作为一个成长中的架构师,编码能力是万不能停止的,这个算法是之前在上一家单位帮助同事们自助订餐写的,纯爱好自己码敲的,刚好这段时间重新整理代码,发现了它,分享给大家,请大家品评指教。

  1. 使用场景介绍:随着各种订餐APP的出现,找饭馆团购券,为自己订点好吃的或者团购固定人数的券都很方便,但是很多时候我们遇到的是这样的场景:知道用餐人数是几人,但是总经费或人均消费标准有限制,让你点菜,你就得一方面考虑荤素搭配,有菜有汤有主食,另一方面还得考虑经费限制;还有一种情况是就这么多总经费,人数又不确定(如之前答应去临走又有事告假的),人少可以多点几个硬菜,人多只能综合考虑,拿主食顶上。这两种场景,对点菜的人提出了很高的要求,本算法就是针对此种情况,只要给出用餐人数或固定金额,自动为你科学点菜,妈妈再也不用担心你是个点菜盲。
  2. 基本效果截图:

        如上图所示,输入人数点击开始点菜,系统自动会为你按照人均20的标准给出合理的菜单,这个人均标准是系统默认设置的,可以调整参数。如果输入人数的同时输入限定金额,则会以此金额为总花费的参考,保证不超过此金额下最优的给出建议菜单。当然如果同时输入了人数和限定金额,那么限定金额/人数不能低于系统设置的人均最低值,比如人数6人,限定金额50,人均很不到10块,下个毛管子。
    3.基本原理:根据人数或限定金额得到本次菜单的可用总金额,同时根据人数按照一定荤素比例计算各类菜需要的个数,如6个人需要三个肉菜,一个蔬菜,一个凉菜,6分主食。(这个菜个数的计算是随机的,凉菜随机出现,主食可以是米饭也可以是饺子之类的,这个也是随机的。同时蔬菜和肉菜的比例虽然固定,但是每次随机会有小的调整,有上下浮动。);得到每类菜的个数后开始从对应类别中随机选择,得到结果后按照金额的限制先排序再进行适当剔除或重选,使得总限定金额最优化,最后得到菜单并输出。
    4.核心JS函数解释说明:
    1. 初始化默认参数:

           var dishRate=[0.4,0.5,0.1]; // meat,vege,cold
      var leastAveragePayed = 10; // Average consumption money
      var defaultAveragePayed = 20; // default consumption money
      var eatRiceFlag = true; // if eat rice or other things
      var eatRiceRate = 8; // the rate people eat rice;
      var eachRicePayed = 3; // each rice cost how much
      var moneyLimit = false;
      var outRangeMoney = 5; // can over money
      9 var allDishArray = []; // 饭店所有的菜品
      
      

      基本参数有:荤蔬搭配比例、人均最少消费、默认人均消费、要米饭还是其他主食、要米饭的概率、每碗米饭的价钱、是否有总消费限制、上下浮动的空间、饭店所有的菜品(这个需要初始化,将菜品按荤蔬凉菜汤米饭等类别分开,具体代码没有贴上来,看附件里)

    2. 点击“开始点菜"执行的方式解释:
           function execute(){
      var peoples=eatPeoples.value;
      var money=payMoney.value;
      if("" == peoples){
      resultMes.innerText = "请输入用餐人数!";
      return;
      }
      if(!/^\d+$/.test(peoples) || (("" != money) && !/^\d+$/.test(money))){
      resultMes.innerText = "输入格式不对,请重新输入!";
      return;
      }
      if(""!=money.replace(/[\s]+/g,"")){
      moneyLimit = true;
      }
      randomChooseDish(peoples,money);
      }

      做了一些基本的输入有效性验证,比如人数不能为空,输入格式校验等,然后进入randomChooseDish方法开始点菜

    3. randomChooseDish方法如下:
           function randomChooseDish(peoples,money){
      var tempPeoples=parseInt(peoples);
      var tempSumMoney= (""==money)?tempPeoples*parseInt(defaultAveragePayed):parseInt(money);
      if(!checkCondition(tempPeoples,tempSumMoney)){
      return;
      }
      var dishNumArray= getDishNumArray(tempPeoples); //get dishNumArray var hasPayedMoney=0;
      if(eatRiceFlag){
      // eat rice,reduce the rice money
      hasPayedMoney = eachRicePayed*tempPeoples;
      } var beenChoosedArray = beginChooseDishesAndIndexs(dishNumArray); sortChoosedArray(beenChoosedArray);
      // when dishes are been choosed ,should check
      checkAndChangeDishes(beenChoosedArray,hasPayedMoney,tempSumMoney); // show result
      showChooseResult(beenChoosedArray,hasPayedMoney,tempPeoples);
      }

