1. POP动画基于底层刷新原理。是基于CADisplayLink,1秒钟运行60秒,接近于游戏开发引擎

@interface ViewController ()

@property (nonatomic,strong)CADisplayLink *displayLink;

@property (nonatomic)      NSInteger     count;

@end

- (void)viewDidLoad {

[superviewDidLoad];

self.displayLink = [CADisplayLinkdisplay LinkWithTarget:self

selector:@selector(displayLinkEvent:)];

[self performSelector:@selector(eventOne)

withObject:nil

afterDelay:];

[self performSelector:@selector(eventTwo)

withObject:nil

afterDelay:];

}

- (void)displayLinkEvent:(id)obj

{

self.count ++;

NSLog(@"count = %ld",(long)self.count);

}

- (void)eventOne{

[self.displayLink addToRunLoop:[NSRunLoopcurrentRunLoop]forMode:NSDefaultRunLoopMode];

}

- (void)eventTwo{

[self.displayLink invalidate];

}

二、POP动画引擎中 Layer与
CALayer的联系与差别

1.使用pop动画与使用CALayer动画很相似

2.POP动画的运行没有中间状态

3.POP动画是对CALayer的动画的扩充,但不能实现全部的CALayer的动画效果

4.POP动画能够作用在不论什么对象上,不不过CALayer

- (void)accessNormalLayer{

self.normalLayer = [CALayerlayer];

,,,);

self.normalLayer.backgroundColor = [UIColorredColor].CGColor;

[self.view.layeraddSublayer:self.normalLayer];

//

CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"position"];

basicAnimation.fromValue    = [NSValue valueWithCGPoint:self.normalLayer.position];

basicAnimation.toValue      = [NSValue valueWithCGPoint:CGPointMake( +,)];

basicAnimation.duration     = 4.0;

basicAnimation.timingFunction = \

[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];

// layer的postion相当于view的center

+,);

[self.normalLayer addAnimation:basicAnimationforKey:nil];

//1.4秒移除后,动画直接到终点

[self performSelector:@selector(remoVeNormalAnimation)withObject:nilafterDelay:1.4];

}

- (void)remoVeNormalAnimation{

CALayer *layer = self.normalLayer.presentationLayer;

NSLog(@"%@",NSStringFromCGRect(layer.frame));

NSLog(@"%@",NSStringFromCGRect(self.normalLayer.frame));

[self.normalLayer removeAllAnimations];

}

三、用 POP动画引擎实现衰减动画

1.衰减动画由POPDecayAnimaiton来实现

2.须要精确计算停止运动瞬间的加速度才干用衰减动画做出真实的效果

- (void)handlePanGesture:(UIPanGestureRecognizer *)recognizer{

//获取定位点

CGPoint translation = [recognizer translationInView:self.view];

//recognizer.view.center
指的是button

recognizer.view.center =CGPointMake(recognizer.view.center.x + translation.x,

recognizer.view.center.y +translation.y);

//让他恢复坐标系

[recognizer setTranslation:CGPointMake(,)inView:self.view];

if (recognizer.state ==UIGestureRecognizerStateChanged) {

NSLog(@"手势停止时运行这一句话");

//获取加速度

CGPoint velocity = [recognizer velocityInView:self.view];

//初始化POP的deacy(衰减)动画

POPDecayAnimaton *decayAnimation = \

[POPDecayAnimation animationWithPropertyName:kPOPLayerPosition];

decayAnimation.velocity = [NSValue valueWithCGPoint:velocity];

[recognizer.view.layer pop_addAnimation:decayAnimation forKey:nil];

}

}

- (void)buttonEvent:(UIButton *)button

{

//[button.layer pop_removeAllAnimations];

}

- (void)viewDidLoad {

[superviewDidLoad];

,,,)];

self.button .backgroundColor = [UIColorredColor];

;

self.button.layer.masksToBounds =YES;

self.button.center =self.view.center;

[self.viewaddSubview:self.button];

[self.buttonaddTarget:self

action:@selector(buttonEvent:)

forControlEvents:UIControlEventTouchDragInside];

UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizeralloc]initWithTarget:selfaction:@selector(handlePanGesture:)];

[self.buttonaddGestureRecognizer:panGesture];

Facebook官方的pop动画:附链接https://github.com/schneiderandre/popping

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