上一篇的补充,通过绘制三角形来完成矩形的绘制。此外,完成章节后练习。

绘制矩形

一个矩形由两个三角形组成,因此绘制矩形需要绘制两个三角形,一共6个顶点,其中2个顶点重复画了两次。

为了减小开销,仅储存矩形的4个顶点来完成绘制,需要使用Element Buffer Object按照绘制顺序存储顶点索引。

举例说明:矩形四个顶点(a, b, c, d),EBO中存储的索引为(0, 1, 2, 0, 2, 3),表示矩形由三角形abc和acd组成。

创建和配置EBO的方法与VBO类似:

初始化顶点和索引数组

float vertices[] = {0.5f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, 0.5f, 0.0f,
-0.5f, -0.5f, 0.0f};
unsigned int indices[] = {0, 1, 2,
1, 2, 3};

创建EBO

unsigned int EBO;
glGenBuffers(1, &EBO);

配置EBO

同样可以通过绑定VAO来保存EBO的配置。



但要注意,和VBO不同的是,在解绑VAO之前,不可以解绑EBO。

glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, EBO);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);

渲染循环

在使用EBO时,调用glDrawElements函数代替glDrawArrays函数。

glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0);

练习

1. Try to draw 2 triangles next to each other using glDrawArrays by adding more vertices.

float vertices[] = {0.5f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, 0.5f, 0.0f, 0.5f, 0.5f, 0.0f,
-0.5f, 0.5f, 0.0f,
0.0f, 1.0f, 0.0f};
while(!glfwWindowShouldClose(window)){

    processInput(window);
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(shaderProgram);
glBindVertexArray(VAO);
glDrawArrays(GL_TRIANGLES, 0, 6);
glfwSwapBuffers(window);
glfwPollEvents();
}

2. Create the same 2 triangles using two different VAOs and VBOs for their data.

float vertices1[] = {0.5f, 0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
-0.5f, 0.5f, 0.0f}; float vertices2[] = {0.5f, 0.5f, 0.0f,
-0.5f, 0.5f, 0.0f,
0.0f, 1.0f, 0.0f};
unsigned int VBO[2];
unsigned int VAO[2];
glGenVertexArrays(2, VAO);
glGenBuffers(2, VBO); glBindVertexArray(VAO[0]);
glBindBuffer(GL_ARRAY_BUFFER, VBO[0]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices1), vertices1, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(VAO[1]);
glBindBuffer(GL_ARRAY_BUFFER, VBO[1]);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices2), vertices2, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
while(!glfwWindowShouldClose(window)){

    processInput(window);
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(shaderProgram);
glBindVertexArray(VAO[0]);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(VAO[1]);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}

*3.Create two shader programs where the second program uses a different fragment shader that outputs the color yellow; draw both triangles again where one outputs the color yellow. *

int fragmentShader[2];
const char *fragmentShaderSource1 = "#version 330 core\n"
"out vec4 fragColor;"
"void main()"
"{fragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);}";
const char *fragmentShaderSource2 = "#version 330 core\n"
"out vec4 fragColor;"
"void main()"
"{fragColor = vec4(1.0f, 1.0f, 0.0f, 1.0f);}";
fragmentShader[0] = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader[0], 1, &fragmentShaderSource1, NULL);
glCompileShader(fragmentShader[0]); fragmentShader[1] = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader[1], 1, &fragmentShaderSource2, NULL);
glCompileShader(fragmentShader[1]); shaderProgram[0] = glCreateProgram();
glAttachShader(shaderProgram[0], vertexShader);
glAttachShader(shaderProgram[0], fragmentShader[0]);
glLinkProgram(shaderProgram[0]);
shaderProgram[1] = glCreateProgram();
glAttachShader(shaderProgram[1], vertexShader);
glAttachShader(shaderProgram[1], fragmentShader[1]);
glLinkProgram(shaderProgram[1]); glDeleteShader(vertexShader);
glDeleteShader(fragmentShader[0]);
glDeleteShader(fragmentShader[1]);
while(!glfwWindowShouldClose(window)){

    processInput(window);
glClearColor(0.2f, 0.3f, 0.3f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glUseProgram(shaderProgram[0]);
glBindVertexArray(VAO[0]);
glDrawArrays(GL_TRIANGLES, 0, 3);
glUseProgram(shaderProgram[1]);
glBindVertexArray(VAO[1]);
glDrawArrays(GL_TRIANGLES, 0, 3);
glfwSwapBuffers(window);
glfwPollEvents();
}

最新文章

  1. Linux下安装搭建WordPress网站
  2. Linux-CentOS 6.5 mini 中没有curses.h的问题
  3. windows环境下局域网内无法访问apache站点
  4. UIView+LHQExtension(分类)
  5. Swift实战-豆瓣电台(九)简单手势控制暂停播放(全文完)
  6. richTextBox插入表格
  7. group by是什么意思 mysql中
  8. 如何实现win7和VirtualBox中Ubuntu系统共享文件夹
  9. pymysql和 SQLAlchemy在python下的使用
  10. 前端笔记之JavaScript面向对象(一)Object&函数上下文&构造函数&原型链
  11. python学习第24天
  12. webpack(三)使用 babel-loader 转换 ES6代码
  13. UIButton 设置图片文字垂直居中排列
  14. POJ-1511 Invitation Cards (双向单源最短路)
  15. MySQL中varchar最大长度是多少
  16. 使用IPMI控制/监控Linux服务器
  17. error: 'release' is unavailable: not available in automatic reference counting,该怎么解决
  18. 解决Eclipse中文乱码的问题
  19. html学习一(html简史及doctype)
  20. OpenSSL学习笔记

热门文章

  1. Django之MVC与MTV
  2. Eclipse中Tomcat的配置
  3. TiDB数据库 mydumper与loader导入数据
  4. 7.Solr查询参数
  5. c++ ActiveX基础1:使用VS2010创建MFC ActiveX工程项目
  6. connection reset by peer问题总结及解决方案
  7. Ubuntu双系统无法挂载Windows10 硬盘的解决方法
  8. VBA 上传数据与查找数据 while循环 和 for循环
  9. odoo 之报date<form string=''product lc''> 错误
  10. Jupyter Notebook中让python2和python3内核共存