今天在网上看到一篇文章写关于Android实现3D旋转(

ca=drs-">http://www.ibm.com/developerworks/cn/opensource/os-cn-android-anmt2/index.html?ca=drs-)。出于好奇就写了一个。执行效果例如以下:

以下我们就開始一步步完毕这个效果吧。

实现水平滑动

package com.example.rotation3dview;

import android.content.Context;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewDebug.HierarchyTraceType;
import android.view.ViewGroup;
import android.widget.ImageView; public class Rote3DView extends ViewGroup{ public Rote3DView(Context context, AttributeSet attrs) {
super(context, attrs);
initScreens();
} public void initScreens(){
ViewGroup.LayoutParams p = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,ViewGroup.LayoutParams.MATCH_PARENT);
for (int i = 0; i < 3; i++) {
this.addView(new ImageView(this.getContext()), i, p);
}
((ImageView)this.getChildAt(0)).setImageResource(R.drawable.page1);
((ImageView)this.getChildAt(1)).setImageResource(R.drawable.page2);
((ImageView)this.getChildAt(2)).setImageResource(R.drawable.page3);
} @Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int childLeft = 0;
final int childCount = getChildCount();
for(int i = 0; i< childCount; i++){
final View childView = getChildAt(i);
if(childView.getVisibility() != View.GONE){
final int childWidth = childView.getMeasuredWidth();
childView.layout(childLeft, 0, childLeft + childWidth, childView.getMeasuredHeight());
childLeft += childWidth;
}
}
} @Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if(widthMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if(heightMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int count = getChildCount();
for(int i = 0; i < count; i++){
getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
}
} private float mDownX;
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
mDownX = x;
break;
case MotionEvent.ACTION_MOVE:
int disX = (int)(mDownX - x);
mDownX = x;
scrollBy(disX, 0);
break;
case MotionEvent.ACTION_UP: break; default:
break;
} return true;
} }

上面的滑动还不太流畅。我们在手势抬起的时候进行推断并处理,代码例如以下:
package com.example.rotation3dview;

import android.content.Context;
import android.graphics.Camera;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewDebug.HierarchyTraceType;
import android.view.ViewGroup;
import android.widget.ImageView;
import android.widget.Scroller; public class Rote3DView extends ViewGroup{
private int mCurScreen = 1;
// 滑动的速度
private static final int SNAP_VELOCITY = 500;
private VelocityTracker mVelocityTracker;
private int mWidth;
private Scroller mScroller;
private Camera mCamera;
private Matrix mMatrix;
// 旋转的角度。能够进行改动来观察效果
private float angle = 90;
public Rote3DView(Context context, AttributeSet attrs) {
super(context, attrs);
mScroller = new Scroller(context);
mCamera = new Camera();
mMatrix = new Matrix();
initScreens();
} public void initScreens(){
ViewGroup.LayoutParams p = new ViewGroup.LayoutParams(
ViewGroup.LayoutParams.MATCH_PARENT,ViewGroup.LayoutParams.MATCH_PARENT);
for (int i = 0; i < 3; i++) {
this.addView(new ImageView(this.getContext()), i, p);
}
((ImageView)this.getChildAt(0)).setImageResource(R.drawable.page1);
((ImageView)this.getChildAt(1)).setImageResource(R.drawable.page2);
((ImageView)this.getChildAt(2)).setImageResource(R.drawable.page3);
} @Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
int childLeft = 0;
final int childCount = getChildCount();
for(int i = 0; i< childCount; i++){
final View childView = getChildAt(i);
if(childView.getVisibility() != View.GONE){
final int childWidth = childView.getMeasuredWidth();
childView.layout(childLeft, 0, childLeft + childWidth, childView.getMeasuredHeight());
childLeft += childWidth;
}
}
} @Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
final int width = MeasureSpec.getSize(widthMeasureSpec);
final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
if(widthMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
if(heightMode != MeasureSpec.EXACTLY){
throw new IllegalStateException("仅支持精确尺寸");
}
final int count = getChildCount();
for(int i = 0; i < count; i++){
getChildAt(i).measure(widthMeasureSpec, heightMeasureSpec);
}
scrollTo(mCurScreen * width, 0);
} private float mDownX;
@Override
public boolean onTouchEvent(MotionEvent event) {
if(mVelocityTracker == null){
mVelocityTracker = VelocityTracker.obtain();
}
//将当前的触摸事件传递给VelocityTracker对象
mVelocityTracker.addMovement(event);
float x = event.getX();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
if(!mScroller.isFinished()){
mScroller.abortAnimation();
}
mDownX = x;
break;
case MotionEvent.ACTION_MOVE:
int disX = (int)(mDownX - x);
mDownX = x;
scrollBy(disX, 0);
break;
case MotionEvent.ACTION_UP:
final VelocityTracker velocityTracker = mVelocityTracker;
velocityTracker.computeCurrentVelocity(1000);
int velocityX = (int) velocityTracker.getXVelocity();
if(velocityX > SNAP_VELOCITY && mCurScreen > 0){
snapToScreen(mCurScreen - 1);
}else if(velocityX < -SNAP_VELOCITY && mCurScreen < getChildCount() - 1){
snapToScreen(mCurScreen + 1);
}else{
snapToDestination();
}
if(mVelocityTracker != null){
mVelocityTracker.recycle();
mVelocityTracker = null;
}
break;
}
return true;
} @Override
public void computeScroll() {
if (mScroller.computeScrollOffset()) {
scrollTo(mScroller.getCurrX(), mScroller.getCurrY());
postInvalidate();
}
} public void snapToDestination(){
setMWidth();
final int destScreen = (getScrollX() + mWidth / 2) / mWidth;
snapToScreen(destScreen);
} public void snapToScreen(int whichScreen){
whichScreen = Math.max(0, Math.min(whichScreen, getChildCount() - 1));
setMWidth();
int scrollX = getScrollX();
int startWidth = whichScreen * mWidth;
if(scrollX != startWidth){
int delta = 0;
int startX = 0;
if(whichScreen > mCurScreen){
setPre();
delta = startWidth - scrollX;
startX = mWidth - startWidth + scrollX;
}else if(whichScreen < mCurScreen){
setNext();
delta = -scrollX;
startX = scrollX + mWidth;
}else{
startX = scrollX;
delta = startWidth - scrollX;
}
mScroller.startScroll(startX, 0, delta, 0, Math.abs(delta) * 2);
invalidate();
}
} private void setNext(){
int count = this.getChildCount();
View view = getChildAt(count - 1);
removeViewAt(count - 1);
addView(view, 0);
} private void setPre(){
int count = this.getChildCount();
View view = getChildAt(0);
removeViewAt(0);
addView(view, count - 1);
} private void setMWidth(){
if(mWidth == 0){
mWidth = getWidth();
}
}
}

