayout) {
var settings,
now = (new Date()).getTime(); options = (typeof options === "object") ? options : {};
callback = ($.isFunction(callback)) ? callback : function() {};
callback = ($.isFunction(options)) ? options : callback;
settings = $.extend({}, defaults, options, internalData); return this
.each(function() {
// make options
var self = $(this),
childCount = self.children(settings.childSelector).length,
period = 360.0 / childCount,
startingChild = (settings.startingChild && settings.startingChild > (childCount - 1)) ? (childCount - 1) : settings.startingChild,
startBearing = (settings.startingChild === null) ? settings.bearing : 360 - (startingChild * period),
holderCSSPosition = (self.css("position") !== "static") ? self.css("position") : "relative"; self
.css({ // starting styles
padding: 0,
position: holderCSSPosition
})
.addClass("roundabout-holder")
.data( // starting options
"roundabout",
$.extend(
{},
settings,
{
startingChild: startingChild,
bearing: startBearing,
oppositeOfFocusBearing: methods.normalize.apply(null, [settings.focusBearing - 180]),
dragBearing: startBearing,
period: period
}
)
); // unbind any events that we set if we're relaying out
if (relayout) {
self
.unbind(".roundabout")
.children(settings.childSelector)
.unbind(".roundabout");
} else {
// bind responsive action
if (settings.responsive) {
$(window).bind("resize", function() {
methods.stopAutoplay.apply(self);
methods.relayoutChildren.apply(self);
});
}
} // bind click-to-focus
if (settings.clickToFocus) {
self
.children(settings.childSelector)
.each(function(i) {
$(this)
.bind("click.roundabout", function() {
var degrees = methods.getPlacement.apply(self, [i]); if (!methods.isInFocus.apply(self, [degrees])) {
methods.stopAnimation.apply($(this));
if (!self.data("roundabout").animating) {
methods.animateBearingToFocus.apply(self, [degrees, self.data("roundabout").clickToFocusCallback]);
}
return false;
}
});
});
} // bind next buttons
if (settings.btnNext) {
$(settings.btnNext)
.bind("click.roundabout", function() {
if (!self.data("roundabout").animating) {
methods.animateToNextChild.apply(self, [self.data("roundabout").btnNextCallback]);
}
return false;
});
} // bind previous buttons
if (settings.btnPrev) {
$(settings.btnPrev)
.bind("click.roundabout", function() {
methods.animateToPreviousChild.apply(self, [self.data("roundabout").btnPrevCallback]);
return false;
});
} // bind toggle autoplay buttons
if (settings.btnToggleAutoplay) {
$(settings.btnToggleAutoplay)
.bind("click.roundabout", function() {
methods.toggleAutoplay.apply(self);
return false;
});
} // bind start autoplay buttons
if (settings.btnStartAutoplay) {
$(settings.btnStartAutoplay)
.bind("click.roundabout", function() {
methods.startAutoplay.apply(self);
return false;
});
} // bind stop autoplay buttons
if (settings.btnStopAutoplay) {
$(settings.btnStopAutoplay)
.bind("click.roundabout", function() {
methods.stopAutoplay.apply(self);
return false;
});
} // autoplay pause on hover
if (settings.autoplayPauseOnHover) {
self
.bind("mouseenter.roundabout.autoplay", function() {
methods.stopAutoplay.apply(self, [true]);
})
.bind("mouseleave.roundabout.autoplay", function() {
methods.startAutoplay.apply(self);
});
} // drag and drop
if (settings.enableDrag) {
// on screen
if (!$.isFunction(self.drag)) {
if (settings.debug) {
alert("You do not have the drag plugin loaded.");
}
} else if (!$.isFunction(self.drop)) {
if (settings.debug) {
alert("You do not have the drop plugin loaded.");
}
} else {
self
.drag(function(e, properties) {
var data = self.data("roundabout"),
delta = (data.dragAxis.toLowerCase() === "x") ? "deltaX" : "deltaY";
methods.stopAnimation.apply(self);
methods.setBearing.apply(self, [data.dragBearing + properties[delta] / data.dragFactor]);
})
.drop(function(e) {
var data = self.data("roundabout"),
method = methods.getAnimateToMethod(data.dropAnimateTo);
methods.allowAnimation.apply(self);
methods[method].apply(self, [data.dropDuration, data.dropEasing, data.dropCallback]);
data.dragBearing = data.period * methods.getNearestChild.apply(self);
