Querying for XCLIP information inside AutoCAD using .NET  这里下面观众讨论了

How do I determine if an x-clip boundary is inverted?

看起来Autodesk忘记了通过API公开此设置,或将其包含在DXF输出中.
也许您可以通过调用 SpatialFilter.ClipVolumeIntersectsExtents() 来确定它,它的内容完全在边界之内.
该设置通过 DwgOutFields() 提交给DWG文件管理器,因此,如果所有其他操作均失败,则可以编写一个自定义AcDbDwgFiler来捕获该设置。

首先说明一下,根据以上的帖子,我们会得到一个消息是,桌子并没有封装好cad的块裁剪边界翻转部分.

然后我翻了翻api,在Acad2015版本上面是已经加了一个 SpatialFilter.Inverted 这个函数.

而我们低版本需要的就是重写出一个 Inverted ..

最后要进行刷新.

这样就完成了.

但是要注意下面的函数,它们只是个例子,没有提供撤销回滚的时候要刷新的操作...这个部分大家自己自行制作.

命令主函数部分:

    public static partial class Command_jjMoveBlockCropBoundary
{
//选择图块,进行反向裁剪
[CommandMethod("test", CommandFlags.Modal | CommandFlags.UsePickSet | CommandFlags.Redraw | CommandFlags.Session)]
public static void test()
{
Database db = HostApplicationServices.WorkingDatabase;//当前的数据库
Editor ed = Application.DocumentManager.MdiActiveDocument.Editor;
var peo = new PromptEntityOptions(Environment.NewLine + "点选图块:")
{
AllowObjectOnLockedLayer = false,
AllowNone = false
};
var gt = ed.GetEntity(peo);
if (gt.Status != PromptStatus.OK)
{
return;
}
using (Application.DocumentManager.MdiActiveDocument.LockDocument())//锁文档 用CommandFlags.Session就要锁,否则eLockViolation
{
using (Transaction tr = db.TransactionManager.StartTransaction())
{
var ent = tr.GetObject(gt.ObjectId, OpenMode.ForRead);
if (ent is BlockReference acBlkRef)
{
SpatialFilter blockBoundaryInfo = BlockBoundaryInfo(acBlkRef, tr);//块裁剪边界信息
if (blockBoundaryInfo != null)
{
//直接设置为反向
blockBoundaryInfo.UpgradeOpen();
#if false //这个在2015以上版本有,但是下面的操作是通用的
blockBoundaryInfo.Inverted = !blockBoundaryInfo.Inverted;
#endif
var fa = blockBoundaryInfo.Inverted(out XmDwgFiler xmDwgFiler);
blockBoundaryInfo.SetInverted(xmDwgFiler); blockBoundaryInfo.DowngradeOpen(); acBlkRef.UpgradeOpen();
acBlkRef.RecordGraphicsModified(true);//记录图元已修改,这个之前要ent.UpgradeOpen()
acBlkRef.DowngradeOpen();
}
}
tr.Commit();
}
}
}

判断和设置部分.

        /// <summary>
/// 边界是否为反向裁剪
/// </summary>
/// <param name="spatialFilter">裁剪信息</param>
/// <returns></returns>
public static bool Inverted(this SpatialFilter spatialFilter, out XmDwgFiler xmDwgFiler)
{
xmDwgFiler = new XmDwgFiler();
spatialFilter.DwgOut(xmDwgFiler);
var f = xmDwgFiler.UInt16List[];
if (f != )
{
return false;
}
else
{
return true;
}
} /// <summary>
/// 设定反向裁剪
/// </summary>
/// <param name="spatialFilter">裁剪数据</param>
/// <param name="xmDwgFiler">原始数据</param>
/// <returns></returns>
public static void SetInverted(this SpatialFilter spatialFilter, XmDwgFiler xmDwgFiler)
{
if (xmDwgFiler.UInt16List[] == )
{
xmDwgFiler.UInt16List[] = ;
}
else
{
xmDwgFiler.UInt16List[] = ;
}
spatialFilter.DwgIn(xmDwgFiler);
}

继承DwgFiler的类,超长的部分...要注意,我并没有完美的写好这个类,它可能不在所有的cad版本上通用,详情自己去设置....