      确定人数和总金额,checkCondition做基本的条件判断,比如人数不能少于2人,总金额/人数不能低于人均最低值等;getDishNumArray用于根据人数和初始化荤素比例计算每类菜品需要点的数量;beginChooseDishesAndIndexs用于开始随机点菜;sortChoosedArray用于排序,从贵到便宜,这样对于便宜的菜可以有更多搭配的方式;checkAndChangeDishes用于对选择的菜进行金额限制检查,如果超过限制则开始从最便宜的菜调整菜,直到菜单合格;showChooseResult用于将结果显示到页面上。下面是具体每个函数的源码,有注释。

    4. checkCondition做基本的条件判断
           function checkCondition(tempPeoples,tempSumMoney){
      if(tempPeoples<2){
      //alert();
      resultMes.innerText = "一个人下馆子?太奢侈了.";
      return false;
      }
      if(tempPeoples>25){
      //alert();
      resultMes.innerText = "人数太多,一桌坐不下!";
      return false;
      } if(tempSumMoney<tempPeoples*leastAveragePayed){
      //alert();
      resultMes.innerText ="太抠了吧,都不到人均消费10块!";
      return false;
      }
      return true;
      }
    5. getDishNumArray用于根据人数和初始化荤素比例计算每类菜品需要点的数量
           // get meat,vege,cold numArray
      function getDishNumArray(tempPeoples){
      var numArray=[Math.ceil(tempPeoples*dishRate[0]),getRandomRate(8)?Math.ceil(tempPeoples*dishRate[1]):Math.floor(tempPeoples*dishRate[1]),Math.round(tempPeoples*dishRate[2])]; // meat,vege,cold if(getSumArray(numArray)<=tempPeoples+1 || tempPeoples>=10){
      var soupNum = Math.floor(tempPeoples/4)
      numArray[numArray.length]=soupNum>2?2:soupNum; // add soup,soup num small then 2
      } eatRiceFlag = getRandomRate(eatRiceRate);
      if(!eatRiceFlag){
      // eat others
      var mainRiceNum = Math.floor(tempPeoples/3);
      numArray[numArray.length]=mainRiceNum>5?5:mainRiceNum; // add rice, mainrice nums small then 5
      }
      return numArray;
      }
    6. beginChooseDishesAndIndexs用于开始随机点菜
           function beginChooseDishesAndIndexs(dishNumArray){
      var resultArray=[];
      var hasChoosedDishes=[]; // save be choosed dish
      var hasChoosedIndexs=[]; // save be choosed in sourceArray index
      var m = getRandom(dishNumArray.length); //random pos start
      var dishLength=dishNumArray.length;
      for(var i=0;i<dishLength;i++){
      var index = ((i+m)>=dishLength)?i+m-dishLength:(i+m);
      var dishNum=dishNumArray[index];
      var tempSingleChoosed = []; // temp singleType choosed array
      for(var n=0;n<dishNum;n++){
      var singleTypeArray = allDishArray[index];
      var singleTypeIndex = getRandom(singleTypeArray.length);
      //alert(tempSingleChoosed+"and"+singleTypeIndex);
      while(tempSingleChoosed.length <= singleTypeArray.length && checkIfInArray(tempSingleChoosed,singleTypeIndex)){
      singleTypeIndex = getRandom(singleTypeArray.length); // if now index is choosed,choose again
      //alert("reGet"+singleTypeIndex);
      }
      if(tempSingleChoosed.length == singleTypeArray.length){
      continue; // if singleTypeDish all been choosed, beak this circle,to next type dish
      }
      hasChoosedDishes[hasChoosedDishes.length] = singleTypeArray[singleTypeIndex]
      tempSingleChoosed[tempSingleChoosed.length] = singleTypeIndex; // ramark the temp position
      hasChoosedIndexs[hasChoosedIndexs.length] = index+","+singleTypeIndex; // ramark the position
      }
      } // all dish has choosed
      resultArray.push(hasChoosedDishes);
      resultArray.push(hasChoosedIndexs);
      return resultArray;
      }
    7. sortChoosedArray用于排序
           // when dishes been choosed ,sort it,from big to small
