What is dependency injection and when/why should or shouldn't it be used?
参考:https://stackoverflow.com/questions/130794/what-is-dependency-injection
原文:https://www.jamesshore.com/Blog/Dependency-Injection-Demystified.html
The Really Short Version
Dependency injection means giving an object its instance variables. Really. That's it.
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Let's try simple example with Car and Engine classes, any car need an engine to go anywhere, at least for now. So below how code will look without dependency injection.
public class Car
{
public Car()
{
GasEngine engine = new GasEngine();
engine.Start();
}
}
public class GasEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
And to instantiate the Car class we will use next code:
Car car = new Car();
The issue with this code that we tightly coupled to GasEngine and if we decide to change it to ElectricityEngine then we will need to rewrite Car class. And the bigger the application the more issues and headache we will have to add and use new type of engine.
In other words with this approach is that our high level Car class is dependent on the lower level GasEngine class which violate Dependency Inversion Principle(DIP) from SOLID. DIP suggests that we should depend on abstractions, not concrete classes. So to satisfy this we introduce IEngine interface and rewrite code like below:
public interface IEngine
{
void Start();
}
public class GasEngine : IEngine
{
public void Start()
{
Console.WriteLine("I use gas as my fuel!");
}
}
public class ElectricityEngine : IEngine
{
public void Start()
{
Console.WriteLine("I am electrocar");
}
}
public class Car
{
private readonly IEngine _engine;
public Car(IEngine engine)
{
_engine = engine;
}
public void Run()
{
_engine.Start();
}
}
Now our Car class is dependent on only the IEngine interface, not a specific implementation of engine. Now, the only trick is how do we create an instance of the Car and give it an actual concrete Engine class like GasEngine or ElectricityEngine. That's where Dependency Injection comes in.
Car gasCar = new Car(new GasEngine());
gasCar.Run();
Car electroCar = new Car(new ElectricityEngine());
electroCar.Run();
Here we basically inject(pass) our dependency(Engine instance) to Car constructor. So now our classes have loose coupling between objects and their dependencies, and we can easily add new types of engines without changing the Car class.
The main benefit of the Dependency Injection that classes are more loosely coupled, because they do not have hard-coded dependencies. This follows the Dependency Inversion Principle, which was mentioned above. Instead of referencing specific implementations, classes request abstractions (usually interfaces) which are provided to them when the class is constructed.
So in the end Dependency injection is just a technique for achieving loose coupling between objects and their dependencies. Rather than directly instantiating dependencies that class needs in order to perform its actions, dependencies are provided to the class (most often) via constructor injection.
Also when we have many dependencies it is very good practice to use Inversion of Control(IoC) containers which we can tell which interfaces should be mapped to which concrete implementations for all our dependencies and we can have it resolve those dependencies for us when it constructs our object. For example, we could specify in the mapping for the IoC container that the IEnginedependency should be mapped to the GasEngine class and when we ask the IoC container for an instance of our Car class, it will automatically construct our Car class with a GasEngine dependency passed in.
UPDATE: Watched course about EF Core from Julie Lerman recently and also liked her short definition about DI.
Dependency injection is a pattern to allow your application to inject objects on the fly to classes that need them, without forcing those classes to be responsible for those objects. It allows your code to be more loosely coupled, and Entity Framework Core plugs in to this same system of services.
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