Curling 2.0
Time Limit: 1000MS   Memory Limit: 65536K
Total Submissions: 17672   Accepted: 7262

Description

On Planet MM-21, after their Olympic games this year, curling is getting popular. But the rules are somewhat different from ours. The game is played on an ice game board on which a square mesh is marked. They use only a single stone. The purpose of the game is to lead the stone from the start to the goal with the minimum number of moves.

Fig. 1 shows an example of a game board. Some squares may be occupied with blocks. There are two special squares namely the start and the goal, which are not occupied with blocks. (These two squares are distinct.) Once the stone begins to move, it will proceed until it hits a block. In order to bring the stone to the goal, you may have to stop the stone by hitting it against a block, and throw again.


Fig. 1: Example of board (S: start, G: goal)

The movement of the stone obeys the following rules:

  • At the beginning, the stone stands still at the start square.
  • The movements of the stone are restricted to x and y directions. Diagonal moves are prohibited.
  • When the stone stands still, you can make it moving by throwing it. You may throw it to any direction unless it is blocked immediately(Fig. 2(a)).
  • Once thrown, the stone keeps moving to the same direction until one of the following occurs:
    • The stone hits a block (Fig. 2(b), (c)).

      • The stone stops at the square next to the block it hit.
      • The block disappears.
    • The stone gets out of the board.
      • The game ends in failure.
    • The stone reaches the goal square.
      • The stone stops there and the game ends in success.
  • You cannot throw the stone more than 10 times in a game. If the stone does not reach the goal in 10 moves, the game ends in failure.


Fig. 2: Stone movements

Under the rules, we would like to know whether the stone at the start can reach the goal and, if yes, the minimum number of moves required.

With the initial configuration shown in Fig. 1, 4 moves are required to bring the stone from the start to the goal. The route is shown in Fig. 3(a). Notice when the stone reaches the goal, the board configuration has changed as in Fig. 3(b).


Fig. 3: The solution for Fig. D-1 and the final board configuration

Input

The input is a sequence of datasets. The end of the input is indicated by a line containing two zeros separated by a space. The number of datasets never exceeds 100.

Each dataset is formatted as follows.

the width(=w) and the height(=h) of the board 
First row of the board 
... 
h-th row of the board

The width and the height of the board satisfy: 2 <= w <= 20, 1 <= h <= 20.

Each line consists of w decimal numbers delimited by a space. The number describes the status of the corresponding square.

0 vacant square
1 block
2 start position
3 goal position

The dataset for Fig. D-1 is as follows:

6 6 
1 0 0 2 1 0 
1 1 0 0 0 0 
0 0 0 0 0 3 
0 0 0 0 0 0 
1 0 0 0 0 1 
0 1 1 1 1 1

Output

For each dataset, print a line having a decimal integer indicating the minimum number of moves along a route from the start to the goal. If there are no such routes, print -1 instead. Each line should not have any character other than this number.

Sample Input

2 1
3 2
6 6
1 0 0 2 1 0
1 1 0 0 0 0
0 0 0 0 0 3
0 0 0 0 0 0
1 0 0 0 0 1
0 1 1 1 1 1
6 1
1 1 2 1 1 3
6 1
1 0 2 1 1 3
12 1
2 0 1 1 1 1 1 1 1 1 1 3
13 1
2 0 1 1 1 1 1 1 1 1 1 1 3
0 0

Sample Output

1
4
-1
4
10
-1
思路:见代码。
#include <cstdio>
#include <algorithm>
using namespace std;
const int MAXN=;
const int INF=0x3f3f3f3f;
int n,m;
int mz[MAXN][MAXN];
int sy,sx;
int dy[]={,,,-};
int dx[]={,,-,};
int res;
void dfs(int y,int x,int step)
{
if(step>)
{
return ;
}
for(int i=;i<;i++)
{
int cury=y+dy[i];
int curx=x+dx[i];
while(<=cury&&cury<n&&<=curx&&curx<m&&mz[cury][curx]!=)
{
if(mz[cury][curx]==)
{
res=min(res,step);
return ;
}
int ny=cury+dy[i];
int nx=curx+dx[i];
if(ny<||ny>=n||nx<||nx>=m)//这个方向越界,换方向
{
break;
}
if(mz[ny][nx]==)
{
mz[ny][nx]=;
dfs(cury,curx,step+);
mz[ny][nx]=;
break; //这个方向已经搜过了,换方向
}
cury=ny;//向前搜
curx=nx;
}
}
}
int main()
{
while(scanf("%d%d",&m,&n)!=EOF)
{
if(m==&&n==) break;
for(int i=;i<n;i++)
{
for(int j=;j<m;j++)
{
scanf("%d",&mz[i][j]);
if(mz[i][j]==)
{
sy=i;
sx=j;
}
}
}
res=INF;
dfs(sy,sx,);
if(res!=INF)
printf("%d\n",res);
else
printf("-1\n");
}
return ;
}

最新文章

  1. Android日记-SimpleAdapter和BaseAdapter
  2. Windows命令点滴
  3. 初识Polymer框架
  4. storysnail的Windows串口编程笔记
  5. 美团(iPad)顶部界面的简单实现, 及开发时常见bug
  6. Android 学习笔记之Volley开源框架解析(五)
  7. [LeetCode]题解(python):079 Word Search
  8. 使用HTTP访问网络------使用HTTPURLConnection
  9. 记录一些容易忘记的属性 -- UIGestureRecognize手势
  10. 利用脚本修改SQL SERVER排序规则
  11. 超级内存NVDIMM:下一代数据中心存储关键技术
  12. scala学习笔记:match表达式
  13. PHP判断一个变量是否可以通过foreach进行遍历
  14. PAT 团体程序设计天梯赛-练习集 L2-009. 抢红包
  15. c#使用DotNetZip封装类操作zip文件(创建/读取/更新)实例
  16. 【Thinkphp 5】auth权限设置以及实现
  17. Cocos2D实现RPG队伍菜单任意调整角色顺序的效果
  18. python+selenium运行时,提示元素不可见
  19. hadoop管理命令
  20. 利用StringEscapeUtils来转义和反转义html/xml/javascript中的特殊字符

热门文章

  1. 20145230《java程序设计》第6周学习总结
  2. RabbitMQ解决分布式事务
  3. python进阶03
  4. java基础10(IO流)-字节流
  5. devstack apache2/keystone 没有启动
  6. Angular各版本和组件下载
  7. 字典:dict.c/dict.h
  8. 《Advanced Bash-scripting Guide》学习(七):描述、列表和确定是否可以安装一个rpm包
  9. 性能差异 ASP.NET WebForm与ASP.NET MVC
  10. App自动化测试探索(二)MAC环境搭建iOS+Python+Appium测试环境