一 WM_PAINT消息

1 WM_PAINT的产生
   因为窗体的互相覆盖等,产生须要绘制的区域,那么会产生WM_PAINT消息.
   普通情况下,不直接发送WM_PAINT消息,通过API声明须要绘制区域,来产生WM_PAINT消息.
   比如,能够使用InvalidateRect声明一个须要又一次绘制的区域.
  
  2 WM_PAINT的注意点
    2.1 假设一个消息队列中,有多个WM_PAINT消息,仅仅有最后一个WM_PAINT消息会被处理.
    2.2 WM_PAINT消息处理中,要清空须要被绘制的区域. BeginPaint
      
  3 WM_PAINT的使用
    3.1 WM_PAINT開始时,必须调用BeginPaint
    3.2 绘制图形
    3.3 WM_PAINT处理后,必须调用EndPaint

看以下的演示样例代码:

/* File : winpaint.cpp
* Auth : sjin
* Date : 20140706
* Mail : 413977243@qq.com
*/ #include <Windows.h>
#include <stdio.h> HINSTANCE g_hInst = NULL; void OnPaint(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps = {0};
/*WM_PAINT開始时。必须调用的*/
HDC hDC = BeginPaint(hWnd, &ps); CHAR szText[] = "Hello WM_PAINT";
/*在指定的坐标下输出一行字*/
TextOut(hDC, 100, 100, szText, strlen(szText)); /*绘制一个矩形*/
Rectangle(hDC, 200, 200, 300, 300); EndPaint(hWnd,&ps);
} LRESULT CALLBACK WndProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
switch(nMsg)
{
case WM_PAINT:
OnPaint(hWnd, nMsg, wParam, lParam);
break;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, nMsg, wParam, lParam);
} BOOL RegisterWnd(LPSTR lpszClassName)
{
WNDCLASSEX wce = {0};
wce.cbClsExtra = 0;
wce.cbSize = sizeof(wce);
wce.cbWndExtra = 0;
wce.hbrBackground = HBRUSH(COLOR_BTNFACE + 1);
wce.hCursor = NULL;
wce.hIcon = NULL;
wce.hIconSm = NULL;
wce.hInstance = g_hInst;
wce.lpfnWndProc = WndProc;
wce.lpszClassName = lpszClassName;
wce.lpszMenuName = NULL;
wce.style = CS_HREDRAW|CS_VREDRAW; ATOM nAtom = RegisterClassEx(&wce);
if(0 == nAtom)
{
return FALSE;
}
return TRUE;
} HWND CreateWnd(LPSTR lpszClassName)
{
HWND hWnd = CreateWindowEx(0,
lpszClassName, "MyWndPaint", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, g_hInst, NULL);
return hWnd;
} void DisplayWnd(HWND hWnd)
{
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
} void Message()
{
MSG msg = {0};
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
} int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
g_hInst = hInstance;
RegisterWnd("MyWndPaint");
HWND hWnd = CreateWnd("MyWndPaint");
DisplayWnd(hWnd);
Message();
return 0;
}

三 键盘消息

1 键盘消息
   按键消息
     WM_KEYDOWN 当键被按下时产生
     WM_KEYUP 当键被释放时产生
     WM_SYSKEYDOWN 当系统键被按下时产生 ALT/F10
     WM_SYSKEYUP 当系统键释放时产生
    字符消息
     WM_CHAR 当有字符键被按下时产生
      TranslateMessage会将WM_KEYDOWN消息中,能够显示的按键,转换成WM_CHAR的消息
  2 消息參数
    WPARAM - 虚拟键码
    LPARAM - 相关的按键信息.
  
