如果想调用某个类的某个方法可以写成这样,这个方法来自NSObject类

performSelector:
performSelector:withObject:
performSelector:withObject:withObject:

实际调用

[self performSelector:@selector(displayViews) withObject:nil afterDelay:1.0f];  

有三个方法分别是

    //父视图
[self.view superview]
//所有子视图
[self.view subviews]
//自身的window
self.view.window

循环一个视图下面所有视图的方法

    NSArray *allSubviews(UIView *aView)
{
NSArray *results = [aView subviews];
for (UIView *eachView in [aView subviews])
{
NSArray *riz = allSubviews(eachView);
if (riz) {
results = [results arrayByAddingObjectsFromArray:riz];
}
}
return results;
}

循环返回一个APPLICATION里面所有的VIEW

    // Return all views throughout the application
NSArray *allApplicationViews()
{
NSArray *results = [[UIApplication sharedApplication] windows];
for (UIWindow *window in [[UIApplication sharedApplication] windows])
{
NSArray *riz = allSubviews(window);
if (riz) results = [results arrayByAddingObjectsFromArray: riz];
}
return results;
}

找出所有的父视图

    // Return an array of parent views from the window down to the view
NSArray *pathToView(UIView *aView)
{
NSMutableArray *array = [NSMutableArray arrayWithObject:aView];
UIView *view = aView;
UIWindow *window = aView.window;
while (view != window)
{
view = [view superview];
[array insertObject:view atIndex:];
}
return array;
}

UIView提供了大量管理视图的方法

    //加一个视图到一个视图里面
addSubview:
//将一个视图移到前面
bringSubviewToFront:
//将一个视图推送到背后
sendSubviewToBack:
//把视图移除
removeFromSuperview
//插入视图 并指定索引
insertSubview:atIndex:
//插入视图在某个视图之上
insertSubview:aboveSubview:
//插入视图在某个视图之下
insertSubview:belowSubview:
//交换两个位置索引的视图
exchangeSubviewAtIndex:withSubviewAtIndex:

视图回调

    //当加入视图完成后调用
(void)didAddSubview:(UIView *)subview
//当视图移动完成后调用
(void)didMoveToSuperview
//当视图移动到新的WINDOW后调用
(void)didMoveToWindow
//在删除视图之后调用
(void)willRemoveSubview:(UIView *)subview
//当移动视图之前调用
(void)didMoveToSuperview:(UIView *)subview
//当视图移动到WINDOW之前调用
(void)didMoveToWindow

给UIView设置标记和检索视图

    myview.tag = ;
[self.view viewWithTag:];
(UILable *)[self.view.window viewWithTag:];

视图的几何特征

//框架
struct CGPoint {
CGFloat x;
CGFloat y;
};
typedef struct CGPoint CGPoint; /* Sizes. */ struct CGSize {
CGFloat width;
CGFloat height;
};
typedef struct CGSize CGSize; struct CGRect {
CGPoint origin;
CGSize size;
};
typedef struct CGRect CGRect; CGRect rect = CGRectMake(,,,);
UIView *view = [[UIView allow]initWithFrame:rect]; //将String转成CGPoint 如 @”{3.0,2.5}” {x,y}
CGPoint CGPointFromString (
NSString *string
); //将String转成CGRect @”{{3,2},{4,5}}” {{x,y},{w, h}}
CGRect CGRectFromString (
NSString *string
); //将String转成CGSize @”{3.0,2.5}” {w, h}
CGSize CGSizeFromString (
NSString *string
); //CGPoint转成NSString
NSString * NSStringFromCGPoint (
CGPoint point
); //CGRect转成NSString
NSString * NSStringFromCGRect (
CGRect rect
); //CGSize转成NSString
NSString * NSStringFromCGSize (
CGSize size
); //对一个CGRect进行修改 以这个的中心来修改 正数表示更小(缩小) 负数表示更大(放大)
CGRect CGRectInset (
CGRect rect,
CGFloat dx,
CGFloat dy
); //判断两个矩形是否相交
bool CGRectIntersectsRect (
CGRect rect1,
CGRect rect2
); //初始为0的
const CGPoint CGPointZero;
const CGRect CGRectZero;
const CGSize CGSizeZero; //创建CGPoint
CGPoint CGPointMake (
CGFloat x,
CGFloat y
);
//创建CGRect
CGRect CGRectMake (
CGFloat x,
CGFloat y,
CGFloat width,
CGFloat height
);
//创建CGSize
CGSize CGSizeMake (
CGFloat width,
CGFloat height
);

仿射变换

CGAffineTransform form = CGAffineTransformMakeRotation(PI);
myview.transform = form;

如想复原

myview.transform = CGAffineTransformIdentity;  

直接设置视图的中心

myview.center = CGPointMake(,);  

中心

CGRectGetMinX
CGRectGetMinY
//X的中间值
CGRectGetMidX
//Y的中间值
CGRectGetMidY
CGRectGetMaxX
CGRectGetMaxY

定时器

NSTime *timer = [NSTimer scheduledTimerWithTimeInterval:0.1f target:self selector:@selector(move:) userInfo:nil repeats:YES];  

定义视图边界

    typedef struct UIEdgeInsets {
CGFloat top, left, bottom, right; // specify amount to inset (positive) for each of the edges. values can be negative to 'outset'
} UIEdgeInsets;
//eg
UIEdgeInsets insets = UIEdgeInsetsMake(, , , );
CGRect innerRect = UIEdgeInsetsInsetRect([aView bounds], insets);
CGRect subRect = CGRectInset(innerRect, self.frame.size.width / 2.0f, self.frame.size.height / 2.0f);