    public class XmDwgFiler : DwgFiler
{
public FilerType m_FilerType;
public ErrorStatus m_FilerStatus; public
#if AC2008
int
#else
long
#endif
m_Position; //保存数据属性
public List<IntPtr> AddressList { get; set; }
public int AddressListPt = ;
public List<byte[]> BinaryChunkList { get; set; }
public int BinaryChunkListPt = ;
public List<bool> BooleanList { get; set; }
public int BooleanListPt = ;
public List<byte> ByteList { get; set; }
public int ByteListPt = ;
public List<byte[]> BytesList { get; set; }
public int BytesListPt = ;
public List<double> DoubleList { get; set; }
public int DoubleListPt = ;
public List<Handle> HandleList { get; set; }
public int HandleListPt = ;
public List<ObjectId> HardOwnershipIdList { get; set; }
public int HardOwnershipIdListPt = ;
public List<ObjectId> HardPointerIdList { get; set; }
public int HardPointerIdListPt = ;
public List<short> Int16List { get; set; }
public int Int16ListPt = ;
public List<int> Int32List { get; set; }
public int Int32ListPt = ;
public List<long> Int64List { get; set; }
public int Int64ListPt = ;
public List<Point2d> Point2dList { get; set; }
public int Point2dListPt = ;
public List<Point3d> Point3dList { get; set; }
public int Point3dListPt = ;
public List<Scale3d> Scale3dList { get; set; }
public int Scale3dListPt = ;
public List<ObjectId> SoftOwnershipIdList { get; set; }
public int SoftOwnershipIdListPt = ;
public List<ObjectId> SoftPointerIdList { get; set; }
public int SoftPointerIdListPt = ;
public List<string> StringList { get; set; }
public int StringListPt = ;
public List<ushort> UInt16List { get; set; }
public int UInt16ListPt = ;
public List<uint> UInt32List { get; set; }
public int UInt32ListPt = ;
public List<ulong> UInt64List { get; set; }
public int UInt64ListPt = ;
public List<Vector2d> Vector2dList { get; set; }
public int Vector2dListPt = ;
public List<Vector3d> Vector3dList { get; set; }
public int Vector3dListPt = ; //构造函数
public XmDwgFiler()
{
m_FilerType = FilerType.CopyFiler;
m_FilerStatus = ErrorStatus.OK;
m_Position = ;
AddressList = new List<IntPtr>();
BinaryChunkList = new List<byte[]>();
BooleanList = new List<bool>();
ByteList = new List<byte>();
BytesList = new List<byte[]>();
DoubleList = new List<double>();
HandleList = new List<Handle>();
HardOwnershipIdList = new List<ObjectId>();
HardPointerIdList = new List<ObjectId>();
Int16List = new List<short>();
Int32List = new List<int>();
Int64List = new List<long>();
Point2dList = new List<Point2d>();
Point3dList = new List<Point3d>();
Scale3dList = new List<Scale3d>();
SoftOwnershipIdList = new List<ObjectId>();
SoftPointerIdList = new List<ObjectId>();
StringList = new List<string>();
UInt16List = new List<ushort>();
UInt32List = new List<uint>();
UInt64List = new List<ulong>();
Vector2dList = new List<Vector2d>();
Vector3dList = new List<Vector3d>();
} public override IntPtr ReadAddress()
{
if (AddressList.Count() == )
{
return new IntPtr();
}
return AddressList[AddressListPt++];
} public override byte[] ReadBinaryChunk()
{
if (BinaryChunkList.Count() == )
{
return null;
}
return BinaryChunkList[BinaryChunkListPt++];
} public override bool ReadBoolean()
{
if (BooleanList.Count() == )
{
return false;
}
return BooleanList[BooleanListPt++];
} public override byte ReadByte()
{
if (ByteList.Count() == )
{
return ;
}
return ByteList[ByteListPt++];
} public override void ReadBytes(byte[] value)
{
if (ByteList.Count() == )
{
return;
}
value = new byte[BytesList[BytesListPt].Length];