});
} // on mobile
self
.each(function() {
var element = $(this).get(0),
data = $(this).data("roundabout"),
page = (data.dragAxis.toLowerCase() === "x") ? "pageX" : "pageY",
method = methods.getAnimateToMethod(data.dropAnimateTo); // some versions of IE don't like this
if (element.addEventListener) {
element.addEventListener("touchstart", function(e) {
data.touchMoveStartPosition = e.touches[0][page];
}, false); element.addEventListener("touchmove", function(e) {
var delta = (e.touches[0][page] - data.touchMoveStartPosition) / data.dragFactor;
e.preventDefault();
methods.stopAnimation.apply($(this));
methods.setBearing.apply($(this), [data.dragBearing + delta]);
}, false); element.addEventListener("touchend", function(e) {
e.preventDefault();
methods.allowAnimation.apply($(this));
method = methods.getAnimateToMethod(data.dropAnimateTo);
methods[method].apply($(this), [data.dropDuration, data.dropEasing, data.dropCallback]);
data.dragBearing = data.period * methods.getNearestChild.apply($(this));
}, false);
}
});
} // start children
methods.initChildren.apply(self, [callback, relayout]);
});
}, // initChildren
// applys settings to child elements, starts roundabout
initChildren: function(callback, relayout) {
var self = $(this),
data = self.data("roundabout"); callback = callback || function() {}; self.children(data.childSelector).each(function(i) {
var startWidth, startHeight, startFontSize,
degrees = methods.getPlacement.apply(self, [i]); // on relayout, grab these values from current data
if (relayout && $(this).data("roundabout")) {
startWidth = $(this).data("roundabout").startWidth;
startHeight = $(this).data("roundabout").startHeight;
startFontSize = $(this).data("roundabout").startFontSize;
} // apply classes and css first
$(this)
.addClass("roundabout-moveable-item")
.css("position", "absolute"); // now measure
$(this)
.data(
"roundabout",
{
startWidth: startWidth || $(this).width(),
startHeight: startHeight || $(this).height(),
startFontSize: startFontSize || parseInt($(this).css("font-size"), 10),
degrees: degrees,
backDegrees: methods.normalize.apply(null, [degrees - 180]),
childNumber: i,
currentScale: 1,
parent: self
}
);
}); methods.updateChildren.apply(self); // start autoplay if necessary
if (data.autoplay) {
data.autoplayStartTimeout = setTimeout(function() {
methods.startAutoplay.apply(self);
}, data.autoplayInitialDelay);
} self.trigger('ready');
callback.apply(self);
return self;
}, // positioning
// ----------------------------------------------------------------------- // updateChildren
// move children elements into their proper locations
updateChildren: function() {
return this
.each(function() {
var self = $(this),
data = self.data("roundabout"),
inFocus = -1,
info = {
bearing: data.bearing,
tilt: data.tilt,
stage: {
width: Math.floor($(this).width() * 0.9),
height: Math.floor($(this).height() * 0.9)
},
animating: data.animating,
inFocus: data.childInFocus,
focusBearingRadian: methods.degToRad.apply(null, [data.focusBearing]),
shape: $.roundaboutShapes[data.shape] || $.roundaboutShapes[$.roundaboutShapes.def]
}; // calculations
info.midStage = {
width: info.stage.width / 2,
height: info.stage.height / 2
}; info.nudge = {
width: info.midStage.width + (info.stage.width * 0.05),
height: info.midStage.height + (info.stage.height * 0.05)
}; info.zValues = {
min: data.minZ,
max: data.maxZ,
diff: data.maxZ - data.minZ
}; info.opacity = {
min: data.minOpacity,
max: data.maxOpacity,
diff: data.maxOpacity - data.minOpacity
}; info.scale = {
min: data.minScale,
max: data.maxScale,
diff: data.maxScale - data.minScale
}; // update child positions
self.children(data.childSelector)
.each(function(i) {
if (methods.updateChild.apply(self, [$(this), info, i, function() { $(this).trigger('ready'); }]) && (!info.animating || data.lastAnimationStep)) {
inFocus = i;
$(this).addClass("roundabout-in-focus");
} else {
$(this).removeClass("roundabout-in-focus");
}
}); if (inFocus !== info.inFocus) {
// blur old child
if (data.triggerBlurEvents) {