  3 消息的使用
    3.1 当有按键消息时,首先进入系统消息队列,然后被程序的消息循环获取.
    3.2 消息的处理
  4 键盘消息的顺序
    对于可显示字符: WM_KEYDOWN,WM_CHAR,WM_KEYUP
    对于不可显示字符: WM_KEYDOWN,WM_KEYUP
    对于系统键:WM_SYSKEYDOWN,WM_SYSKEYUP
    假设按键一直不释放,会反复产生
         WM_KEYDOWN(WM_CHAR)

/* File : winKeyboard.cpp
* Auth : sjin
* Date : 2014-07-06
* Mail : 413977243@qq.com
*/ #include <Windows.h>
#include <stdio.h> HINSTANCE g_hInst = NULL;
HANDLE g_hStdOut = NULL; LRESULT CALLBACK WinProc(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
switch(nMsg)
{
case WM_KEYDOWN:/*键盘按下*/
{
CHAR szText[] = "WM_KEYDOWN\n";
switch(wParam)
{
case VK_LEFT:
case VK_RIGHT:
case VK_UP:
case VK_DOWN:
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL);
break;
}
}
break;
case WM_KEYUP:/*键盘抬起*/
{
CHAR szText[] = "WM_KEYUP\n";
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_SYSKEYDOWN:/*系统键按下*/
{
CHAR szText[] = "WM_SYSKEYDOWN\n";
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_SYSKEYUP:/*系统键抬起*/
{
CHAR szText[] = "WM_SYSKEYUP\n";
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_CHAR:/*字符键盘*/
{
CHAR szText[260] = {0};
sprintf(szText, "WM_CHAR: %c\n", wParam);
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL); break;
}
break;
case WM_DESTROY:
PostQuitMessage(0); return 0;
}
return DefWindowProc(hWnd, nMsg, wParam, lParam);
} BOOL ResiterWnd(LPSTR lpszClassName)
{
WNDCLASSEX wce = {0};
wce.cbClsExtra = 0;
wce.cbSize = sizeof(wce);
wce.cbWndExtra = 0;
wce.hbrBackground = HBRUSH(COLOR_BTNFACE+1);
wce.hCursor = NULL;
wce.hIcon = NULL;
wce.hIconSm = NULL;
wce.hInstance = g_hInst;
wce.lpfnWndProc = WinProc;
wce.lpszClassName = lpszClassName;
wce.lpszMenuName = NULL;
wce.style = CS_HREDRAW|CS_VREDRAW; ATOM nAtom = RegisterClassEx(&wce);
if(0==nAtom)
{
return FALSE;
}
return TRUE;
} HWND CreateWnd(LPSTR lpszClassName)
{
HWND hWnd = CreateWindowEx(0, lpszClassName, "MyWnd",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT,
NULL, NULL, g_hInst, NULL);
return hWnd;
} void ShowWnd(HWND hWnd)
{
ShowWindow(hWnd, SW_SHOW);
UpdateWindow(hWnd);
} void Message()
{
MSG msg = {0};
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
} void NewConsole()
{
/*产生控制台*/
AllocConsole(); /*获得控制台标准输出流句柄*/
g_hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CHAR szText[] = "Debug Message......:\n";
/*将szText 写到控制台*/
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL);
} int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
/*产生命令行窗体。用来调试程序*/
NewConsole();
g_hInst = hInstance;
ResiterWnd("MyWnd");
HWND hWnd = CreateWnd("MyWnd");
ShowWnd(hWnd);
Message(); return 0;
}

三  鼠标消息

1 鼠标消息
    1) 基本鼠标消息
    WM_LBUTTONDOWN   左键按下
    WM_LBUTTONUP     左键抬起
    WM_RBUTTONDOWN   右键按下
    WM_RBUTTONUP     右键抬起
    WM_MOUSEMOVE     鼠标移动
    2) 双击消息
    WM_LBUTTONDBLCLK 左键双击 
    WM_RBUTTONDBLCLK 右键双击
    3) 滚轮消息
    WM_MOUSEWHEEL    鼠标滚轮

2 消息的參数
    WPARAM - 当前键盘和鼠标按键状态,比如MK_CONTROL/MK_SHIFT,MK_LBUTTON等
    LPARAM - 当前鼠标的坐标,坐标的原点是窗体客户区的左上角.
       X坐标 - LOWORD(lParam),低16位
       Y坐标 - HIWORD(lParam),高16位
    參数详细内容和详细鼠标消息有略微不同. 
    
