Dreamoon is standing at the position 0 on a number line. Drazil is sending a list of commands through Wi-Fi to Dreamoon's smartphone and Dreamoon follows them.

Each command is one of the following two types:

  1. Go 1 unit towards the positive direction, denoted as '+'
  2. Go 1 unit towards the negative direction, denoted as '-'

But the Wi-Fi condition is so poor that Dreamoon's smartphone reports some of the commands can't be recognized and Dreamoon knows that some of them might even be wrong though successfully recognized. Dreamoon decides to follow every recognized command and toss a fair coin to decide those unrecognized ones (that means, he moves to the 1 unit to the negative or positive direction with the same probability 0.5).

You are given an original list of commands sent by Drazil and list received by Dreamoon. What is the probability that Dreamoon ends in the position originally supposed to be final by Drazil's commands?

Input

The first line contains a string s1 — the commands Drazil sends to Dreamoon, this string consists of only the characters in the set {'+', '-'}.

The second line contains a string s2 — the commands Dreamoon's smartphone recognizes, this string consists of only the characters in the set {'+', '-', '?'}. '?' denotes an unrecognized command.

Lengths of two strings are equal and do not exceed 10.

Output

Output a single real number corresponding to the probability. The answer will be considered correct if its relative or absolute error doesn't exceed 10 - 9.

Examples
input

Copy
++-+-
+-+-+
output

Copy
1.000000000000
input

Copy
+-+-
+-??
output

Copy
0.500000000000
input

Copy
+++
??-
output

Copy
0.000000000000
Note

For the first sample, both s1 and s2 will lead Dreamoon to finish at the same position  + 1.

For the second sample, s1 will lead Dreamoon to finish at position 0, while there are four possibilites for s2: {"+-++", "+-+-", "+--+", "+---"} with ending position {+2, 0, 0, -2} respectively. So there are 2 correct cases out of 4, so the probability of finishing at the correct position is 0.5.

For the third sample, s2 could only lead us to finish at positions {+1, -1, -3}, so the probability to finish at the correct position  + 3 is 0.


网上看了别人的想法,感觉思路清奇,DP数组处理的时候用了一点小技巧。

#include <iostream>
#include <vector>
#include <algorithm>
#include <string>
#include <set>
#include <queue>
#include <map>
#include <sstream>
#include <cstdio>
#include <cstring>
#include <numeric>
#include <cmath>
#include <unordered_set>
#include <unordered_map>
#define ll long long
#define mod 998244353
using namespace std;
int dir[][] = { {,},{,-},{-,},{,} }; int main()
{
string s1, s2;
cin >> s1 >> s2;
int pos1=,pos2=,q=;
for (int i = ; i < s1.size(); i++)
{
if (s1[i] == '+')
pos1++;
else
pos1--;
if (s2[i] == '+')
pos2++;
else if (s2[i] == '-')
pos2--;
else
q++;
}
vector<vector<double>> dp(, vector<double>());
dp[][pos2+] = ;
int len = s1.size();
for (int i = ; i <= q; i++)
{
for (int j = -; j <= len; j++)
{
dp[i][j + ] = dp[i - ][j - + ] * 0.5 + dp[i - ][j + + ] * 0.5;
}
}
printf("%.10f", dp[q][pos1+]);
return ;
}

最新文章

  1. 用 CallerMemberName Attribute 和 EqualityComparer 统一处理类的属性值变化
  2. 基于thinkphp的省略图便捷函数
  3. freeregex-0.01 使用文档
  4. [开源]微信在线信息模拟测试工具(基于Senparc.Weixin.MP开发)
  5. Css-控制div斜转
  6. Python 派生类子类继承类
  7. PLSQL_基础系列02_分组函数GROUP BY / ROLLUP / CUBE(案例)
  8. 变形课(DFS hdu 1181)
  9. WdatePicker日历控件使用方法(转)
  10. 垃圾回收器 Dispose 和 Finalize 的互补作用
  11. iOS,Android,.NET通用AES加密算法
  12. Postman基本使用——get、post请求、断言、环境变量
  13. hi-nginx-1.4.2发布,多项重要更新
  14. 有趣的toggleClass实现交替样式
  15. 你从未听说过的 JavaScript 早期特性
  16. springcloud-feign组件实现声明式的调用
  17. Spring Cloud微服务如何设计异常处理机制?
  18. P1005 矩阵取数游戏 区间dp 高精度
  19. python学习笔记9-单元测试unittest
  20. uva-639-枚举

热门文章

  1. CF566C Logistical Questions(10-1)
  2. 剑指offer 14. 链表中倒数第 k 个结点
  3. vue(一)--监听事件
  4. 你不知道的JavaScript下卷
  5. Bootstrap资料
  6. vjudge 最大公约数GCD 直接求最大共约束和最小公倍数的指令
  7. 为data中的某一个对象添加一个属性不起作用——this.$set的正确使用
  8. IDEA please configure web facet first
  9. vue源码的入口(四)
  10. idea修改忽视文件产生得bug