(游戏)打飞机01:前言  传送门

(游戏)打飞机02:游戏背景滚动  传送门

(游戏)打飞机03:控制玩家飞机   传送门

(游戏)打飞机04:绘画敌机、添加子弹    传送门

(游戏)打飞机05:处理子弹,击中敌机,添加计分板   传送门

(游戏)打飞机06:后续  传送门

绘画敌机、添加子弹效果

package com.example.administrator.myapplication;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager; import java.util.ArrayList;
import java.util.List;
import java.util.Random; /**
* Created by Administrator on 2018/8/9.
*/ public class dafeijiGameView extends SurfaceView implements
SurfaceHolder.Callback,Runnable,android.view.View.OnTouchListener{ private Bitmap my;//自己
private Bitmap baozha;//爆炸
private Bitmap bg;//背景
private Bitmap diren;//敌人
private Bitmap zidan;//子弹
private Bitmap erjihuancun;//二级缓存
private WindowManager windowManager;//获得界面长宽高
private int display_w; //界面的宽
private int display_h; //界面的高
private ArrayList<GameImage> gameImage = new ArrayList();
private ArrayList<Zidan> zidans = new ArrayList<Zidan>(); public dafeijiGameView(Context context) {
super(context);
getHolder().addCallback(this);
//事件注册
this.setOnTouchListener(this);
} private void init(){
//加载照片
my= BitmapFactory.decodeResource(getResources(),R.drawable.my);
baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha);
bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg);
diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren);
zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan); erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
gameImage.add(new BeijingImage(bg)); //先加入背景照片
gameImage.add(new FeijiImage(my));
gameImage.add(new DijiImage(diren)); } FeijiImage selectfeiji;
@Override
public boolean onTouch(View v, MotionEvent event) {
//手接近屏幕产生的事件
if(event.getAction()==MotionEvent.ACTION_DOWN){
for(GameImage game: gameImage){
if(game instanceof FeijiImage){ FeijiImage feiji = (FeijiImage)game; //判断条件为真时选中飞机
if(feiji.getX()<event.getX()&&
feiji.getY()<event.getY()&&
feiji.getX()+feiji.getWidth()>event.getX() &&
feiji.getY()+feiji.getHeigth()>event.getY()){
selectfeiji=feiji; }else{
selectfeiji=null;
}
break;
}
}
}else if(event.getAction()==MotionEvent.ACTION_MOVE){
//移动鼠标
if( selectfeiji!=null){
selectfeiji.setX((int)event.getX()-selectfeiji.getWidth()/2);
selectfeiji.setY((int)event.getY()-selectfeiji.getHeigth()/2);
} }else if(event.getAction()==MotionEvent.ACTION_UP){
//松开鼠标
selectfeiji=null;
} return true;
} private interface GameImage{
public Bitmap getBitmap();
public int getX();
public int getY();
} private class Zidan implements GameImage{ Bitmap zidan;
private FeijiImage feiji;
private int x;
private int y; public Zidan(FeijiImage feiji,Bitmap zidan){
this.feiji=feiji;
this.zidan=zidan; x=(feiji.getX()+feiji.getWidth()/2)-25;//居中位置
y=feiji.getY()-zidan.getHeight();
} public Bitmap getBitmap() {
y-=19;
if(y<=-10){
zidans.remove(this);
}
return zidan;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
}
} private class DijiImage implements GameImage{ private Bitmap diren = null; private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
private int x;
private int y; public DijiImage(Bitmap diren){
this.diren=diren;
bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight())); y=-diren.getHeight();
Random ran = new Random();
x=ran.nextInt(display_w-(diren.getWidth()/4)); } private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
}
y+=3;
num++; if(y>display_h){
gameImage.remove(this);
} return bitmap;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
}
} private class FeijiImage implements GameImage{ private Bitmap my;
private int x;
private int y;
private int width;
private int heigth; private int getWidth(){
return width;
} private int getHeigth(){
return heigth;
} private List<Bitmap> bitmaps = new ArrayList<Bitmap>(); private FeijiImage(Bitmap my){
this.my=my;
bitmaps.add(Bitmap.createBitmap(my,0,0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4),0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*2,0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*3,0,my.getWidth()/4,my.getHeight()));
//得到战机的高和宽
width=my.getWidth()/4;
heigth=my.getHeight();
x=(display_w - my.getWidth()/4)/2;
y=display_h-my.getHeight()-30;
} private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
}
num++;
return bitmap;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
} public void setY(int y){
this.y=y;
} public void setX(int x){
this.x=x;
} } //负责背景照片的处理
private class BeijingImage implements GameImage{
private Bitmap bg;
private BeijingImage(Bitmap bg){
this.bg=bg;
newBitmap = Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
} private Bitmap newBitmap = null;
private int height = 0; public Bitmap getBitmap(){
Paint p = new Paint();
Canvas canvas = new Canvas(newBitmap);
canvas.drawBitmap(bg,
new Rect(0,0,bg.getWidth(),bg.getHeight()),
new Rect(0,height,display_w,display_h+height),p); canvas.drawBitmap(bg,
new Rect(0,0,bg.getWidth(),bg.getHeight()),
new Rect(0,-display_h+height,display_w,height),p); height++;
if(height==display_h){
height=0;
}
return newBitmap;
} public int getX(){
return 0;
} public int getY(){
return 0;
}
} private boolean state = false;
private SurfaceHolder holder; //绘画中心
public void run() {
Paint p1 = new Paint();
int diren_num=0;//
int zidan_num=0;
try{
while(state){
if(selectfeiji!=null){
if(zidan_num==10){
zidans.add(new Zidan(selectfeiji,zidan));
zidan_num=0;
}
zidan_num++;
} Canvas newCanvas = new Canvas(erjihuancun);
for(GameImage image:(List<GameImage>)gameImage.clone()){
newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
} for(GameImage image:(List<GameImage>)zidans.clone()){
newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
} if(diren_num==150){
diren_num=0;
gameImage.add(new DijiImage(diren));
}
diren_num++;
Canvas canvas = holder.lockCanvas();
canvas.drawBitmap(erjihuancun,0,0,p1);
holder.unlockCanvasAndPost(canvas);
Thread.sleep(10);
}
}catch(Exception e){
}
} @Override
public void surfaceCreated(SurfaceHolder holder) {
} @Override
public void surfaceDestroyed(SurfaceHolder holder) {
state = false;
} @Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
//得到屏幕的宽和高
display_w=width;
display_h=height;
init();
this.holder=holder;
state = true;
new Thread(this).start();
} }