仿射变换补充

//创建CGAffineTransform

    //angle 在0-2*PI之间比较好  旋转
CGAffineTransform transform = CGAffineTransformMakeRotation(angle);
//缩放
CGAffineTransform transform = CGAffineTransformMakeScale(0.5f,0.5f);
//改变位置的
CGAffineTransform transform = CGAffineTransformMakeTranslation(,); //修改CGAffineTransform
//修改 缩放
CGAffineTransform scaled = CGAffineTransformScale(transform, degree, degree);
//修改 位置
CGAffineTransform transform = CGAffineTransformTranslate(
CGAffineTransform t,
CGFloat tx,
CGFloat ty
); //修改角度
CGAffineTransform transform = CGAffineTransformRotate (
CGAffineTransform t,
CGFloat angle
);
//最后设置到VIEW
[self.view setTransform:scaled];

建立UIView动画块

//首先建立CGContextRef

CGContextRef context = UIGraphicsGetCurrentContext();
//标记动画开始
[UIView beginAnimations:nil context:context];
//定义动画加速或减速的方式
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
//定义动画的时长 1秒
[UIView setAnimationDuration:1.0];
//中间处理 位置变化,大小变化,旋转,等等的
[[self.view viewWithTag:] setAlpha:1.0f];
//标志动画块结束
[UIView commitAnimations];
//还可以设置回调
[UIView setAnimationDelegate:self];
//设置回调调用的方法
[UIView setAnimationDidStopSelector:@selector(animationFinished:)];

视图翻转

    UIView *whiteBackdrop = [self.view viewWithTag:];
// Choose left or right flip 选择左或右翻转
if ([(UISegmentedControl *)self.navigationItem.titleView selectedSegmentIndex]){
[UIView setAnimationTransition: UIViewAnimationTransitionFlipFromLeft forView:whiteBackdrop cache:YES];
}else{
[UIView setAnimationTransition: UIViewAnimationTransitionFlipFromRight forView:whiteBackdrop cache:YES];
}
NSInteger purple = [[whiteBackdrop subviews] indexOfObject:[whiteBackdrop viewWithTag:]];
NSInteger maroon = [[whiteBackdrop subviews] indexOfObject:[whiteBackdrop viewWithTag:]];
//交换视图
[whiteBackdrop exchangeSubviewAtIndex:purple withSubviewAtIndex:maroon]; //还有上翻和下翻两种 如下
typedef enum {
//没有任何效果
UIViewAnimationTransitionNone,
UIViewAnimationTransitionFlipFromLeft,
UIViewAnimationTransitionFlipFromRight,
UIViewAnimationTransitionCurlUp,
UIViewAnimationTransitionCurlDown,
} UIViewAnimationTransition;

使用QuartzCore做动画

//创建CATransition
CATransition *animation = [CATransition animation];
//设置代理
animation.delegate = self;
//设置动画过渡的时间
animation.duration = 4.0f;
//定义动画加速或减速的方式
animation.timingFunction = UIViewAnimationCurveEaseInOut;
//animation.type 表示设置过渡的种类 如 Fade,MoveIn,Push,Reveal
switch ([(UISegmentedControl *)self.navigationItem.titleView selectedSegmentIndex]) {
case :
animation.type = kCATransitionFade;
break;
case :
animation.type = kCATransitionMoveIn;
break;
case :
animation.type = kCATransitionPush;
break;
case :
animation.type = kCATransitionReveal;
default:
break;
}
//设置渐变的方向,上下左右
if (isLeft)
animation.subtype = kCATransitionFromRight;
else
animation.subtype = kCATransitionFromLeft; // Perform the animation
UIView *whitebg = [self.view viewWithTag:];
NSInteger purple = [[whitebg subviews] indexOfObject:[whitebg viewWithTag:]];
NSInteger white = [[whitebg subviews] indexOfObject:[whitebg viewWithTag:]];
[whitebg exchangeSubviewAtIndex:purple withSubviewAtIndex:white];
[[whitebg layer] addAnimation:animation forKey:@"animation"];

animation.type还可以用以下的赋值

switch (theButton.tag) {
case :
animation.type = @"cube";
break;
case :
animation.type = @"suckEffect";
break;
case :
animation.type = @"oglFlip";
break;
case :
animation.type = @"rippleEffect";
break;
case :
animation.type = @"pageCurl";
break;
case :
animation.type = @"pageUnCurl";
break;
case :
animation.type = @"cameraIrisHollowOpen ";
break;
case :
animation.type = @"cameraIrisHollowClose ";
break;
default:
break;
}

休眠一下

[NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:1.0f]];  

一个简单的通过图片做的动画

    // Load butterfly images
NSMutableArray *bflies = [NSMutableArray array];
for (int i = ; i <= ; i++){
[bflies addObject:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"bf_%d", i] ofType:@"png"]]];
}
UIImageView *butterflyView = [[UIImageView alloc] initWithFrame:CGRectMake(40.0f, 300.0f, 60.0f, 60.0f)];
butterflyView.tag = ;
//设置动画的图片
butterflyView.animationImages = bflies;
//设置时间
butterflyView.animationDuration = 0.75f;
[self.view addSubview:butterflyView];
//开始动画
[butterflyView startAnimating];
[butterflyView release];

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