self.children(data.childSelector)
.eq(info.inFocus)
.trigger("blur");
} data.childInFocus = inFocus; if (data.triggerFocusEvents && inFocus !== -1) {
// focus new child
self.children(data.childSelector)
.eq(inFocus)
.trigger("focus");
}
} self.trigger("childrenUpdated");
});
}, // updateChild
// repositions a child element into its new position
updateChild: function(childElement, info, childPos, callback) {
var factors,
self = this,
child = $(childElement),
data = child.data("roundabout"),
out = [],
rad = methods.degToRad.apply(null, [(360.0 - data.degrees) + info.bearing]); callback = callback || function() {}; // adjust radians to be between 0 and Math.PI * 2
rad = methods.normalizeRad.apply(null, [rad]); // get factors from shape
factors = info.shape(rad, info.focusBearingRadian, info.tilt); // correct
factors.scale = (factors.scale > 1) ? 1 : factors.scale;
factors.adjustedScale = (info.scale.min + (info.scale.diff * factors.scale)).toFixed(4);
factors.width = (factors.adjustedScale * data.startWidth).toFixed(4);
factors.height = (factors.adjustedScale * data.startHeight).toFixed(4); // update item
child
.css({
left: ((factors.x * info.midStage.width + info.nudge.width) - factors.width / 2.0).toFixed(0) + "px",
top: ((factors.y * info.midStage.height + info.nudge.height) - factors.height / 2.0).toFixed(0) + "px",
width: factors.width + "px",
height: factors.height + "px",
opacity: (info.opacity.min + (info.opacity.diff * factors.scale)).toFixed(2),
zIndex: Math.round(info.zValues.min + (info.zValues.diff * factors.z)),
fontSize: (factors.adjustedScale * data.startFontSize).toFixed(1) + "px"
});
data.currentScale = factors.adjustedScale; // for debugging purposes
if (self.data("roundabout").debug) {
out.push("<div style=\"font-weight: normal; font-size: 10px; padding: 2px; width: " + child.css("width") + "; background-color: #ffc;\">");
out.push("<strong style=\"font-size: 12px; white-space: nowrap;\">Child " + childPos + "</strong><br />");
out.push("<strong>left:</strong> " + child.css("left") + "<br />");
out.push("<strong>top:</strong> " + child.css("top") + "<br />");
out.push("<strong>width:</strong> " + child.css("width") + "<br />");
out.push("<strong>opacity:</strong> " + child.css("opacity") + "<br />");
out.push("<strong>height:</strong> " + child.css("height") + "<br />");
out.push("<strong>z-index:</strong> " + child.css("z-index") + "<br />");
out.push("<strong>font-size:</strong> " + child.css("font-size") + "<br />");
out.push("<strong>scale:</strong> " + child.data("roundabout").currentScale);
out.push("</div>"); child.html(out.join(""));
} // trigger event
child.trigger("reposition"); // callback
callback.apply(self); return methods.isInFocus.apply(self, [data.degrees]);
}, // manipulation
// ----------------------------------------------------------------------- // setBearing
// changes the bearing of the roundabout
setBearing: function(bearing, callback) {
callback = callback || function() {};
bearing = methods.normalize.apply(null, [bearing]); this
.each(function() {
var diff, lowerValue, higherValue,
self = $(this),
data = self.data("roundabout"),
oldBearing = data.bearing; // set bearing
data.bearing = bearing;
self.trigger("bearingSet");
methods.updateChildren.apply(self); // not animating? we're done here
diff = Math.abs(oldBearing - bearing);
if (!data.animating || diff > 180) {
return;
} // check to see if any of the children went through the back
diff = Math.abs(oldBearing - bearing);
self.children(data.childSelector).each(function(i) {
var eventType; if (methods.isChildBackDegreesBetween.apply($(this), [bearing, oldBearing])) {
eventType = (oldBearing > bearing) ? "Clockwise" : "Counterclockwise";
$(this).trigger("move" + eventType + "ThroughBack");
}
});
}); // call callback if one was given
callback.apply(this);
return this;
}, // adjustBearing
// change the bearing of the roundabout by a given degree
adjustBearing: function(delta, callback) {
callback = callback || function() {};
if (delta === 0) {
return this;
} this
.each(function() {
