Culling & Depth Testing
2024-09-02 03:40:24
【Culling & Depth Testing】
Culling is an optimization that does not render polygons facing away from the viewer. All polygons have a front and a back side. Culling makes use of the fact that most objects are closed; if you have a cube, you will never see the sides facing away from you (there is always a side facing you in front of it) so we don't need to draw the sides facing away. Hence the term: Backface culling.
The other feature that makes rendering looks correct is Depth testing. Depth testing makes sure that only the closest surfaces objects are drawn in a scene.
[syntax]
最新文章
- C#进阶系列——DDD领域驱动设计初探(五):AutoMapper使用
- 【总结】JS里的数组排序
- json.parse 与 json.stringfy
- c++垃圾回收代码练习 引用计数
- 修改后的SQL分页存储过程,利用2分法,支持排序
- 利用yum工具安装应用程序
- JS类库函数收集中....
- android 52 粘滞广播
- qt 工具栏和菜单栏
- Python标准库:内置函数bytearray([source[, encoding[, errors]]])
- smarty模版使用php标签,获取模版变量!
- objective-c 关键字和概念
- nodejs在cmd提示不是内部或外部命令解决方法
- js获取页面的来源页
- 小兴趣:修改Hosts文件,禁止访问指定网页
- python基础—装饰器
- How to Find the Self Service Related File Location and Versions
- Flask 系列之 部署发布
- Apache HTTP Server 与 Apache Tomcat 的区别
- redis-sentinel主从复制高可用