实现立体效果

加入例如以下代码:

	/*
* 当进行View滑动时。会导致当前的View无效,该函数的作用是对View进行又一次绘制 调用drawScreen函数
*/
@Override
protected void dispatchDraw(Canvas canvas) {
final long drawingTime = getDrawingTime();
final int count = getChildCount();
for (int i = 0; i < count; i++) {
drawScreen(canvas, i, drawingTime);
}
} public void drawScreen(Canvas canvas, int screen, long drawingTime) {
// 得到当前子View的宽度
final int width = getWidth();
final int scrollWidth = screen * width;
final int scrollX = this.getScrollX();
// 偏移量不足的时
if (scrollWidth > scrollX + width || scrollWidth + width < scrollX) {
return;
}
final View child = getChildAt(screen);
final int faceIndex = screen;
final float currentDegree = getScrollX() * (angle / getMeasuredWidth());
final float faceDegree = currentDegree - faceIndex * angle;
if (faceDegree > 90 || faceDegree < -90) {
return;
}
final float centerX = (scrollWidth < scrollX) ? scrollWidth + width
: scrollWidth;
final float centerY = getHeight() / 2;
final Camera camera = mCamera;
final Matrix matrix = mMatrix;
canvas.save();
camera.save();
camera.rotateY(-faceDegree);
camera.getMatrix(matrix);
camera.restore();
matrix.preTranslate(-centerX, -centerY);
matrix.postTranslate(centerX, centerY);
canvas.concat(matrix);
drawChild(canvas, child, drawingTime);
canvas.restore();
}

项目完整源码下载:https://code.csdn.net/lxq_xsyu/rotation3dview

Git下载地址:git@code.csdn.net:lxq_xsyu/rotation3dview.git

最新文章

  1. Linux 利用Google Authenticator实现ssh登录双因素认证
  2. 【Win 10应用开发】Adaptive磁贴模板的XML文档结构
  3. Android NDK 初探,生成so文件以及调用so文件方法
  4. python文件和元组
  5. 黄聪:wordpress/wp-includes目录文件
  6. 容易被忽略的事----sql语句中select语句的执行顺序
  7. nodejs笔记一--模块,全局process对象;
  8. SQL SERVER 2008筛选时报错 无法为该请求检索数据
  9. Android 桌面生成快捷方式
  10. 利用SolrJ操作solr API完成index操作
  11. 服务器上的Git
  12. Dynamics CRM2016 Web API之获取查找字段的text及选项集的text
  13. pythonのsqlalchemy外键关联查询
  14. lodash学习资料
  15. ASP.NET CORE 2.0 发布到IIS,IIS如何设置环境变量来区分生产环境和测试环境
  16. Dubbo的使用入门
  17. 模拟APP存储空间、内存不足情况下软件正常运行
  18. SQL思维导图
  19. win8.1弹框
  20. 通过代码管理工具 git 完成一次完整的代码管理过程

热门文章

  1. 大数据学习——Storm集群搭建
  2. SPOJ GSS1 Can you answer these queries I ——线段树
  3. 刷题总结——魔术球问题(ssoj最小路径覆盖+网络流)
  4. 刷题总结——road(ssoi)
  5. cf550D Regular Bridge
  6. Linux(14):集群架构进阶 --- CentOS 7
  7. 对象数据源objectdatasource的使用,类的编写实现查询增删改的方法
  8. 【SQL Server 学习系列】-- 获取字符串中出现某字符的次数及字符某次出现的下标
  9. Xib/Storyboard碰到不同版本的Xcode真是想死啊!
  10. Go -- 漫谈IM通信架构