dafeijiGameView.java

package com.example.administrator.myapplication;

import android.support.v7.app.AppCompatActivity;
import android.os.Bundle; public class MainActivity extends AppCompatActivity{ @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//去掉标题
// requestWindowFeature(Window.FEATURE_NO_TITLE);
dafeijiGameView view = new dafeijiGameView(this); setContentView(view);
} }

MainActivity.java

实现过程

  绘制敌机

   private class DijiImage implements GameImage{

        private Bitmap diren = null;

        private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
private int x;
private int y; public DijiImage(Bitmap diren){
this.diren=diren;
bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight())); y=-diren.getHeight();
Random ran = new Random();
x=ran.nextInt(display_w-(diren.getWidth()/4)); } private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
}
y+=3;
num++; if(y>display_h){
gameImage.remove(this);
} return bitmap;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
}
}

DijiImage.java

  初始化游戏时候加载敌机类

    private void init(){
//加载照片
my= BitmapFactory.decodeResource(getResources(),R.drawable.my);
baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha);
bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg);
diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren);
zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan); erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
gameImage.add(new BeijingImage(bg)); //先加入背景照片
gameImage.add(new FeijiImage(my));
gameImage.add(new DijiImage(diren));
}

  绘制敌机飞行动画

private List<Bitmap> bitmaps = new ArrayList<Bitmap>();

  将四张敌机加入链表

       bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight()));

public static Bitmap createBitmap(Bitmap source, int x, int y, int width, int height, Matrix m, boolean filter)
  从原始位图剪切图像,这是一种高级的方式。可以用Matrix(矩阵)来实现旋转等高级方式截图
  

    参数说明:  传送门
    Bitmap source:要从中截图的原始位图
    int x:起始x坐标
    int y:起始y坐标
    int width:要截的图的宽度
    int height:要截的图的宽度
    Bitmap.Config  config:一个枚举类型的配置,可以定义截到的新位图的质量
  返回值:返回一个剪切好的Bitmap 
 
 
  绘制飞机飞行动画(不断切换四张图片,看起来像飞机飞)
 
 private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
} //y+=3控制敌机下降速度
y+=3;

  随机位置生成敌机

            y=-diren.getHeight();
Random ran = new Random();
x=ran.nextInt(display_w-(diren.getWidth()/4));

  在游戏绘画中心中添加敌机出现

//绘画中心
public void run() {
Paint p1 = new Paint();
int diren_num=0;//
try{
while(true){
Canvas newCanvas = new Canvas(erjihuancun);
for(GameImage image:(List<GameImage>)gameImage.clone()){
newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
}
if(diren_num==150){
diren_num=0;
gameImage.add(new DijiImage(diren));
}
diren_num++;
Canvas canvas = holder.lockCanvas();
canvas.drawBitmap(erjihuancun,0,0,p1);
holder.unlockCanvasAndPost(canvas);
Thread.sleep(10);
}
}catch(Exception e){
}
}

