最近在学习OxyPlot图表控件,一些基本的学习心得,在这里记录一下,方便以后进行查找。
 
一、引用
OxyPlot控件可以直接在VS的 “ Nuget ” 里面下载
 
选择:
 
下载最新版本的就行。
 
二、使用
 
在前端界面中,我们需要添加引用:
 
xmlns:oxy="http://oxyplot.org/wpf"
 
引用过后,添加图表的承载控件PlotView:
 
1 <Grid>
2 <oxy:PlotView Model="{Binding Model}" />
3 </Grid>
 
其中的 “ Model ” 与 后端的 ViewModel 进行绑定,这个属性相当于 ContentControl 控件的Content 属性。
 
在后端的 ViewModel 中,我们定义 前端界面中绑定的属性 “ Model ”:
 
1 private PlotModel model;
2 public PlotModel Model
3 {
4 get { return model; }
5 set { SetProperty(ref model, value); }
6 }
 
现在我们就可以开始 " 创作 " 了!
 
三、添加内容
 
这里就直接上代码了,相应的解释会放在代码中:
 
1、直线
 
首先我们先来画一条直线
 1 Private void GetLine()
2 {
3 var tmp = new PlotModel
4 {
5 Title = "Demo", //图表的Titile
6 Subtitle = "直线" //图表的说明
7 };
8 var series2 = new LineSeries
9 {
10 Title = "Series 2", //线的说明
11 MarkerType = MarkerType.Square //标记点 的类型、形状
12 };
13 series2.Points.Add(new DataPoint(0, 0));//添加线的第一个点坐标
14 series2.Points.Add(new DataPoint(4, 4));//添加线的第二个点的坐标
15 tmp.Series.Add(series2);//将线添加到图标的容器中
16 this.Model = tmp;//赋值
17 }
 
运行结果:
 
2、曲线
 
知道了直线怎么画,那么看看平滑的曲线该怎么画
 
 1 Private void GetSpline()
2 {
3 var lineSeries1 = new LineSeries { Title = "Series 1", MarkerType = MarkerType.Circle };
4 //画曲线主要是需要将线的 InterpolationAlgorithm 属性 设置为 CanonicalSpline 就可变成曲线
5 lineSeries1.InterpolationAlgorithm = InterpolationAlgorithms.CanonicalSpline;
6 lineSeries1.Points.Add(new DataPoint(0, 20));
7 lineSeries1.Points.Add(new DataPoint(10, 21));
8 lineSeries1.Points.Add(new DataPoint(20, 24));
9 lineSeries1.Points.Add(new DataPoint(30, 22));
10 lineSeries1.Points.Add(new DataPoint(40, 17));
11 lineSeries1.Points.Add(new DataPoint(50, 21));
12 lineSeries1.Points.Add(new DataPoint(60, 23));
13 lineSeries1.Points.Add(new DataPoint(70, 27));
14 lineSeries1.Points.Add(new DataPoint(80, 27));
15 lineSeries1.Points.Add(new DataPoint(90, 22));
16 lineSeries1.Points.Add(new DataPoint(100, 25));
17 tmp.Series.Add(lineSeries1);
18 this.Model = tmp;
19 }
效果图如下:
 
3、有填充的线
 
有时候有的需求是要将线进行填充,以达到更好的视觉效果:
 
以上面的例子为例:
 
 1 Private void GetSpline()
2 {
3 //将线进行填充 ,主要是将线的类型改为 AreaSeries 即可 但是此时是不会显示Mark点
4 var lineSeries1 = new AreaSeries { Title = "Series 1", MarkerType = MarkerType.Circle };
5
6 //画曲线主要是需要将线的 InterpolationAlgorithm 属性 设置为 CanonicalSpline 就可变成曲线
7 lineSeries1.InterpolationAlgorithm = InterpolationAlgorithms.CanonicalSpline;
8 lineSeries1.Points.Add(new DataPoint(0, 20));
9 lineSeries1.Points.Add(new DataPoint(10, 21));
10 lineSeries1.Points.Add(new DataPoint(20, 24));
11 lineSeries1.Points.Add(new DataPoint(30, 22));
12 lineSeries1.Points.Add(new DataPoint(40, 17));
13 lineSeries1.Points.Add(new DataPoint(50, 21));
14 lineSeries1.Points.Add(new DataPoint(60, 23));
15 lineSeries1.Points.Add(new DataPoint(70, 27));
16 lineSeries1.Points.Add(new DataPoint(80, 27));
17 lineSeries1.Points.Add(new DataPoint(90, 22));
18 lineSeries1.Points.Add(new DataPoint(100, 25));
19 tmp.Series.Add(lineSeries1);
20 this.Model = tmp;
21 }
4、标识
从 3、有填充的线 可以看到线的标识 遮挡住了一部分的线,这在构图时可能会损失许多数据
 
