异步服务器套接字示例

From https://msdn.microsoft.com/zh-cn/library/fx6588te(v=vs.110).aspx

下面的示例程序创建接收来自客户端的连接请求的服务器。 服务器以异步套接字生成,因此,服务器应用程序的执行不会挂起,它在等待从客户端时的连接。 应用程序收到来自客户端的字符串,在控制台上显示字符串,然后回显该字符串返回给客户端。 从客户端的字符串必须包含字符串“”用于通知消息的结尾。

C#

using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading; // State object for reading client data asynchronously
public class StateObject {
// Client socket.
public Socket workSocket = null;
// Size of receive buffer.
public const int BufferSize = 1024;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
} public class AsynchronousSocketListener {
// Thread signal.
public static ManualResetEvent allDone = new ManualResetEvent(false); public AsynchronousSocketListener() {
} public static void StartListening() {
// Data buffer for incoming data.
byte[] bytes = new Byte[1024]; // Establish the local endpoint for the socket.
// The DNS name of the computer
// running the listener is "host.contoso.com".
IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000); // Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp ); // Bind the socket to the local endpoint and listen for incoming connections.
try {
listener.Bind(localEndPoint);
listener.Listen(100); while (true) {
// Set the event to nonsignaled state.
allDone.Reset(); // Start an asynchronous socket to listen for connections.
Console.WriteLine("Waiting for a connection...");
listener.BeginAccept(
new AsyncCallback(AcceptCallback),
listener ); // Wait until a connection is made before continuing.
allDone.WaitOne();
} } catch (Exception e) {
Console.WriteLine(e.ToString());
} Console.WriteLine("\nPress ENTER to continue...");
Console.Read(); } public static void AcceptCallback(IAsyncResult ar) {
// Signal the main thread to continue.
allDone.Set(); // Get the socket that handles the client request.
Socket listener = (Socket) ar.AsyncState;
Socket handler = listener.EndAccept(ar); // Create the state object.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
} public static void ReadCallback(IAsyncResult ar) {
String content = String.Empty; // Retrieve the state object and the handler socket
// from the asynchronous state object.
StateObject state = (StateObject) ar.AsyncState;
Socket handler = state.workSocket; // Read data from the client socket.
int bytesRead = handler.EndReceive(ar); if (bytesRead > 0) {
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(
state.buffer,0,bytesRead)); // Check for end-of-file tag. If it is not there, read
// more data.
content = state.sb.ToString();
if (content.IndexOf("<EOF>") > -1) {
// All the data has been read from the
// client. Display it on the console.
Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
content.Length, content );
// Echo the data back to the client.
Send(handler, content);
} else {
// Not all data received. Get more.
handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
}
} private static void Send(Socket handler, String data) {
// Convert the string data to byte data using ASCII encoding.
byte[] byteData = Encoding.ASCII.GetBytes(data); // Begin sending the data to the remote device.
handler.BeginSend(byteData, 0, byteData.Length, 0,
new AsyncCallback(SendCallback), handler);
} private static void SendCallback(IAsyncResult ar) {
try {
// Retrieve the socket from the state object.
Socket handler = (Socket) ar.AsyncState; // Complete sending the data to the remote device.
int bytesSent = handler.EndSend(ar);
Console.WriteLine("Sent {0} bytes to client.", bytesSent); handler.Shutdown(SocketShutdown.Both);
handler.Close(); } catch (Exception e) {
Console.WriteLine(e.ToString());
}
} public static int Main(String[] args) {
StartListening();
return 0;
}
}

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