1.在使用arc方法进行画圆时,在IE9+,FF,Safari,Chrome等已经支持HTML5标准的浏览器中进行渲染时,采用逆时针方向画时,也就是说

arc(x, y, radius, startAngle, endAngle, counterclockwise) 中 counterclockwise值为true时,渲染存在问题。

解决方法:采用顺时针,即counterclockwise值为false

补充说明:在360安全浏览器中两种方法都可以。

2.移动坦克

 <!Doctype html>
<html>
<head>
<meta charset='utf-8'/>
</head>
<body onkeydown="moveTank()">
<canvas id='canvas' width='500px' height='500px' style='background-color:black'></canvas>
<script type="text/javascript"> //获取画布
var canvas_1 = document.getElementById("canvas"); //获取上下文
var cxt = canvas_1.getContext("2d"); //坦克构造函数
function Tank(x,y,direct)
{
this.x = x;
this.y = y;
this.speed = 1;
this.direct = direct;
this.moveUp = function()
{
this.y-= this.speed;
} this.moveRight = function()
{
this.x+= this.speed;
} this.moveDown = function()
{
this.y+= this.speed;
} this.moveLeft = function()
{
this.x-= this.speed;
}
} var tank = new Tank(10,10,0); drawTank(tank); //画坦克
function drawTank(tank)
{
//设置画笔颜色
cxt.fillStyle="#DED284"; //画坦克左边轮子
cxt.fillRect(tank.x,tank.y,5,30); //画坦克右边的轮子
cxt.fillRect(tank.x+15,tank.y,5,30); //画坦克主体
cxt.fillRect(tank.x+6,tank.y+5,8,20); //画坦克盖子
cxt.fillStyle="#FFD972";
cxt.arc(tank.x+10,tank.y+15,4,0,360,false);
cxt.fill(); //画坦克炮筒
cxt.strokeStyle="#FFD972";
cxt.lineWidth = 2;
cxt.beginPath();
cxt.moveTo(tank.x+10,tank.y+15);
cxt.lineTo(tank.x+10,tank.y);
cxt.closePath();
cxt.stroke();
} //移动坦克
function moveTank()
{
var code = event.keyCode; switch(code)
{
case 87: tank.moveUp();break;
case 68: tank.moveRight();break;
case 83: tank.moveDown();break;
case 65: tank.moveLeft();break;
} //清除画布内容
cxt.clearRect(0,0,500,500); drawTank(tank);
}
</script>
</body>
</html>

3.根据按键的方向来画坦克(运用OOP思想)

注:先插播一段上、下、左、右 按键的js代码

             //获取canvas dom对象
var can = document.getElementById("move"); //获取画笔对象
var cxt = can.getContext("2d"); var ballX = 30;
var ballY = 30; drawBall(); //画圆
function drawBall()
{
cxt.beginPath();
cxt.fillStyle = "red";
cxt.arc(ballX,ballY,10,0,360,false);
cxt.closePath(); cxt.fill();
} function moveBall()
{
var code = event.keyCode;
switch(code)
{
case 87: ballY--;break;
case 83: ballY++;break;
case 65: ballX--;break;
case 68: ballX++;break;
} //每次重画之前要清除画布
cxt.clearRect(0,0,400,300); drawBall();
}

在drawTank方法中通过 语法switch case 来根据按键方向画tank.关键是要找准参考点

  function drawTank(tank)
{
switch(tank.direct)
{
//向上
case 0:
//向下
case 2:
//添加画tank代码
//cxt
break; //向右
case 1:
//向左
case 3:
break;
}
}

   第一阶段学习汇报,哈哈,my tank moves freely

 <!Doctype html>
<html>
<head>
<meta charset='utf-8'/>
<script type="text/javascript" src="tank.js"></script>
<script type="text/javascript" src="move.js"></script>
</head>
<body onkeydown="moveTank()" onload="initTank()">
<canvas id='canvas' width='500px' height='500px' style='background-color:black'></canvas>
</body>
</html>
 //坦克构造函数
function Tank(x,y,direct)
{
this.x = x;
this.y = y;
this.speed = 1;
this.direct = direct;
this.moveUp = function()
{
this.y-= this.speed;
this.direct = 0;
} this.moveRight = function()
{
this.x+= this.speed;
this.direct = 1;
} this.moveDown = function()
{
this.y+= this.speed;
this.direct = 2;
} this.moveLeft = function()
{
this.x-= this.speed;
this.direct = 3;
}
}
   var tank;
var canvas_1;
var cxt; function initTank()
{
//获取画布
canvas_1 = document.getElementById("canvas"); //获取上下文
cxt = canvas_1.getContext("2d"); tank = new Tank(10,10,0); drawTank(tank);
} //画坦克
function drawTank(tank)
{
switch(tank.direct)
{
//向上和向下
case 0:
case 2:
//设置画笔颜色
cxt.fillStyle="#DED284"; //画坦克左边轮子
cxt.fillRect(tank.x,tank.y,5,30); //画坦克右边的轮子
cxt.fillRect(tank.x+15,tank.y,5,30); //画坦克主体
cxt.fillRect(tank.x+6,tank.y+5,8,20); //画坦克盖子
cxt.fillStyle="#FFD972";
cxt.arc(tank.x+10,tank.y+15,4,0,360,false);
cxt.fill(); //画坦克炮筒
cxt.strokeStyle="#FFD972";
cxt.lineWidth = 2;
cxt.beginPath();
cxt.moveTo(tank.x+10,tank.y+15); //上和下主要就是tank的炮筒的方向的改变
if(0 == tank.direct)
{
cxt.lineTo(tank.x+10,tank.y);
}
else if(2 == tank.direct)
{
cxt.lineTo(tank.x+10,tank.y+30);
}
cxt.closePath();
cxt.stroke();
break; //向左和向右
case 1:
case 3:
cxt.fillStyle="#DED284";
cxt.fillRect(tank.x,tank.y,30,5);
cxt.fillRect(tank.x,tank.y+15,30,5);
cxt.fillRect(tank.x+5,tank.y+6,20,8); cxt.fillStyle="#FFD972";
cxt.arc(tank.x+15,tank.y+10,4,0,360,false);
cxt.fill(); cxt.strokeStyle="#FFD972";
cxt.lineWidth = 2;
cxt.beginPath();
cxt.moveTo(tank.x+15,tank.y+10); if(1 == tank.direct)
{
cxt.lineTo(tank.x+30,tank.y+10);
}
else if(3 == tank.direct)
{
cxt.lineTo(tank.x,tank.y+10);
}
cxt.closePath();
cxt.stroke();
break;
} } //移动坦克
function moveTank()
{
var code = event.keyCode; switch(code)
{
case 87: tank.moveUp();break;
case 68: tank.moveRight();break;
case 83: tank.moveDown();break;
case 65: tank.moveLeft();break;
} //清除画布内容
cxt.clearRect(0,0,500,500); drawTank(tank);
}

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