  敌机出现频率

                if(diren_num==150){
diren_num=0;
gameImage.add(new DijiImage(diren));
}
diren_num++;

package com.example.administrator.myapplication;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager; import java.util.ArrayList;
import java.util.List;
import java.util.Random; /**
* Created by Administrator on 2018/8/9.
*/ public class dafeijiGameView extends SurfaceView implements
SurfaceHolder.Callback,Runnable,android.view.View.OnTouchListener{ private Bitmap my;//自己
private Bitmap baozha;//爆炸
private Bitmap bg;//背景
private Bitmap diren;//敌人
private Bitmap zidan;//子弹
private Bitmap erjihuancun;//二级缓存
private WindowManager windowManager;//获得界面长宽高
private int display_w; //界面的宽
private int display_h; //界面的高
private ArrayList<GameImage> gameImage = new ArrayList(); public dafeijiGameView(Context context) {
super(context);
getHolder().addCallback(this);
//事件注册
this.setOnTouchListener(this);
} private void init(){
//加载照片
my= BitmapFactory.decodeResource(getResources(),R.drawable.my);
baozha= BitmapFactory.decodeResource(getResources(),R.drawable.baozha);
bg= BitmapFactory.decodeResource(getResources(),R.drawable.bg);
diren= BitmapFactory.decodeResource(getResources(),R.drawable.diren);
zidan= BitmapFactory.decodeResource(getResources(),R.drawable.zidan); erjihuancun=Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
gameImage.add(new BeijingImage(bg)); //先加入背景照片
gameImage.add(new FeijiImage(my));
gameImage.add(new DijiImage(diren));
} FeijiImage selectfeiji;
@Override
public boolean onTouch(View v, MotionEvent event) {
//手接近屏幕产生的事件
if(event.getAction()==MotionEvent.ACTION_DOWN){
for(GameImage game: gameImage){
if(game instanceof FeijiImage){ FeijiImage feiji = (FeijiImage)game; //判断条件为真时选中飞机
if(feiji.getX()<event.getX()&&
feiji.getY()<event.getY()&&
feiji.getX()+feiji.getWidth()>event.getX() &&
feiji.getY()+feiji.getHeigth()>event.getY()){
selectfeiji=feiji; }else{
selectfeiji=null;
}
break;
}
}
}else if(event.getAction()==MotionEvent.ACTION_MOVE){
//移动鼠标
if( selectfeiji!=null){
selectfeiji.setX((int)event.getX()-selectfeiji.getWidth()/2);
selectfeiji.setY((int)event.getY()-selectfeiji.getHeigth()/2);
} }else if(event.getAction()==MotionEvent.ACTION_UP){
//松开鼠标
selectfeiji=null;
} return true;
} private interface GameImage{
public Bitmap getBitmap();
public int getX();
public int getY();
} private class DijiImage implements GameImage{ private Bitmap diren = null; private List<Bitmap> bitmaps = new ArrayList<Bitmap>();
private int x;
private int y; public DijiImage(Bitmap diren){
this.diren=diren;
bitmaps.add(Bitmap.createBitmap(diren,0,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*1,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*2,0,diren.getWidth()/4,diren.getHeight()));
bitmaps.add(Bitmap.createBitmap(diren,(diren.getWidth()/4)*3,0,diren.getWidth()/4,diren.getHeight())); y=-diren.getHeight();
Random ran = new Random();
x=ran.nextInt(display_w-(diren.getWidth()/4)); } private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
}
y+=3;
num++; if(y>display_h){
gameImage.remove(this);
} return bitmap;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
}
} private class FeijiImage implements GameImage{ private Bitmap my;
private int x;
private int y;
private int width;
private int heigth; private int getWidth(){
return width;
} private int getHeigth(){
return heigth;
} private List<Bitmap> bitmaps = new ArrayList<Bitmap>(); private FeijiImage(Bitmap my){
this.my=my;
bitmaps.add(Bitmap.createBitmap(my,0,0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4),0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*2,0,my.getWidth()/4,my.getHeight()));
bitmaps.add(Bitmap.createBitmap(my,(my.getWidth()/4)*3,0,my.getWidth()/4,my.getHeight()));
//得到战机的高和宽
width=my.getWidth()/4;
heigth=my.getHeight();
x=(display_w - my.getWidth()/4)/2;
y=display_h-my.getHeight()-30;
} private int index=0;
private int num =0;
@Override
public Bitmap getBitmap() {
Bitmap bitmap = bitmaps.get(index);
//控制切换四个飞机的频率
if(num == 7){
index++;
if(index == bitmaps.size()){
index=0;
}
num=0;
}
num++;
return bitmap;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
} public void setY(int y){
this.y=y;
} public void setX(int x){
this.x=x;
} } //负责背景照片的处理
private class BeijingImage implements GameImage{
private Bitmap bg;
private BeijingImage(Bitmap bg){
this.bg=bg;
newBitmap = Bitmap.createBitmap(display_w,display_h, Bitmap.Config.ARGB_8888);
} private Bitmap newBitmap = null;
private int height = 0; public Bitmap getBitmap(){
Paint p = new Paint();
Canvas canvas = new Canvas(newBitmap);
canvas.drawBitmap(bg,
new Rect(0,0,bg.getWidth(),bg.getHeight()),
new Rect(0,height,display_w,display_h+height),p); canvas.drawBitmap(bg,
new Rect(0,0,bg.getWidth(),bg.getHeight()),
new Rect(0,-display_h+height,display_w,height),p); height++;
if(height==display_h){
height=0;
}
return newBitmap;
} public int getX(){
return 0;
} public int getY(){
return 0;
}
} private boolean state = false;
private SurfaceHolder holder; //绘画中心
public void run() {
Paint p1 = new Paint();
int diren_num=0;//
try{
while(true){
Canvas newCanvas = new Canvas(erjihuancun);
for(GameImage image:(List<GameImage>)gameImage.clone()){
newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
}
if(diren_num==150){
diren_num=0;
gameImage.add(new DijiImage(diren));
}
diren_num++;
Canvas canvas = holder.lockCanvas();
canvas.drawBitmap(erjihuancun,0,0,p1);
holder.unlockCanvasAndPost(canvas);
Thread.sleep(10);
}
}catch(Exception e){
}
} @Override
public void surfaceCreated(SurfaceHolder holder) {
} @Override
public void surfaceDestroyed(SurfaceHolder holder) {
state = false;
} @Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
//得到屏幕的宽和高
display_w=width;
display_h=height;
init();
this.holder=holder;
state = true;
new Thread(this).start();
} }