  3 消息的使用
  
    3.1 基本鼠标消息,仅仅需在窗体处理函数添加消息处理就可以. 当消息来临,获取鼠标和按键状态.比如:

case WM_MOUSEMOVE:
{
int nX = LOWORD(lParam);
int nY = HIWORD(lParam);
}

附:坐标转换的函数 ClientToScreen能够将鼠标坐标转换为屏幕的坐标.

3.2 双击消息
   3.2.1 窗体注冊要添加 CS_DBLCLKS 类型
    wce.style = CS_DBLCLKS|...;
   3.2.2 在窗体处理函数中添加消息处理
   3.2.3 产生过程,比如:WM_LBUTTONDBLCLK
      WM_LBUTTONDOWN
      WM_LBUTTONUP
      WM_LBUTTONDBLCLK
      WM_LBUTTONUP
      连续两次LBUTTONDOWN的时间间隔小于预定的双击时间间隔,就会产生LBUTTONDBLCLK消息. 
      双击时间间隔能够通过控制面板调整.

3.3 滚轮消息
  3.3.1 因为WM_MOUSEWHEEL须要Winnt4.0以上版本号支持,所以须要包括在windows.h的头文件前,添加 _WIN32_WINNT 宏定义,
        #define _WIN32_WINNT 0x0400
    3.3.2 在窗体处理函数中添加消息处理
    3.3.3 參数
     LPARAM 与其他鼠标消息类同
     WPARAM - LOWORD(WPARAM) 表示按键状态
              HIWORD(WPARAM) 滚轮滚动幅度,
                120的倍数,能够为正负值.
        正值: 滚轮向上滚动, 一般窗体向上滚动
        负值: 滚轮向下滚动, 一般窗体向下滚动