为了避免这种情况,就必须要移动标识的位置
 
你在问什么是标识???
 
 
这就是标识!!
 
以上面的例子为例:
 
 1 var tmp = new PlotModel { Title = "Demo", Subtitle = "曲线" };
2 tmp.LegendBackground = OxyColor.FromArgb(200, 255, 255, 255);//设置背景颜色
3 tmp.LegendBorder = OxyColors.Transparent;//设置边框颜色
4 tmp.LegendOrientation = LegendOrientation.Horizontal;//设置标识对其方式
5 tmp.LegendPlacement = LegendPlacement.Outside;//设置标识在图标中的相对位置 是在里面还是在外面
6 tmp.LegendPosition = LegendPosition.BottomLeft;//设置标识在整个容器中的位置 此时是左下角
7
8 //将线进行填充 ,主要是将线的类型改为 AreaSeries 即可 但是此时是不会显示Mark点
9 var lineSeries1 = new AreaSeries { Title = "Series 1", MarkerType = MarkerType.Circle };
10 //画曲线主要是需要将线的 InterpolationAlgorithm 属性 设置为 CanonicalSpline 就可变成曲线
11 lineSeries1.InterpolationAlgorithm = InterpolationAlgorithms.CanonicalSpline;
12 lineSeries1.Points.Add(new DataPoint(0, 20));
13 lineSeries1.Points.Add(new DataPoint(10, 21));
14 lineSeries1.Points.Add(new DataPoint(20, 24));
15 lineSeries1.Points.Add(new DataPoint(30, 22));
16 lineSeries1.Points.Add(new DataPoint(40, 17));
17 lineSeries1.Points.Add(new DataPoint(50, 21));
18 lineSeries1.Points.Add(new DataPoint(60, 23));
19 lineSeries1.Points.Add(new DataPoint(70, 27));
20 lineSeries1.Points.Add(new DataPoint(80, 27));
21 lineSeries1.Points.Add(new DataPoint(90, 22));
22 lineSeries1.Points.Add(new DataPoint(100, 25));
23 tmp.Series.Add(lineSeries1);
24 this.Model = tmp;
效果图如下:
 
 
 
下面是多条线的情况:
 1 var tmp = new PlotModel { Title = "Demo", Subtitle = "曲线" };
2 tmp.LegendBackground = OxyColor.FromArgb(200, 255, 255, 255);//设置背景颜色
3 tmp.LegendBorder = OxyColors.Transparent;//设置边框颜色
4 tmp.LegendOrientation = LegendOrientation.Horizontal;//设置标识对其方式
5 tmp.LegendPlacement = LegendPlacement.Outside;//设置标识在图标中的相对位置 是在里面还是在外面
6 tmp.LegendPosition = LegendPosition.BottomLeft;//设置标识在整个容器中的位置 此时是左下角
7
8 //line1
9 //将线进行填充 ,主要是将线的类型改为 AreaSeries 即可 但是此时是不会显示Mark点
10 var lineSeries1 = new AreaSeries { Title = "Series 1", MarkerType = MarkerType.Circle };
11 //画曲线主要是需要将线的 InterpolationAlgorithm 属性 设置为 CanonicalSpline 就可变成曲线
12 lineSeries1.InterpolationAlgorithm = InterpolationAlgorithms.CanonicalSpline;
13 lineSeries1.Points.Add(new DataPoint(0, 20));
14 lineSeries1.Points.Add(new DataPoint(10, 21));
15 lineSeries1.Points.Add(new DataPoint(20, 24));
16 lineSeries1.Points.Add(new DataPoint(30, 22));
17 lineSeries1.Points.Add(new DataPoint(40, 17));
18 lineSeries1.Points.Add(new DataPoint(50, 21));
19 lineSeries1.Points.Add(new DataPoint(60, 23));
20 lineSeries1.Points.Add(new DataPoint(70, 27));
21 lineSeries1.Points.Add(new DataPoint(80, 27));
22 lineSeries1.Points.Add(new DataPoint(90, 22));
23 lineSeries1.Points.Add(new DataPoint(100, 25));
24 tmp.Series.Add(lineSeries1);
25
26 //Line2
27 var series2 = new LineSeries { Title = "Series 2", MarkerType = MarkerType.Square };
28 series2.Points.Add(new DataPoint(0, 0));
29 series2.Points.Add(new DataPoint(4, 4));
30 series2.Points.Add(new DataPoint(10, 12));
31 series2.Points.Add(new DataPoint(20, 16));
32 series2.Points.Add(new DataPoint(30, 25));
33 series2.Points.Add(new DataPoint(40, 5));
34 tmp.Series.Add(series2);
35
36 this.Model = tmp;
运行效果如下:
 