      function sortChoosedArray(beenChoosedArray){
      var hasChoosedDishes=beenChoosedArray[0]; // save be choosed dish
      var hasChoosedIndexs=beenChoosedArray[1]; // save be choosed in sourceArray index
      for(var i=0;i<hasChoosedDishes.length;i++){
      for(var j=i;j<hasChoosedDishes.length;j++){
      if(getDishAmount(hasChoosedDishes[i])>getDishAmount(hasChoosedDishes[j])){
      var temp = hasChoosedDishes[i];
      hasChoosedDishes[i] = hasChoosedDishes[j];
      hasChoosedDishes[j] = temp;
      // also should syn the choosedIndex
      var temp2 = hasChoosedIndexs[i];
      hasChoosedIndexs[i] = hasChoosedIndexs[j];
      hasChoosedIndexs[j] = temp2;
      }
      }
      }
      //alert(hasChoosedDishes);
      }
    8. checkAndChangeDishes用于对选择的菜进行金额限制检查
           // check if over money ,change less cost dish
      function checkAndChangeDishes(beenChoosedArray,hasPayedMoney,tempSumMoney){
      var outRange = moneyLimit?0:outRangeMoney;
      while((hasPayedMoney+getSumArray(beenChoosedArray[0]))>tempSumMoney+outRange){
      if(getRandomRate(8)){
      changeOneToLessExpensive(beenChoosedArray);// random choose one dish then change it to less expensive
      sortChoosedArray(beenChoosedArray); // reSort
      }else{
      removeDish(beenChoosedArray); // remove the most or least Expensive dish
      }
      }
      }
    9. showChooseResult用于将结果显示到页面上
           // show the choose result
      function showChooseResult(beenChoosedArray,hasPayedMoney,tempPeoples){
      var hasChoosedDishes=beenChoosedArray[0]; // save be choosed dish
      var hasChoosedIndexs=beenChoosedArray[1]; // save be choosed in sourceArray index
      var tempcoldMes="凉菜:",tempVegeMes="蔬菜:",tempMeatMes="肉菜:",tempSoupMes="汤:",tempRiceMes="主食:";
      for(var i in hasChoosedDishes){
      var choosedIndex = hasChoosedIndexs[i];
      var thisChoosedDish = hasChoosedDishes[i];
      var thisDishArray = thisChoosedDish.split("@");
      var allDishArrayIndex = (choosedIndex.split(","))[0];
      switch (allDishArrayIndex){
      case "0":tempMeatMes += thisDishArray[0]+":"+thisDishArray[1]+",";break;
      case "1":tempVegeMes += thisDishArray[0]+":"+thisDishArray[1]+",";break;
      case "2":tempcoldMes += thisDishArray[0]+":"+thisDishArray[1]+",";break;
      case "3":tempSoupMes += thisDishArray[0]+":"+thisDishArray[1]+",";break;
      case "4":tempRiceMes += thisDishArray[0]+":"+thisDishArray[1]+",";break;
      default:break;
      }
      hasPayedMoney += parseInt(thisDishArray[1]);
      }
      var resultMessage="";
      if(tempcoldMes.length>3){
      resultMessage += tempcoldMes.slice(0,-1)+"\n\n";
      }
      if(tempVegeMes.length>3){
      resultMessage += tempVegeMes.slice(0,-1)+"\n\n";
      }
      if(tempMeatMes.length>3){
      resultMessage += tempMeatMes.slice(0,-1)+"\n\n";
      }
      if(tempSoupMes.length>2){
      resultMessage += tempSoupMes.slice(0,-1)+"\n\n";
      }
      if(tempRiceMes.length>3){
      resultMessage += tempRiceMes.slice(0,-1)+"\n\n";
      }else if(eatRiceFlag){
      resultMessage += "主食:"+tempPeoples+"碗米饭("+eachRicePayed+"元/碗)"+"\n\n";
      }
      resultMessage += "共花费"+hasPayedMoney+"元"+"\n"; resultMes.innerText = resultMessage;
      }
       其他都是一些辅助性的函数,见附件。
 

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