课时44设计模式简介

设计模式简介

面向对象设计的第一个原则:针对接口编程,而不是针对实现编程

接口->指针

实现->实例

若已存在一个类Class A,现在希望复用Class A,则有以下两种方法。

通过继承实现复用

通过组合实现复用

面向对象设计的第二个原则:优先使用对象组合,而不是类继承

课时45观察者模式

如果两个对象是松耦合的,则他们可以相互作用,但彼此的依赖性很小。

#include <iostream>
#include <assert.h>
#include <list> class Observer
{
public:
virtual ~Observer() = 0
{ } virtual void update(float, float, float) = 0;
}; class Subject
{
public:
virtual ~Subject() = 0
{ } virtual void registerObserver(Observer *) = 0;
virtual void removeObserver(Observer *) = 0;
virtual void notifyObserver() const = 0;
}; class CurrentCondition :public Observer
{
public:
CurrentCondition() :m_temperature(0.0), m_humidity(0.0)
{ }
~CurrentCondition()
{ } void update(float temperature, float humitity, float pressure)
{
m_temperature = temperature;
m_humidity = humitity;
m_pressure = pressure;
display();
}
void display()
{
std::cout.setf(std::ios::showpoint);
std::cout.precision(3);
std::cout << "Current condition " << m_temperature;
std::cout << "C, and " << m_humidity << "% humidity" << std::endl;
} private:
float m_temperature;
float m_humidity;
float m_pressure;
}; class ForecastCondition :public Observer
{
public:
ForecastCondition() :m_currentPressure(0.0), m_lastPressure(0.0)
{ }
~ForecastCondition()
{ } void update(float temperature, float humitity, float pressure)
{
m_lastPressure = m_currentPressure;
m_currentPressure = pressure;
display();
}
void display()
{
std::cout.setf(std::ios::showpoint);
std::cout.precision(3);
std::cout << "Current condition " << m_temperature;
std::cout << "C, and " << m_humidity << "% humidity" << std::endl;
} private:
float m_temperature;
float m_humidity;
float m_pressure;
float m_lastPressure;
float m_currentPressure;
}; class WeatherData :public Subject
{
public:
WeatherData() :m_temperature(0.0), m_humidity(0.0), m_pressure(0.0)
{ }
~WeatherData()
{ } void registerObserver(Observer *o)
{
assert(o);
m_observers.push_back(o);
}
void removeObserver(Observer *o)
{
m_observers.remove(o);
}
void notifyObserver()const
{
for (std::list<Observer *>::const_iterator it = m_observers.begin(); it != m_observers.end(); ++it)
{
Observer *obj = *it;
obj->update(m_temperature, m_humidity, m_pressure);
}
}
void setMeasurements(float temperature, float humitity, float pressure)
{
m_temperature = temperature;
m_humidity = humitity;
m_pressure = pressure;
} private:
float m_temperature;
float m_humidity;
float m_pressure; std::list<Observer*> m_observers; private:
WeatherData(const WeatherData&);
}; int main()
{
CurrentCondition current;
ForecastCondition forecast;
WeatherData weatherdata; weatherdata.registerObserver(&current);
weatherdata.registerObserver(&forecast); weatherdata.setMeasurements(14, 65, 30.4f);
weatherdata.setMeasurements(19, 70, 29.2f);
weatherdata.setMeasurements(12, 90, 29.2f); system("pause"); return 0;
}

课时46策略模式

#include <iostream>
#include <assert.h>
#include <memory> class FlyBehavior//飞的抽象类
{
public:
virtual ~FlyBehavior() = 0
{ } virtual void fly() const = 0;
}; class FlyNoWay :public FlyBehavior//不会飞
{
public:
void fly() const
{
std::cout << "I can't fly" << std::endl;
}
}; class FlyRocketPowered :public FlyBehavior//火箭飞
{
public:
void fly() const
{
std::cout << "I'm flying with a rocket" << std::endl;
}
}; class FlyWithWings :public FlyBehavior//翅膀飞
{
public:
void fly() const
{
std::cout << "I'm flying" << std::endl;
}
}; class QuackBehavior//叫的抽象类
{
public:
virtual ~QuackBehavior() = 0
{ } virtual void quack() const = 0;
}; class FakeQuack :public QuackBehavior//假叫
{
public:
void quack() const
{
std::cout << "Qwak" << std::endl;
}
}; class MuteQuack :public QuackBehavior//不叫
{
public:
void quack() const
{
std::cout << "Silence" << std::endl;
}
}; class Quack :public QuackBehavior//嘎
{
public:
void quack() const
{
std::cout << "Quack" << std::endl;
}
}; class Squeak :public QuackBehavior//吱
{
public:
void quack() const
{
std::cout << "Squeak" << std::endl;
}
}; class Duck//鸭的抽象类
{
public:
void setFlyBehavior(FlyBehavior *fb)
{
assert(fb);
_flyBehavior = std::auto_ptr<FlyBehavior>(fb);
}
void setQuackBehavior(QuackBehavior *qb)
{
assert(qb);
_quackBehavior = std::auto_ptr<QuackBehavior>(qb);
}
void performFly() const
{
_flyBehavior->fly();
}
void performQuack() const
{
_quackBehavior->quack();
}
void swim() const
{
std::cout << "All ducks float, even decoys!" << std::endl;
}
virtual void display() const = 0; protected:
Duck(FlyBehavior *flyBehavior, QuackBehavior *quackBehavior) :_flyBehavior(flyBehavior), _quackBehavior(quackBehavior)
{
assert(flyBehavior);
assert(quackBehavior);
}
virtual ~Duck()
{ } private:
std::auto_ptr<FlyBehavior>_flyBehavior;//智能指针
std::auto_ptr<QuackBehavior>_quackBehavior; Duck(const Duck&);//Disable copy constructor
void operator=(const Duck&);//Disable assignment operator
}; class DecoyDuck :public Duck//诱饵鸭
{
public:
DecoyDuck() :Duck(new FlyNoWay(), new MuteQuack())
{ } void display() const
{
std::cout << "I'm a duck Decoy" << std::endl;
}
}; class MallardDuck :public Duck//野鸭
{
public:
MallardDuck() :Duck(new FlyWithWings(), new Quack())
{ } void display() const
{
std::cout << "I'm a real Mallard duck" << std::endl;
}
}; class ModeldDuck :public Duck//假鸭
{
public:
ModeldDuck() :Duck(new FlyNoWay(), new FakeQuack())
{ } void display() const
{
std::cout << "I'm a model duck" << std::endl;
}
}; class RedHead :public Duck//红头鸭
{
public:
RedHead() :Duck(new FlyWithWings(), new Quack())
{ } void display() const
{
std::cout << "I'm a real Red Head duck" << std::endl;
}
}; class RubberDuck :public Duck//橡皮鸭
{
public:
RubberDuck() :Duck(new FlyNoWay(), new Squeak())
{ } void display() const
{
std::cout << "I'm a rubber duck" << std::endl;
}
}; int main()
{
std::auto_ptr<MallardDuck>mallard(new MallardDuck());
std::auto_ptr<RubberDuck>rubberduck(new RubberDuck());
std::auto_ptr<DecoyDuck>decoy(new DecoyDuck());
std::auto_ptr<ModeldDuck>model(new ModeldDuck()); mallard->performFly();
mallard->performQuack(); rubberduck->performFly();
rubberduck->performQuack(); decoy->performFly();
decoy->performQuack(); model->performFly();
model->performQuack();
model->setFlyBehavior(new FlyRocketPowered());
model->performFly(); system("pause"); return 0;
}

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