BytesList[BytesListPt++].CopyTo(value, );
} public override double ReadDouble()
{
if (DoubleList.Count() == )
{
return ;
}
return DoubleList[DoubleListPt++];
} public override Handle ReadHandle()
{
if (HandleList.Count() == )
{
return new Handle();
}
return HandleList[HandleListPt++];
} public override ObjectId ReadHardOwnershipId()
{
if (HardOwnershipIdList.Count() == )
{
return new ObjectId();
}
return HardOwnershipIdList[HardOwnershipIdListPt++];
} public override ObjectId ReadHardPointerId()
{
if (HardPointerIdList.Count() == )
{
return new ObjectId();
}
return HardPointerIdList[HardPointerIdListPt++];
} public override short ReadInt16()
{
if (Int16List.Count() == )
{
return ;
}
return Int16List[Int16ListPt++];
} public override int ReadInt32()
{
if (Int32List.Count() == )
{
return ;
}
return Int32List[Int32ListPt++];
} public override Point2d ReadPoint2d()
{
if (Point2dList.Count() == )
{
return new Point2d();
}
return Point2dList[Point2dListPt++];
} public override Point3d ReadPoint3d()
{
if (Point3dList.Count() == )
{
return new Point3d();
}
return Point3dList[Point3dListPt++];
} public override Scale3d ReadScale3d()
{
if (Scale3dList.Count() == )
{
return new Scale3d();
}
return Scale3dList[Scale3dListPt++];
} public override ObjectId ReadSoftOwnershipId()
{
if (SoftOwnershipIdList.Count() == )
{
return new ObjectId();
}
return SoftOwnershipIdList[SoftOwnershipIdListPt++];
} public override ObjectId ReadSoftPointerId()
{
if (SoftPointerIdList.Count() == )
{
return new ObjectId();
}
return SoftPointerIdList[SoftPointerIdListPt++];
} public override string ReadString()
{
if (StringList.Count() == )
{
return null;
}
return StringList[StringListPt++];
} public override ushort ReadUInt16()
{
if (UInt16List.Count() == )
{
return ;
}
return UInt16List[UInt16ListPt++];
} public override uint ReadUInt32()
{
if (UInt32List.Count() == )
{
return ;
}
return UInt32List[UInt32ListPt++];
} public override Vector2d ReadVector2d()
{
if (Vector2dList.Count() == )
{
return new Vector2d();
}
return Vector2dList[Vector2dListPt++];
} public override Vector3d ReadVector3d()
{
if (Vector3dList.Count() == )
{
return new Vector3d();
}
return Vector3dList[Vector3dListPt++];
} public override void ResetFilerStatus()
{
AddressList.Clear();
AddressListPt = ;
BinaryChunkList.Clear();
BinaryChunkListPt = ;
BooleanList.Clear();
BooleanListPt = ;
ByteList.Clear();
ByteListPt = ;
BytesList.Clear();
BytesListPt = ;
DoubleList.Clear();
DoubleListPt = ;
HandleList.Clear();
HandleListPt = ;
HardOwnershipIdList.Clear();
HardOwnershipIdListPt = ;
HardPointerIdList.Clear();
HardPointerIdListPt = ;
Int16List.Clear();
Int16ListPt = ;
Int32List.Clear();
Int32ListPt = ;
Int64List.Clear();
Int64ListPt = ;
Point2dList.Clear();
Point2dListPt = ;
Point3dList.Clear();
Point3dListPt = ;
Scale3dList.Clear();
Scale3dListPt = ;
SoftOwnershipIdList.Clear();
SoftOwnershipIdListPt = ;
SoftPointerIdList.Clear();
SoftPointerIdListPt = ;
StringList.Clear();
StringListPt = ;
UInt16List.Clear();
UInt16ListPt = ;
UInt32List.Clear();
UInt32ListPt = ;
UInt64List.Clear();
UInt64ListPt = ;
Vector2dList.Clear();
Vector2dListPt = ;
Vector3dList.Clear();
Vector3dListPt = ; m_FilerType = FilerType.CopyFiler;
} public override string ToString()
{
int ptCount =
AddressListPt +
BinaryChunkListPt +
BooleanListPt +
ByteListPt +
BytesListPt +
DoubleListPt +
HandleListPt +
HardOwnershipIdListPt +
HardPointerIdListPt +
Int16ListPt +
Int32ListPt +
Int64ListPt +