 
 
5、设置坐标轴,以及设置带数值显示的折线
 
 1 var tmp = new PlotModel { Title = "Demo", Subtitle = "曲线" };
2 tmp.LegendBackground = OxyColor.FromArgb(200, 255, 255, 255);
3 tmp.LegendBorder = OxyColors.Transparent;
4 tmp.LegendOrientation = LegendOrientation.Horizontal;
5 tmp.LegendPlacement = LegendPlacement.Outside;
6 tmp.LegendPosition = LegendPosition.BottomLeft;
7 tmp.LegendSymbolLength = 24;
8
9 var linearAxis1 = new LinearAxis();
10 linearAxis1.MajorGridlineStyle = LineStyle.Solid;
11 linearAxis1.MinorGridlineStyle = LineStyle.Dot;
12 linearAxis1.Title = "Y";
13 linearAxis1.Minimum = 0;
14 linearAxis1.Maximum = 35;
15 tmp.Axes.Add(linearAxis1);
16
17 var linearAxis2 = new LinearAxis();
18 linearAxis2.MajorGridlineStyle = LineStyle.Solid;
19 linearAxis2.MinorGridlineStyle = LineStyle.Dot;
20 linearAxis2.Position = AxisPosition.Bottom;
21 linearAxis2.Title = "X";
22 tmp.Axes.Add(linearAxis2);
23
24 var lineSeries1 = new LineSeries { Title = "Series 1", MarkerType = MarkerType.Circle };
25 lineSeries1.LabelFormatString = "{1}";
26 lineSeries1.Points.Add(new DataPoint(0, 20));
27 lineSeries1.Points.Add(new DataPoint(10, 21));
28 lineSeries1.Points.Add(new DataPoint(20, 24));
29 lineSeries1.Points.Add(new DataPoint(30, 22));
30 lineSeries1.Points.Add(new DataPoint(40, 17));
31 lineSeries1.Points.Add(new DataPoint(50, 21));
32 lineSeries1.Points.Add(new DataPoint(60, 23));
33 lineSeries1.Points.Add(new DataPoint(70, 27));
34 lineSeries1.Points.Add(new DataPoint(80, 27));
35 lineSeries1.Points.Add(new DataPoint(90, 22));
36 tmp.Series.Add(lineSeries1);
37
38 var series2 = new LineSeries { Title = "Series 2", MarkerType = MarkerType.Square };
39 series2.Points.Add(new DataPoint(0, 0));
40 series2.Points.Add(new DataPoint(4, 4));
41 series2.Points.Add(new DataPoint(10, 12));
42 series2.Points.Add(new DataPoint(20, 16));
43 series2.Points.Add(new DataPoint(30, 25));
44 series2.Points.Add(new DataPoint(40, 5));
45
46 tmp.Series.Add(series2);
47 this.Model = tmp;
运行图如下:
 
暂时的学习就到这里,剩余的可能要以后才能更新。
 
如果有错误希望能够及时得到大家的指导。
 
 
 

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