dafeijiGameView

游戏中添加子弹

 private class Zidan implements GameImage{

        Bitmap zidan;
private FeijiImage feiji;
private int x;
private int y; public Zidan(FeijiImage feiji,Bitmap zidan){
this.feiji=feiji;
this.zidan=zidan; x=(feiji.getX()+feiji.getWidth()/2)-25;//居中位置
y=feiji.getY()-zidan.getHeight();
} public Bitmap getBitmap() {
y-=19;
if(y<=-10){
zidans.remove(this);
}
return zidan;
} @Override
public int getX() {
return x;
} @Override
public int getY() {
return y;
}
}

zidan.class

  判断子弹出现飞机位置

        public Zidan(FeijiImage feiji,Bitmap zidan){
this.feiji=feiji;
this.zidan=zidan; x=(feiji.getX()+feiji.getWidth()/2)-25;//居中位置
y=feiji.getY()-zidan.getHeight();
}

  (-25是自己微调)

  子弹超出边界的时候释放子弹内存,减少手机开销

        public Bitmap getBitmap() {
y-=19;
if(y<=-10){
zidans.remove(this);
}
return zidan;
}

  不断的出现新的子弹

                if(selectfeiji!=null){
if(zidan_num==10){
zidans.add(new Zidan(selectfeiji,zidan));
zidan_num=0;
}
zidan_num++;
}

  便利所有的子弹

                for(GameImage image:(List<GameImage>)zidans.clone()){
newCanvas.drawBitmap(image.getBitmap(),image.getX(),image.getY(),p1);
}

最新文章

  1. PHP的学习--cookie和session
  2. Understanding the Uncertain Geographic Context Problem
  3. jQuery Mobile Datepicker 使用
  4. 获得 MongoDB for Node.js Developers 证书
  5. env,export
  6. 更改EBS APPS 密码流程
  7. 【转】使用BBB的device tree和cape(重新整理版)
  8. bzoj 1875 [SDOI2009]HH去散步(矩乘)
  9. bzoj 3876 [Ahoi2014]支线剧情(有上下界的最小费用流)
  10. libtcmalloc 简单使用
  11. SQL Server 性能小点
  12. Windows Azure Service Bus 推动财务服务门户的高可用性和可伸缩性
  13. SQL Server高可用——日志传送(4-2)——部署
  14. Spring IOC容器中Bean的生命周期
  15. Java并发 线程池
  16. 安卓高级 WebView的使用到 js交互
  17. C语言一个双向链表的实现
  18. XVII Open Cup named after E.V. Pankratiev. Grand Prix of America (NAIPC-2017)
  19. c#反射(2)
  20. Python open 读和写

热门文章

  1. CVE-2017-17558漏洞学习
  2. 宿主机-免密登录Docker容器
  3. Yii2 常用代码集合
  4. pytorch简单框架
  5. 腾讯地图JSAPI开发demo 定位,查询
  6. mysql如何快速创建相同结构的表
  7. Windwos Java‘bat 环境变量配置脚本
  8. 00:Java简单了解
  9. Coinbase 雇员被 Firefox 0day 漏洞攻击
  10. c++实现服务器和多个客户端的实时群聊通信