/* File : winCursor.cpp
* Auth : sjin
* Date : 2014-07-06
* Mail : 413977243@qq.com
*/ #include <Windows.h>
#include <stdio.h> int g_nXPos = 0;
int g_nYPos = 0;
int g_nX1Rect = 0;
int g_nY1Rect = 0;
int g_nX2Rect = 0;
int g_nY2Rect = 0; HINSTANCE g_hInst = NULL;
HANDLE g_hStdOut = NULL; void PrintLog(LPSTR lpszLog)
{
WriteConsole(g_hStdOut, lpszLog, strlen(lpszLog), NULL, NULL);
} void OnPaint(HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps = {0};
HDC hDC = BeginPaint(hWnd, &ps);
CHAR szText[] = "Hello Mouse 12123";
TextOut(hDC, g_nXPos, g_nYPos, szText, strlen(szText)); Rectangle(hDC, g_nX1Rect, g_nY1Rect, g_nX2Rect, g_nY2Rect);
EndPaint(hWnd, &ps);
} LRESULT CALLBACK WndProc( HWND hWnd,
UINT nMsg,
WPARAM wParam,
LPARAM lParam )
{
switch( nMsg )
{
case WM_PAINT:
OnPaint(hWnd, nMsg, wParam, lParam); break;
case WM_LBUTTONDOWN:/*鼠标左键按下*/
{
PrintLog("WM_LBUTTONDOWN\n");
g_nX1Rect = LOWORD(lParam);
g_nY1Rect = HIWORD(lParam);
}
break;
case WM_LBUTTONUP:/*鼠标左键抬起*/
{
PrintLog("WM_LBUTTONUP\n");
g_nX2Rect = LOWORD(lParam);
g_nY2Rect = HIWORD(lParam);
/*窗体更新区域加入一个矩形。背景将会擦出
* 会触发WM_PAINT消息。
*/
InvalidateRect(hWnd, NULL, TRUE);
}
break;
case WM_RBUTTONDOWN:/*鼠标右键按下*/
PrintLog("WM_RBUTTONDOWN\n");
break;
case WM_RBUTTONUP:/*鼠标右键抬起*/
PrintLog("WM_RBUTTONUP\n");
break;
case WM_MOUSEMOVE:/*鼠标移动*/
{
int nX = LOWORD(lParam);
int nY = HIWORD(lParam);
POINT ptScreen = {0};
ptScreen.x = nX;
ptScreen.y = nY;
/*函数将指定点,或者矩形的用户坐标转换成屏幕坐标*/
ClientToScreen(hWnd, &ptScreen); CHAR szText[260] = { 0 };
sprintf( szText,
"WM_MOUSEMOVE: X=%d(%d),Y=%d(%d)\n",
nX, ptScreen.x, nY, ptScreen.y );
PrintLog( szText );
if( wParam & MK_CONTROL )
{
PrintLog( "WM_MOUSEMOVE: MK_CONTROL\n" );
}
if( wParam & MK_LBUTTON )
{
PrintLog( "WM_MOUSEMOVE: MK_LBUTTON\n" );
} g_nXPos = LOWORD(lParam);
g_nYPos = HIWORD(lParam);
//InvalidateRect( hWnd, NULL, TRUE );
}
break;
case WM_LBUTTONDBLCLK:/*左键双击*/
PrintLog( "WM_LBUTTONDBLCLK\n" );
break;
case WM_RBUTTONDBLCLK:/*右键双击*/
PrintLog( "WM_RBUTTONDBLCLK\n" );
break;
case WM_MOUSEWHEEL:/*鼠标滚轮移动*/
{
short nDelta = HIWORD(wParam);
int nX = LOWORD(lParam);
int nY = HIWORD(lParam);
CHAR szText[260] = { 0 };
sprintf( szText,
"WM_MOUSEWHEEL: Detla=%d, X=%d,Y=%d\n",
nDelta, nX, nY );
PrintLog( szText );
}
break;
case WM_DESTROY:
PostQuitMessage( 0 );
break;
}
return DefWindowProc( hWnd, nMsg,
wParam, lParam );
} BOOL RegisterWnd( LPSTR pszClassName )
{
WNDCLASSEX wce = { 0 };
wce.cbSize = sizeof( wce );
wce.cbClsExtra = 0;
wce.cbWndExtra = 0;
wce.hbrBackground = HBRUSH(COLOR_WINDOW);
wce.hCursor = NULL;
wce.hIcon = NULL;
wce.hIconSm = NULL;
wce.hInstance = g_hInst;
wce.lpfnWndProc = WndProc;
wce.lpszClassName = pszClassName;
wce.lpszMenuName = NULL;
wce.style = CS_HREDRAW|CS_VREDRAW|CS_DBLCLKS;
ATOM nAtom = RegisterClassEx( &wce );
if( 0 == nAtom )
{
return FALSE;
}
return TRUE;
} HWND CreateWnd( LPSTR pszClassName )
{
HWND hWnd = CreateWindowEx( 0,
pszClassName, "MyWnd",
WS_OVERLAPPEDWINDOW, CW_USEDEFAULT,
CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, NULL, NULL,
g_hInst, NULL );
return hWnd;
} void DisplayWnd( HWND hWnd )
{
ShowWindow( hWnd, SW_SHOW );
UpdateWindow( hWnd );
} void Message( )
{
MSG msg = { 0 };
while( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
} void NewConsole()
{
/*产生控制台*/
AllocConsole(); /*获得控制台标准输出流句柄*/
g_hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
CHAR szText[] = "[sjin] Debug Message......:\n";
/*将szText 写到控制台*/
WriteConsole(g_hStdOut, szText, strlen(szText), NULL, NULL);
} int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
NewConsole( );
g_hInst = hInstance;
RegisterWnd( "MyWnd" );
HWND hWnd = CreateWnd( "MyWnd" );
DisplayWnd( hWnd );
Message( ); return 0;
}

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