Point2dListPt +
Point3dListPt +
Scale3dListPt +
SoftOwnershipIdListPt +
SoftPointerIdListPt +
StringListPt +
UInt16ListPt +
UInt32ListPt +
UInt64ListPt +
Vector2dListPt +
Vector3dListPt;
int ltCount =
AddressList.Count() +
BinaryChunkList.Count() +
BooleanList.Count() +
ByteList.Count() +
BytesList.Count() +
DoubleList.Count() +
HandleList.Count() +
HardOwnershipIdList.Count() +
HardPointerIdList.Count() +
Int16List.Count() +
Int32List.Count() +
Int64List.Count() +
Point2dList.Count() +
Point3dList.Count() +
Scale3dList.Count() +
SoftOwnershipIdList.Count() +
SoftPointerIdList.Count() +
StringList.Count() +
UInt16List.Count() +
UInt32List.Count() +
UInt64List.Count() +
Vector2dList.Count() +
Vector3dList.Count(); return
"\n" + ptCount.ToString() + " DataIn" +
"\n" + ltCount.ToString() + " DataOut";
} public override void WriteAddress(IntPtr value)
{
AddressList.Add(value);
} public override void WriteBinaryChunk(byte[] chunk)
{
BinaryChunkList.Add(chunk);
} public override void WriteBoolean(bool value)
{
BooleanList.Add(value);
} public override void WriteByte(byte value)
{
ByteList.Add(value);
} public override void WriteBytes(byte[] value)
{
BytesList.Add(value);
} public override void WriteDouble(double value)
{
DoubleList.Add(value);
} public override void WriteHandle(Handle handle)
{
HandleList.Add(handle);
} public override void WriteHardOwnershipId(ObjectId value)
{
HardOwnershipIdList.Add(value);
} public override void WriteHardPointerId(ObjectId value)
{
HardPointerIdList.Add(value);
} public override void WriteInt16(short value)
{
Int16List.Add(value);
} public override void WriteInt32(int value)
{
Int32List.Add(value);
} public override void WritePoint2d(Point2d value)
{
Point2dList.Add(value);
} public override void WritePoint3d(Point3d value)
{
Point3dList.Add(value);
} public override void WriteScale3d(Scale3d value)
{
Scale3dList.Add(value);
} public override void WriteSoftOwnershipId(ObjectId value)
{
SoftOwnershipIdList.Add(value);
} public override void WriteSoftPointerId(ObjectId value)
{
SoftPointerIdList.Add(value);
} public override void WriteString(string value)
{
StringList.Add(value);
} public override void WriteUInt16(ushort value)
{
UInt16List.Add(value);
} public override void WriteUInt32(uint value)
{
UInt32List.Add(value);
} public override void WriteVector2d(Vector2d value)
{
Vector2dList.Add(value);
} public override void WriteVector3d(Vector3d value)
{
Vector3dList.Add(value);
} public override ErrorStatus FilerStatus
{
get
{
return m_FilerStatus;
}
set
{
m_FilerStatus = value;
}
} public override FilerType FilerType
{
get
{
return this.m_FilerType;
}
} #if !AC2008
public override long ReadInt64()
{
if (Int64List.Count() == )
{
return ;
}
return Int64List[Int64ListPt++];
} public override ulong ReadUInt64()
{
if (UInt64List.Count() == )
{
return ;
}
return UInt64List[UInt64ListPt++];
} public override void WriteInt64(long value)
{
Int64List.Add(value);
} public override void WriteUInt64(ulong value)
{
UInt64List.Add(value);
}
#endif //https://www.eabim.net//forum.php/?mod=viewthread&tid=169503&extra=page%3D1&page=1&
public override void Seek(
#if AC2008
int
#else
long
#endif
offset, int method)
{
Editor ed = Application.DocumentManager.MdiActiveDocument.Editor;
ed.WriteMessage(MethodInfo.GetCurrentMethod().Name + " = " + " \n ");
} public override
#if AC2008
int
#else
long
#endif
Position
{
get
{
return m_Position;
}
}
}

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