methods.setBearing.apply($(this), [$(this).data("roundabout").bearing + delta]);
}); callback.apply(this);
return this;
}, // setTilt
// changes the tilt of the roundabout
setTilt: function(tilt, callback) {
callback = callback || function() {}; this
.each(function() {
$(this).data("roundabout").tilt = tilt;
methods.updateChildren.apply($(this));
}); // call callback if one was given
callback.apply(this);
return this;
}, // adjustTilt
// changes the tilt of the roundabout
adjustTilt: function(delta, callback) {
callback = callback || function() {}; this
.each(function() {
methods.setTilt.apply($(this), [$(this).data("roundabout").tilt + delta]);
}); callback.apply(this);
return this;
}, // animation
// ----------------------------------------------------------------------- // animateToBearing
// animates the roundabout to a given bearing, all animations come through here
animateToBearing: function(bearing, duration, easing, passedData, callback) {
var now = (new Date()).getTime(); callback = callback || function() {}; // find callback function in arguments
if ($.isFunction(passedData)) {
callback = passedData;
passedData = null;
} else if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
} this
.each(function() {
var timer, easingFn, newBearing,
self = $(this),
data = self.data("roundabout"),
thisDuration = (!duration) ? data.duration : duration,
thisEasingType = (easing) ? easing : data.easing || "swing"; // is this your first time?
if (!passedData) {
passedData = {
timerStart: now,
start: data.bearing,
totalTime: thisDuration
};
} // update the timer
timer = now - passedData.timerStart; if (data.stopAnimation) {
methods.allowAnimation.apply(self);
data.animating = false;
return;
} // we need to animate more
if (timer < thisDuration) {
if (!data.animating) {
self.trigger("animationStart");
} data.animating = true; if (typeof $.easing.def === "string") {
easingFn = $.easing[thisEasingType] || $.easing[$.easing.def];
newBearing = easingFn(null, timer, passedData.start, bearing - passedData.start, passedData.totalTime);
} else {
newBearing = $.easing[thisEasingType]((timer / passedData.totalTime), timer, passedData.start, bearing - passedData.start, passedData.totalTime);
} // fixes issue #24, animation changed as of jQuery 1.7.2
// also addresses issue #29, using easing breaks "linear"
if (methods.compareVersions.apply(null, [$().jquery, "1.7.2"]) >= 0 && !($.easing["easeOutBack"])) {
newBearing = passedData.start + ((bearing - passedData.start) * newBearing);
} newBearing = methods.normalize.apply(null, [newBearing]);
data.dragBearing = newBearing; methods.setBearing.apply(self, [newBearing, function() {
setTimeout(function() { // done with a timeout so that each step is displayed
methods.animateToBearing.apply(self, [bearing, thisDuration, thisEasingType, passedData, callback]);
}, 0);
}]); // we're done animating
} else {
data.lastAnimationStep = true; bearing = methods.normalize.apply(null, [bearing]);
methods.setBearing.apply(self, [bearing, function() {
self.trigger("animationEnd");
}]);
data.animating = false;
data.lastAnimationStep = false;
data.dragBearing = bearing; callback.apply(self);
}
}); return this;
}, // animateToNearbyChild
// animates roundabout to a nearby child
animateToNearbyChild: function(passedArgs, which) {
var duration = passedArgs[0],
easing = passedArgs[1],
callback = passedArgs[2] || function() {}; // find callback
if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
} return this
.each(function() {
var j, range,
self = $(this),
data = self.data("roundabout"),
bearing = (!data.reflect) ? data.bearing % 360 : data.bearing,
length = self.children(data.childSelector).length; if (!data.animating) {
// reflecting, not moving to previous || not reflecting, moving to next
if ((data.reflect && which === "previous") || (!data.reflect && which === "next")) {
// slightly adjust for rounding issues
bearing = (Math.abs(bearing) < data.floatComparisonThreshold) ? 360 : bearing; // clockwise
for (j = 0; j < length; j += 1) {
range = {
lower: (data.period * j),
