项目分析:
构成:
蛇 Snake
食物 Food
世界 World
蛇和食物属于整个世界
  class World:
      self.snake
      self.food
上面代码不太友好
我们用另外一个思路来分析
我们的分析思路
食物是一个独立的事物
蛇也可以认为是一个独立的事物
世界也是,但世界负责显示

------------------------------------------------

import queue
import time
from tkinter import *
import threading
import random
class GUI(Tk):
    def __init__(self, queue):
        Tk.__init__(self)
        self.queue = queue
        self.is_game_over = False
        #self.canvas = Canvas(self, width=500, height=300, bg='#000000')
        self.canvas = Canvas(self, width=500, height=300, bg='gray')
        self.canvas.pack()
        self.snake = self.canvas.create_line((0,0),(0,0), fill='#FFCC4C', width=10)
        self.food = self.canvas.create_rectangle(0,0,0,0,fill='#FFCC4C', outline='#FFCC4C')
        self.points_earned = self.canvas.create_text(450, 20,fill='white', text='SCORE: 0')
        self.queue_handler()
    def queue_handler(self):
        try:
            while True:
                task = self.queue.get(block=False)
                if task.get("game_over"):
                    self.game_over()
                if task.get('move'):
                    points = [ x for point in task['move'] for x in point]
                    self.canvas.coords(self.snake, *points)
                if task.get('food'):
                    self.canvas.coords(self.food, *task['food'])
                elif task.get('points_earned'):
                    self.canvas.itemconfigure(self.points_earned,
                                              text='SCORE: {}'.format(task['points_earned']))
                    self.queue.task_done()
        except queue.Empty:
            if not self.is_game_over:
                self.canvas.after(100, self.queue_handler)
    def game_over(self):
        self.is_game_over = True
        self.canvas.create_text(200,150, fill='white', text='Game Over')
        quitbtn = Button(self, text='Quit', command=self.destroy)
        rebtn = Button(self, text='Begin', command=self.__init__)
        self.canvas.create_window(200, 180, anchor='nw', window=quitbtn)
class Food():
    def __init__(self,queue):
        self.queue = queue
        self.generate_food()
    def generate_food(self):
        x = random.randrange(5,490,10)
        y = random.randrange(5, 290,10)
        self.postion = x,y
        self.exppos = x - 5, y - 5, x + 5, y + 5
        self.queue.put({'food':self.exppos})
class Snake(threading.Thread):
    def __init__(self,gui, queue):
        threading.Thread.__init__(self)
        self.gui = gui
        self.queue = queue
        self.daemon = True
        self.points_earned = 0
        self.snake_points = [(495,55),(485,55), (465,55),(455,55)]
        self.food = Food(queue)
        self.direction = 'Left'
        self.start()
    def run(self):
        if self.gui.is_game_over:
            self._delete()
        while not self.gui.is_game_over:
            self.queue.put({'move': self.snake_points})
            time.sleep(0.5)
            self.move()
    def key_pressed(self,e):
        # keysym 按键名称
        self.direction = e.keysym
    def move(self):
        new_snake_point = self.calculate_new_coordinates()
        if self.food.postion == new_snake_point:
            self.points_earned += 1
            self.queue.put({'points_earned': self.points_earned})
            self.food.generate_food()
        else:
            self.snake_points.pop(0)
            self.check_game_over(new_snake_point)
            self.snake_points.append(new_snake_point)
    def calculate_new_coordinates(self):
        last_x, last_y = self.snake_points[-1]
        if self.direction == 'Up':
            new_snake_point = last_x, last_y - 10
        elif self.direction == 'Down':
            new_snake_point = last_x, last_y + 10
        elif self.direction == 'Left':
            new_snake_point = last_x - 10, last_y
        elif self.direction == 'Right':
            new_snake_point = last_x + 10, last_y
        return new_snake_point
    def check_game_over(self, snake_point):
        x,y = snake_point[0], snake_point[1]
        if not -5 < x < 505 or not -5 < y < 315 or snake_point in self.snake_points:
            self.queue.put({'game_over': True})
def main():
    q = queue.Queue()
    gui = GUI(q)
    gui.title("傻傻的贪吃蛇")
    #global  q, gui
    snake = Snake(gui,q)
    gui.bind('<Key-Left>', snake.key_pressed)
    gui.bind('<Key-Right>', snake.key_pressed)
    gui.bind('<Key-Up>', snake.key_pressed)
    gui.bind('<Key-Down>', snake.key_pressed)
    gui.mainloop()
if __name__ == "__main__":
    main()

最新文章

  1. 用AVFoundation自定义相机拍照
  2. asp值mysql驱动
  3. Network - SSH
  4. eclipse中手动导入DTD文件的方式
  5. RelativeLayout相对布局属性
  6. 关于Can&#39;t connect to local MySQL server through socket &#39;/tmp/mysql.sock&#39; (2)的问题
  7. 使用LKDBHelper 插入相同id时候应该是更新数据而不是插入新的数据
  8. android 小方法
  9. [Oracle]any, all解析
  10. C++学习笔记:指向函数的指针
  11. 第 13 章 装饰模式【Decorator Pattern】
  12. bootstrap中的动态加载出来的图片轮播中的li标签中的class=&quot;active&quot;的动态添加移除
  13. php中抽象类和接口的特点、区别和选择
  14. [Angular 2] Rendering an Observable Date with the Async and Date Pipes
  15. javascript正则表达式小数类型
  16. NET中异常处理的最佳实践
  17. java 上传3(uploadify中文api)
  18. Java入门系列
  19. MATLAB程序控制结构
  20. Java maven项目的小随笔

热门文章

  1. ubuntu服务器允许Root用户登录
  2. USB转换PS2接线原理
  3. 【Linux 应用编程】文件IO操作 - 常用函数
  4. elasticsearch7.0安装及配置优化
  5. 2d平台怪物逻辑
  6. 【VS开发】C++调用外部程序
  7. sqlplus无法登陆?
  8. windows 2012 r2如何开启远程桌面
  9. Spring Task 任务调度(定时器)
  10. 网络流 ISAP算法