upper: (data.period * (j + 1))
};
range.upper = (j === length - 1) ? 360 : range.upper; if (bearing <= Math.ceil(range.upper) && bearing >= Math.floor(range.lower)) {
if (length === 2 && bearing === 360) {
methods.animateToDelta.apply(self, [-180, duration, easing, callback]);
} else {
methods.animateBearingToFocus.apply(self, [range.lower, duration, easing, callback]);
}
break;
}
}
} else {
// slightly adjust for rounding issues
bearing = (Math.abs(bearing) < data.floatComparisonThreshold || 360 - Math.abs(bearing) < data.floatComparisonThreshold) ? 0 : bearing; // counterclockwise
for (j = length - 1; j >= 0; j -= 1) {
range = {
lower: data.period * j,
upper: data.period * (j + 1)
};
range.upper = (j === length - 1) ? 360 : range.upper; if (bearing >= Math.floor(range.lower) && bearing < Math.ceil(range.upper)) {
if (length === 2 && bearing === 360) {
methods.animateToDelta.apply(self, [180, duration, easing, callback]);
} else {
methods.animateBearingToFocus.apply(self, [range.upper, duration, easing, callback]);
}
break;
}
}
}
}
});
}, // animateToNearestChild
// animates roundabout to the nearest child
animateToNearestChild: function(duration, easing, callback) {
callback = callback || function() {}; // find callback
if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
} return this
.each(function() {
var nearest = methods.getNearestChild.apply($(this));
methods.animateToChild.apply($(this), [nearest, duration, easing, callback]);
});
}, // animateToChild
// animates roundabout to a given child position
animateToChild: function(childPosition, duration, easing, callback) {
callback = callback || function() {}; // find callback
if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
} return this
.each(function() {
var child,
self = $(this),
data = self.data("roundabout"); if (data.childInFocus !== childPosition && !data.animating) {
child = self.children(data.childSelector).eq(childPosition);
methods.animateBearingToFocus.apply(self, [child.data("roundabout").degrees, duration, easing, callback]);
}
});
}, // animateToNextChild
// animates roundabout to the next child
animateToNextChild: function(duration, easing, callback) {
return methods.animateToNearbyChild.apply(this, [arguments, "next"]);
}, // animateToPreviousChild
// animates roundabout to the preious child
animateToPreviousChild: function(duration, easing, callback) {
return methods.animateToNearbyChild.apply(this, [arguments, "previous"]);
}, // animateToDelta
// animates roundabout to a given delta (in degrees)
animateToDelta: function(degrees, duration, easing, callback) {
callback = callback || function() {}; // find callback
if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
} return this
.each(function() {
var delta = $(this).data("roundabout").bearing + degrees;
methods.animateToBearing.apply($(this), [delta, duration, easing, callback]);
});
}, // animateBearingToFocus
// animates roundabout to bring a given angle into focus
animateBearingToFocus: function(degrees, duration, easing, callback) {
callback = callback || function() {}; // find callback
if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
} return this
.each(function() {
var delta = $(this).data("roundabout").bearing - degrees;
delta = (Math.abs(360 - delta) < Math.abs(delta)) ? 360 - delta : -delta;
delta = (delta > 180) ? -(360 - delta) : delta; if (delta !== 0) {
methods.animateToDelta.apply($(this), [delta, duration, easing, callback]);
}
});
}, // stopAnimation
// if an animation is currently in progress, stop it
stopAnimation: function() {
return this
.each(function() {
$(this).data("roundabout").stopAnimation = true;
});
}, // allowAnimation
// clears the stop-animation hold placed by stopAnimation
allowAnimation: function() {
return this
.each(function() {
$(this).data("roundabout").stopAnimation = false;
});
}, // autoplay
// ----------------------------------------------------------------------- // startAutoplay
// starts autoplaying this roundabout
startAutoplay: function(callback) {
return this
.each(function() {
var self = $(this),
data = self.data("roundabout"); callback = callback || data.autoplayCallback || function() {}; clearInterval(data.autoplayInterval);
data.autoplayInterval = setInterval(function() {
methods.animateToNextChild.apply(self, [callback]);
}, data.autoplayDuration);
data.autoplayIsRunning = true; self.trigger("autoplayStart");
});
}, // stopAutoplay
// stops autoplaying this roundabout
stopAutoplay: function(keepAutoplayBindings) {
return this
.each(function() {
clearInterval($(this).data("roundabout").autoplayInterval);
$(this).data("roundabout").autoplayInterval = null;
$(this).data("roundabout").autoplayIsRunning = false; // this will prevent autoplayPauseOnHover from restarting autoplay
if (!keepAutoplayBindings) {
$(this).unbind(".autoplay");
} $(this).trigger("autoplayStop");
});
}, // toggleAutoplay
// toggles autoplay pause/resume
toggleAutoplay: function(callback) {
return this
.each(function() {
var self = $(this),
data = self.data("roundabout"); callback = callback || data.autoplayCallback || function() {}; if (!methods.isAutoplaying.apply($(this))) {
methods.startAutoplay.apply($(this), [callback]);
} else {
methods.stopAutoplay.apply($(this), [callback]);
}
});
}, // isAutoplaying
// is this roundabout currently autoplaying?
isAutoplaying: function() {
return (this.data("roundabout").autoplayIsRunning);
}, // changeAutoplayDuration
// stops the autoplay, changes the duration, restarts autoplay
changeAutoplayDuration: function(duration) {
return this
.each(function() {
var self = $(this),
data = self.data("roundabout"); data.autoplayDuration = duration; if (methods.isAutoplaying.apply(self)) {
methods.stopAutoplay.apply(self);
setTimeout(function() {
methods.startAutoplay.apply(self);
}, 10);
}
});
}, // helpers
// ----------------------------------------------------------------------- // normalize
// regulates degrees to be >= 0.0 and < 360
normalize: function(degrees) {
var inRange = degrees % 360.0;
return (inRange < 0) ? 360 + inRange : inRange;
}, // normalizeRad
// regulates radians to be >= 0 and < Math.PI * 2
normalizeRad: function(radians) {
while (radians < 0) {
radians += (Math.PI * 2);
} while (radians > (Math.PI * 2)) {
radians -= (Math.PI * 2);
} return radians;
}, // isChildBackDegreesBetween
// checks that a given child's backDegrees is between two values
isChildBackDegreesBetween: function(value1, value2) {
var backDegrees = $(this).data("roundabout").backDegrees; if (value1 > value2) {
return (backDegrees >= value2 && backDegrees < value1);
} else {
return (backDegrees < value2 && backDegrees >= value1);
}
}, // getAnimateToMethod
// takes a user-entered option and maps it to an animation method
getAnimateToMethod: function(effect) {
effect = effect.toLowerCase(); if (effect === "next") {
return "animateToNextChild";
} else if (effect === "previous") {
return "animateToPreviousChild";
} // default selection
return "animateToNearestChild";
}, // relayoutChildren
// lays out children again with new contextual information
relayoutChildren: function() {
return this
.each(function() {
var self = $(this),
settings = $.extend({}, self.data("roundabout")); settings.startingChild = self.data("roundabout").childInFocus;
methods.init.apply(self, [settings, null, true]);
});
}, // getNearestChild
// gets the nearest child from the current bearing
getNearestChild: function() {
var self = $(this),
data = self.data("roundabout"),
length = self.children(data.childSelector).length; if (!data.reflect) {
return ((length) - (Math.round(data.bearing / data.period) % length)) % length;
} else {
return (Math.round(data.bearing / data.period) % length);
}
}, // degToRad
// converts degrees to radians
degToRad: function(degrees) {
return methods.normalize.apply(null, [degrees]) * Math.PI / 180.0;
}, // getPlacement
// returns the starting degree for a given child
getPlacement: function(child) {
var data = this.data("roundabout");
return (!data.reflect) ? 360.0 - (data.period * child) : data.period * child;
}, // isInFocus
// is this roundabout currently in focus?
isInFocus: function(degrees) {
var diff,
self = this,
data = self.data("roundabout"),
bearing = methods.normalize.apply(null, [data.bearing]); degrees = methods.normalize.apply(null, [degrees]);
diff = Math.abs(bearing - degrees); // this calculation gives a bit of room for javascript float rounding
// errors, it looks on both 0deg and 360deg ends of the spectrum
return (diff <= data.floatComparisonThreshold || diff >= 360 - data.floatComparisonThreshold);
}, // getChildInFocus
// returns the current child in focus, or false if none are in focus
getChildInFocus: function() {
var data = $(this).data("roundabout"); return (data.childInFocus > -1) ? data.childInFocus : false;
}, // compareVersions
// compares a given version string with another
compareVersions: function(baseVersion, compareVersion) {
var i,
base = baseVersion.split(/\./i),
compare = compareVersion.split(/\./i),
maxVersionSegmentLength = (base.length > compare.length) ? base.length : compare.length; for (i = 0; i <= maxVersionSegmentLength; i++) {
if (base[i] && !compare[i] && parseInt(base[i], 10) !== 0) {
// base is higher
return 1;
} else if (compare[i] && !base[i] && parseInt(compare[i], 10) !== 0) {
// compare is higher
return -1;
} else if (base[i] === compare[i]) {
// these are the same, next
continue;
} if (base[i] && compare[i]) {
if (parseInt(base[i], 10) > parseInt(compare[i], 10)) {
// base is higher
return 1;
} else {
// compare is higher
return -1;
}
}
} // nothing was triggered, versions are the same
return 0;
}
}; // start the plugin
$.fn.roundabout = function(method) {
if (methods[method]) {
return methods[method].apply(this, Array.prototype.slice.call(arguments, 1));
} else if (typeof method === "object" || $.isFunction(method) || !method) {
return methods.init.apply(this, arguments);
} else {
$.error("Method " + method + " does not exist for jQuery.roundabout.");
}
};
})(jQuery);
<!DOCTYPE html>
  <html>
  <head>
  <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
  <title>jQuery左右旋转幻灯片特效 - 【科e互联】</title>
  <meta name="keywords" content="jQuery插件,幻灯片特效,左右旋转,3D旋转,旋转插件" />
  <meta name="description" content="一款jQuery左右旋转幻灯片网页特效,jquery.roundabout.js是一款超棒的左右3D旋转式幻灯片jQuery插件。">
  <link href="css/demos.css" rel="stylesheet" />
  </head>
  <body class="keBody">
  <h1 class="keTitle">jQuery左右旋转幻灯片特效</h1>
  <div class="kePublic">
  <!--效果html开始-->
  <ul class="mmul">
  <li><img src="images/firefox.png" alt="firefox" /></li>
  <li><img src="images/ps.png" alt="ps" /></li>
  <li><img src="images/word.png" alt="word" /></li>
  <li><img src="images/youtube.png" alt="youtube" /></li>
  <li><img src="images/skype.png" alt="skype" /></li>
  </ul>
  <script src="js/jquery.min.js"></script>
  <script src="js/jquery.roundabout.js"></script>
  <script>
  $(document).ready(function() {
  $('.mmul').roundabout();
  });
  </script>
  <!--效果html结束-->
  <div class="clear"></div>
  </div>
  <div class="keBottom">
  <p class="keTxtP">科e互联网页特效集锦---更多特效请访问 <a class="keUrl" href="http://www.internetke.com" target="_blank">www.internetke.com</a></p>
  <p class="keTxtP">本站导航:
  <a href="http://www.internetke.com/" target="_blank" class="cor_bs">网站建设</a> |
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  <a href="http://www.internetke.com/tutorial/" target="_blank" class="cor_bs">建站教程</a> |
  <a href="http://www.internetke.com/model/" target="_blank" class="cor_bs">网站模版</a> |
  <a href="http://www.internetke.com/appreciate/" target="_blank" class="cor_bs">酷站赏析</a>
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